Which I wouldn't have a problem with, except we're replacing the fearless adventurer with the frightened college student in a horror movie.Woodsey said:The character's pose communicates more about them than what they're wearing does (although the outfit can still be important).sleeky01 said:So it's not about the skimpy outfits per se, but how they are posed in said outfits....
Perhaps I have too much testosterone, but could someone provide an example of the difference?
Take the new Tomb Raider designs that have been put out: whilst she's still wearing a vest-top and has some great cleavage, her facial expressions and poses are what you're more drawn too. The tits aren't the centre of attention.
Compare that to the Underworld box art where they've literally cut her head out of the picture to maximise her tits and short-shorts.
OT: Considering the majority of opinions that are put out on the majority of relationship threads on this website, waiting for gamers to stop acting like women are evil is going to take a while.
The big problem I think isn't so much sexy or pose, but how women are portrayed in games period.
Did anyone else notice a majority of the examples Bob posted were from fighting games? Games where characterization is crammed into 3 minutes of ass kicking, or outside the fight in bio blurbs which few people read or care about. Not a whole lot of room for character development. If most folks have to look up Mai on wiki to get the gist of the character, it's cause she yet another female character in a sea of fighting rosters.
But hey it's not Bobs fault, if you look out side fighting games, you pretty much get a sausage fest. Though fighting games don't exactly have equal rosters themselves, most end up looking pretty hotdogged, that is to say you'll end up with more hotdogs to a pack then you will buns.
Female characters more often then not serve as love interests to be avenged, rescued, lamented over, or back ground characters who sole purpose seems to be to make the game less homoerotic.
Female Leads are a bit of rarity, most gals are lucky to get one game that manages to be successful. While others might be part of rotating cast of characters like some franchise time share. As it stands there's really only two gals that have carried their respective franchise throughout, Samus Aran and Lara Croft. Both who have been "reinvented" to be more vulnerable. I'm not saying that vulnerable female characters are a bad thing, but does it have to be those two? The Lady Croft and Samus I fell in love with did run around and lose there shit every time something scary happens.
Anyway what we need are more gals in the foreground in games, ones that have character, and can be the star of the games themselves. We're getting there, but we're no where near the level of say comic books, which have a whole slew of female led teams, female teams and female lead characters.
And while we're on that subject where the hell is my Wonder Woman video game? Aquaman gets a game but not the Amazon Princess herself? Whats up with that?