The only one I can think of is MMO. Shooter, RPG, RTS, MOBA... I've tried several and they're just not fun. Every single one is an unrewarding grindfest with a community of players that makes me disable any form of communication within seconds lest I puke and/or lose all hope for humanity.
Not to say I don't like multiplayer. I love gaming with my friends. Not "facebook friends" but my real pals. Generally sitting in the same room with them splitscreen on a console or on a LAN. In a setting where broken wind can give one a tactical advantage.
I've also had great times in restricted online multiplayer, Invite only and such. I've even joined in on some co-op squad games with fellow Escapists and had some good times. LFD or even Borderlands and such. I've always wanted in on (or have been willing to host) an Escapist only JC2 or Minecraft game. But I've never enjoyed stepping out into the great masses that are "random" game or mmo types. I was one of the original "Neverwinter Nights" players. No, not that one... the one on AOL back in '91. The first non-text-based MMO. And I got turned away from that when things got all "guild-ey." "Why can't we all just adventure and help each other out, it used to be us against the game... now it's us against us." That turned me away from MMO's for life.
Not to say I don't like multiplayer. I love gaming with my friends. Not "facebook friends" but my real pals. Generally sitting in the same room with them splitscreen on a console or on a LAN. In a setting where broken wind can give one a tactical advantage.
I've also had great times in restricted online multiplayer, Invite only and such. I've even joined in on some co-op squad games with fellow Escapists and had some good times. LFD or even Borderlands and such. I've always wanted in on (or have been willing to host) an Escapist only JC2 or Minecraft game. But I've never enjoyed stepping out into the great masses that are "random" game or mmo types. I was one of the original "Neverwinter Nights" players. No, not that one... the one on AOL back in '91. The first non-text-based MMO. And I got turned away from that when things got all "guild-ey." "Why can't we all just adventure and help each other out, it used to be us against the game... now it's us against us." That turned me away from MMO's for life.
That's most of my problem with the culture too. The toxicity of MMO's is this at it's most entitled, childish, and worst.Belaam said:The misogyny and elitism.
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