I haven't posted anything here in a while, so I decided to fish out of my "archives" something special to show you.
[HEADING=3]Meet Paragon[/HEADING]
A couple years ago I was both bored and curious, which in most cases can end up being a bad combination. In this case I was curious about texturing and modding in games, specifically Unreal Tournament 2004, which was my favorite shooter at the time.
So, through a bit of research and a hell of a lot of trial and error on bot the art and technical side I learned how to create brand new characters in the game. After going so far as making an entire team that I played through the single player campaign with, I finally made what I feel to be my first triumph: Paragon.
Paragon is equal parts weapon of war as well as piece of art, or at least that's how I described the character in-game. The reality is that Paragon was my first really good character skin. In fact, that teardrop design on the machine's faceplate was an early influence for the blindhelm design, a.k.a. my avatar and all the artwork based around it.
I made a large series of skins for Paragon, a set of "base" skins along with a pair of Normal Maps to add depth and then four sets of "special" skins for different teams. I say "four" because there were some mods for UT2K4 that added in two more teams, so Paragon has skins for the regular Red and Blue teams as well as the mod-added Green and Yellow.
Warning: All of these spoilers are very image heavy. Click at your own risk.
~Van
[HEADING=3]Meet Paragon[/HEADING]
A couple years ago I was both bored and curious, which in most cases can end up being a bad combination. In this case I was curious about texturing and modding in games, specifically Unreal Tournament 2004, which was my favorite shooter at the time.
So, through a bit of research and a hell of a lot of trial and error on bot the art and technical side I learned how to create brand new characters in the game. After going so far as making an entire team that I played through the single player campaign with, I finally made what I feel to be my first triumph: Paragon.
Paragon is equal parts weapon of war as well as piece of art, or at least that's how I described the character in-game. The reality is that Paragon was my first really good character skin. In fact, that teardrop design on the machine's faceplate was an early influence for the blindhelm design, a.k.a. my avatar and all the artwork based around it.
I made a large series of skins for Paragon, a set of "base" skins along with a pair of Normal Maps to add depth and then four sets of "special" skins for different teams. I say "four" because there were some mods for UT2K4 that added in two more teams, so Paragon has skins for the regular Red and Blue teams as well as the mod-added Green and Yellow.
Warning: All of these spoilers are very image heavy. Click at your own risk.
~Van