Ninja'd on that one. Not only that, they also increased their DEF, which made no sense whatsoever. Now for no reason at all, your guys had a harder time hitting them than they did a 3 foot tall skittering SectoidMangod said:Sectopods in XCOM: Enemy Within. In Enemy Unknown they were intimidating the first time, but they fell to H.E.A.T. ammo just like every other mechanized enemy in the game. But the expansion...
So, H.E.A.T. ammo gets nerfed hard, then the Sectopods get a Health buff, and on top of that, they get a buff that halves all the damage they take. Frustrating as **** to deal with.
Learn to do an infinite combo with the Vigoorian Flail using jump resets and you'll rejoice every time they show up to give you more health and money.Cycloptomese said:In the first Ninja Gaiden game for the original Xbox from Team Ninja... Toward the tail end of the game you start to encounter these ghost fish. They're nothing on their own, but they come at you in packs and attach themselves to you, slowly draining your health. You have to button mash to get them off of you. REALLY annoying.
Seriously, it was a crazy challenging game filled with tough enemies, but these little bastards were the worst.
Not annoying in the traditional sense, but annoying in the "I've never wanted to kill anything so badly before" sense.Something Amyss said:What I'm curious about is what comes to mind in this case.
You can use the flails like sageoftruth said, or because I never used the flails, you can just jump back and forth and press x with the dragon sword. They will never hit you because they can't while you are airborne. You can farm really well using this method.Cycloptomese said:In the first Ninja Gaiden game for the original Xbox from Team Ninja... Toward the tail end of the game you start to encounter these ghost fish. They're nothing on their own, but they come at you in packs and attach themselves to you, slowly draining your health. You have to button mash to get them off of you. REALLY annoying.
Seriously, it was a crazy challenging game filled with tough enemies, but these little bastards were the worst.
Ummm...I need context. What game is this?Comic Sans said:Cliff racers. There, thread over. Nothing is more obnoxious.
Speaking as a Skies of Arcadia fan, can I...get an explanation there? Without a doubt, it's got annoying enemies, especially in the Looper class and any creature using an instant death move, but I've been wanting to get this game back badly.Something Amyss said:Though Skies of Arcadia (Dreamcast version) was worse than any FF game I remember.
Morrowind. Cliffracers are notorious for their speed, preventing you from fleeing without some special potion or spell; their line of sight, since they're high up in the air; their frequency, since they're everywhere; and the horrible screeching noise they make. They aren't what you'd call hard for any but the lowest level characters, they're more of an annoyance that necessitates you stopping what you're doing to kill them every few paces. The absolutely terrible combat of Morrowind doesn't help in this regard either.FalloutJack said:Ummm...I need context. What game is this?Comic Sans said:Cliff racers. There, thread over. Nothing is more obnoxious.
The original version had random encounters every, like, four steps or something absurd but not quite as hyperbolic. In a game with hidden items and a focus on exploration, this high frequency could really wends up making any enemy annoying. Especially since the game had (admittedly mild) punishments for running from battle too often.FalloutJack said:Speaking as a Skies of Arcadia fan, can I...get an explanation there? Without a doubt, it's got annoying enemies, especially in the Looper class and any creature using an instant death move, but I've been wanting to get this game back badly.
There did seem to be alot of encounters, yes. This was actually quite helpful right before a boss, but I can see where that gets annoying anywhere else. My thing is that because I've played a number of Final Fantasy games, all the Persona games, and SMT: Nocturne...I'm hilariously use to grind.Something Amyss said:The original version had random encounters every, like, four steps or something absurd but not quite as hyperbolic. In a game with hidden items and a focus on exploration, this high frequency could really wends up making any enemy annoying. Especially since the game had (admittedly mild) punishments for running from battle too often.FalloutJack said:Speaking as a Skies of Arcadia fan, can I...get an explanation there? Without a doubt, it's got annoying enemies, especially in the Looper class and any creature using an instant death move, but I've been wanting to get this game back badly.
Hell, even the Legends version (Which I played more than the original), which featured a drastically reduced encounter rate, often had its encounter rate noted.
Truthfully, I eventually got to where I could handle them no problem with the chucks. It's just that I barely remember most enemies from that game... but I remember the ghost fish. They really left an impression.sageoftruth said:Learn to do an infinite combo with the Vigoorian Flail using jump resets and you'll rejoice every time they show up to give you more health and money.Cycloptomese said:In the first Ninja Gaiden game for the original Xbox from Team Ninja... Toward the tail end of the game you start to encounter these ghost fish. They're nothing on their own, but they come at you in packs and attach themselves to you, slowly draining your health. You have to button mash to get them off of you. REALLY annoying.
Seriously, it was a crazy challenging game filled with tough enemies, but these little bastards were the worst.
If they come by during a boss fight, though they can really suck.
Ditto on the Sectopods, though at least they came across much better as a whole "actual serious threat to your squad" instead of something to be focused on for a turn or so from a safe distance with cover (because there was always heavy cover near where they appear), and then back to the regulars.Mangod said:Sectopods in XCOM: Enemy Within. In Enemy Unknown they were intimidating the first time, but they fell to H.E.A.T. ammo just like every other mechanized enemy in the game. But the expansion...
So, H.E.A.T. ammo gets nerfed hard, then the Sectopods get a Health buff, and on top of that, they get a buff that halves all the damage they take. Frustrating as **** to deal with.