OR, you could shotgun them (say, a pyro that surprised you and is now trying to use the axtinguisher on you) from the ground, knocking them back, whip out your pistol and shoot them while they approach you again, then pull out the shotgun, double jump, and take them out on the fly, also propelling you away from danger.DeusFps said:Ok.. So now instead of shooting the enemy 6 times before reloading, I can jump once, then again and then take my aim from my enemy and shoot for another small jump then bring my aim back to my enemy to shoot again. Oh wait now i'm out of shots and have to spend the next double jump reloading. Its just pointless. The extra jump isn't going to save you in the long run.GRoXERs said:From what I understand, if you equip the new shotgun and NOT the new bat, you could actually get a triple jump. So how does the new shotgun "gimp" the scout again?
It makes the shotgun more strategic, rather than twitch-based like the scat gun, i.e. if you waste your ammo you WILL die.
You're just being unneccessarily close-minded.