I completely agree with this opinion.Irridium said:Timesplitters 2/Future Perfect
The games are pure, condensed fun. Out of the two I'd pick Timesplitters 2, but that's personal preference. Both are the best ever in my eyes.
Ahhh... so because doom maps are a series of a lot small rooms connecter and Painkiller/Serious Sam take place in a few big ones they are totally different? Add the freedom of movement (wtf does that mean?) and the one-man army feel and i think you are talking grounded on nostalgia.Sixcess said:I haven't played Hard Reset so I couldn't say if it qualifies, but I've never quite understood why people think of Painkiller and Serious Sam as being like Doom. Doom's levels were huge, sprawling mazes with a lot of freedom of movement, whereas PK and SS both revolve around locking you in a succession of big rooms and throwing waves of enemies at you for a while.
Personally the FPS that has most reminded me of Doom in the last decade was Crysis - not an exact match by any means, but the suit powers gave me something of that one-man army feel.
It means thisTanakh said:Add the freedom of movement (wtf does that mean?
If what you like about Doom is the level desing, i suggest giving frayed knights a try (lazy link http://rampantgames.com/frayedknights/ ). That level desing however is a concious choice, you go for a tense atmosphere and slower pace of an apparent complex map or the beautiful enviroments and faster pace of big rooms? Designer choice, the latter are more action filled, the former suit better FPS horror games.Sixcess said:snip
Serious Sam 2 also?solidsnake101023 said:My favourite FPS games are Half Life 2 and the Serious Sam series
Bookmarked for future investigation.Tanakh said:If what you like about Doom is the level desing, i suggest giving frayed knights a try (lazy link http://rampantgames.com/frayedknights/ ).
Fair point, though it makes me sad that modern gaming's apparent obsession with scripted setpieces - particularly in FPSs - has made Doom style level design almost entirely a thing of the past.That level design however is a concious choice, you go for a tense atmosphere and slower pace of an apparent complex map or the beautiful enviroments and faster pace of big rooms? Designer choice, the latter are more action filled, the former suit better FPS horror games.
Haha. I must admit I hummed and hawed over whether or not to format it like that. I use the Preview button way too much...Also... i think the text should't go in the spoiler tag