TF2: New Scout weapons

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FightThePower

The Voice of Treason
Dec 17, 2008
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Force-A-Nature doesn't remove double jump, the Sandman does. Force-A-Nature can be good, if you get right up to most classes they'll die there and then if you unload both shots. If the Sandman was rubbish then it wouldn't be banned from competitive play...and you don't need double jump to do well as a Scout.

Bonk!, however, is crap.
 

gamegod25

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Jul 10, 2008
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RYjet911 said:
gamegod25 said:
my biggest problem is the achievements to get the weapons. Some of them require one of the new weapons to get and some are practically impossible to get through natural gameplay. How in the hell are you supposed to get someone to stand still long enough to hit them with the new bat?
Try to get behind snipers. There's Scout Sandman taunt montages on Youtube showing some decent locations to get people, and decent techniques to get them easily.
If you look at my resposes above you'll see I've tried that and why ive failed
 

headshotcatcher

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Feb 27, 2009
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FightThePower said:
Force-A-Nature doesn't remove double jump, the Sandman does. Force-A-Nature can be good, if you get right up to most classes they'll die there and then if you unload both shots. If the Sandman was rubbish then it wouldn't be banned from competitive play...and you don't need double jump to do well as a Scout.

Bonk!, however, is crap.
Bonk!, however, rocks.. VERY useful to get a cap in the second phase of Dustbowl as people set their sentry in a way that it can't cover the whole point so you can use bonk to get on the point and then cap.

Not to mention in 2fort where you can use it to get to the intel VERY easily
 

GloatingSwine

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Nov 10, 2007
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You're just mad the update didn't give you This [http://www.halolz.com/wp-content/uploads/2009/07/halolz-dot-com-teamfortress2-bleach-bonkai.jpg]