The Big Picture: PC Gaming Is Dead - Long Live PC Gaming!

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Jul 9, 2010
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I don't agree I'm afraid. If I could afford a top of the range gaming pc and be able to keep it running at tip-top well I'd gladly leave my 360 to gather dust. Also PC easily dominates strategy games.

Void(null) said:
DOTA 2
The mod that started the whole genre is now getting a commercial sequel from Valve Software.
Looking forward to it. Plus it has competition with League of Legends.
 

Laxman9292

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Void(null) said:
2011 PC Exclusives.


STRATEGY

Shogun II: Total War

Might and Magic Heroes VI
New entry in one of the most beloved turn based strategy series of all time.

Age of Empires Online
The rebirth of one of the biggest RTS franchises of all time.

DOTA 2
The mod that started the whole genre is now getting a commercial sequel from Valve Software.

Combat Mission: Battle for Normandy
After disappointing affair with modern combat Battlefront returns to what they do best: WWII tactical wargames

King Arthur II

Cities in MotionT
Spiritial successor to Transport Tycoon from Paradox Interactive.

Jagged Alliance 2: Reloaded
Remake of a classic tactical TBS.

Jagged Alliance 3

Sword of the Stars II
Sequel to a great 4X game.

End of Nations
MMORTS from Petroglyph. Their last RTS was Universe at War, which scored 8.0 at IGN.

Frozen Synapse
An indie simultaneous turn-based tactical game.

Dungeons
Spiritual successor to Dungeon Keeper.

The Sims Medieval

Real Warfare 2: Northern Crusades
Continuaton of XIII Century: Death or Glory, which scored 7.2 at IGN./

A Game of Thrones: Genesis
Epic strategy game based on legendary novel series. It?s being designed Cyanide, which is the studio that made Blood Bowl videogame adaptation.

Pirates of the Black Cove
Pirates-themed RTS.

Project MyWorld
A virtual recreation of the real world combined with 3D gaming and social media.

Stronghold 3

Anomaly: Warzone Earth
Tactical game that plays like a revers of tower defense genre. It?s being made by 11 bit, a new studio formed

Magna Mundi
Commercial follow-up to the best Europa Universalis 3 mod ever made.

Panzer Corps
Spiritual successor to Panzer General.

Xenonauts
Indie turn-based tactical game inspired heavily by X-COM.

Blight Of The Immortals
Web based strategy game set in fantasy universe. It?s being made by Iron Helmet, a small australian company formed by ex-Irrational Games people who already made Neptune?s Pride.

Six Gun Saga
A primarly singleplayer card strategy game from Cryptic Comet, creators of Armageddon Empires and Solium Infernum.

Warhammer 40,000: Dawn of War II ? Retribution
Second add-on to this great RTS.

Battle of Kingdoms
MMO game inspired by Defense of the Ancients, made by creators of DotA Chaos.

Trapped Dead
Commandos-like zombie game

HistWar: Les Grognars
A tactical and strategical game of insane depth by Battlefront

Stronghold Kingdoms
Browser adaptation of Firefly Studios? most well know series.

The Settlers Online
Browser adaptation of classic series.

Dungeon Empires
Browser game inspired by Dungeon Keeper.

Dungeon Overlord
Browser game inspired by Dungeon Keeper.

Cultures Online
Browser version of popular city building series.

World Supremacy
Turn based ?conquer the world? grand strategy game from Malfador Machinations, makers of Space Empires series.

Spice Road
a trading and city management game by the people who created Light of Altair (7 from IGN and 7.5 from Out of Eight and )

Men of War: Vietnam
Single centric stand alone expansion to Men of War (great tactics-heavy wargame that scored 8.0 at IGN)

Men of War: Assault Squad
Multi player centric stand alone expansion to Men of War (great tactics-heavy wargame that scored 8.0 at IGN)



ROLEPLAYING

Diablo 3

The Witcher 2: Assassins of Kings
Sequel to one of best roleplaying games on last few years.

Dead State
Indie zombie RPG from ex-Troika and Obsidian designers.

Drakensang: The River of Time
Prequel to Drakensang

North Star
A space trading/combat RPG with turn-based combat by Kerberos (ex Barking Dog guys
and makers of Homeworld: Cataclysm and Sword of the Stars)

Grim Dawn
Action RPG from ex Iron Lore staff (where they worked on Titan Quest)

Chantelise
Japanese indie RPG from EasyGameStation (makers of Recettear: An Item Shop?s Tale)

Darkspore
Hack and Slash from Maxix (makers of Sim City, Sims and of course Spore)

Avadon: The Black Fortress
New RPG from makers of Geneforge and Avernum series. This time Spiderweb finally has completely redesigned their graphics system.

Age of Decadence
Hardcore indie RPG

Torchlight II
Sequel to a hack and slash RPG that scored 8.6 at IGN.

The Broken Hourglass
An old-school Baldurs Gate 2-like RPG, done by Planewalker Games-indie team consisting of cRPG modders, lead by Jason Compton (the best BG2 modder, he did wonders to NPC and party members dynamic interaction). The game takes place in Tolmira (sword-and-sorcery setting, which PlaneWalker licensed) has isometric perspective, unlimited party, complex party-to-party interactions, lots of good old-school roleplaying and real-time with pause combat system

Dropship
A turn-based SF wargame with RPG elements developed by ex-Troika guys using the Source engine

Drakensang: Phileasson?s Secret
First add-on to rakensang: The River of Time.

Forged by Chaos
Online action-rpg using CryEngine2

Star Wars: The Old Republic
Star Wars MMORPG from Bioware.

Guild Wars 2
Original Guild Wars scored 9.0 at IGN

Mytheon

Villagers and Heroes
Action-rpg from Mad Otter games, a small indie company made of Dynamix veterans, headed by Damon Slye(co-founder of Dynamix and lead designer of Aces of the Pacific, Aces Over Europe, Red Baron and A-10 Tank Killer) who previously released Ace of Aces on Instant Action

Otherland
Cyberpunk MMORPG based on novels by Tad Williams, handled by the development studio Real U, formed around a core of ex-Melbourne House talent (as Eurogamer put it? 8-bit heroes of The Hobbit and The Way of the Exploding Fist, and then cult classic Shadowrun, who in later years struggled valiantly with the tide of licences and conversions heaped on them by Atari, sometimes triumphing against the odds (as in PS2 Transformers)? )

Drakensang Online
Cooperative online RPG.

Neverwinter
Online cooperative RPG with powerful adventure building tools, from Cryptic (makers of City of Heroes and Champions)

Tera
Beautiful MMORPG with action-game like combat, by ex-Lineage devs.

Stellar Dawn
Sci-Fi MMO from makers of Runescape

Rift: Planes of Telara

Salem
Crafting-heavy MMO with perma-death from Paradox (makers of series like Europa Universalis and Hearts of Iron)

Untitled Carbine Studios MMORPG
Carbine is a team composed of RPG veterans(including Blizzard ones) like Tim Cain
(one of creators of Fallout and Arcanum) and Jeremy Gaffney (founder of Turbine)



ADVENTURE

Gray Matter
New adventure game from the empress of the genre: Jane Jansen (creator of Gabriel Knight series)

Black Mirror 3

Vampyre Story 2: A Bat?s Tale
Sequel to one of the best adventure games of 2008

Haunted
New aventure from Deck 13, makers of Ankh series and Jack Keane

Hazard: The Journey Of Life
First person exploration puzzler that?s a commercial follow-up to one of best UT3 mods ever made.

The Next Big Thing
New adventure game from Pendulo Studios. The last game from this team (Runaway: A Twist of fate) scored 8.0 at Adventuregamers.

Deponia
Hand painted post apocalyptic cyberpunk adventure game in glorious 1440×900 resolution

Culpa Innata 2: Chaos Rising
The first one got 7.5 from Gamespot

The Book of Unwritten Tales

The Book of Unwritten Tales: the cattle?s chronicle.
Prequel to humoristic adventure game that scored 90% on Adventure-treff, 91% at Adventurecorner.de and 85% from Gamestar, making it one of highest rated adventure games in germany in years)

Dead Mountaineer Hotel
Last-Express like adventure game(meaning non-linear, NPC have AIs, goals, daily routines and walk freely over the gameworld) based on Strugacki Brothers? novel, made by Akella.

Black Sails
Pirate themed adventure game from Deck 13, makers of Ankh series and Jack Keane.

Gemini Rue
SF adventure game that?s one of the student prize winners at the 2010 Independent Games Festival

Bracken Tor: The Time of Tooth and Claw
New horror adventure game from Shadow Tor Studios, makers of Barrow Hill, which got 8.0 from Adventuregamers

Edna and Harvey: The Breakout
An english version of one of best german adventure games of 2008 (it gathered 84% average of scores from german sites and magazines, including 83% at Adventure-Treff and 87% at Adventurecorner)

Blackwell Deception
Fourth entry in popular adventure series.

Prominence
Indie hard-sf adventure.

Dracula: Origin 2
The first one got 7.0 from Adventuregamers

Mozart

Coven
New game from makers of Rhiannon (7.5 from Gamespot)

Shades of Violet: Episode 1 ? Tale of the Clockwork Princess
Indie steampunk adventure game

Resonance
First commercial game from maker the incredible freeware adventure game ?What Linus Bruckman Sees When His Eyes Are Closed?

Cargo
New puzzle game from makers of Void and Pathologic.

Asylum
New horror adventure game from people who created Scratches, which scored 8.0 at Adventuregamers.

Saturated Dreamers
Indie exploration game from makers or Immortal Defense



ACTION

Night Sky
NightSky is a nice place to visit. The physics-based gameplay is clever, but the real draws are the beautiful scenery and the ambient electronic soundtrack. It?s recognizable at a glance, which isn?t something that can be said for every game. ? from IGN

Red Orchestra 2: Heroes of Stalingrad
Sequel to 8.5 WWII tactical shooter. What?s more, RO2 will singleplayer campaigns for both Russian and German sides.

Minecraft
Indie retro action and sandbox construction game.

Firefall
Massive online FPS from RED5 Studios (ex Blizzard people) and lead designer of Tribes 1 and 2.

Natural Selection 2
Commercial sequel to one of best mp MODS of all time

Heroes and Generals
Online WW2 FPS from a studio formed by lead designers of Hitman series.

CHIVALRY: Battle for Agatha
First-person medieval online combat game running on Unreal Engine 3.0. It?s being developed by a team behind Age of Chivalry mods.

Depth
Indie aquatic stealth game running on Unreal Engine 3. The team is filed with people who created the first version of Killing Floor.

Contagion
Single and multiplayer horror FPS from makers of Zombie Panic! Source mod.

Bounty Arms
Indie platformer running on Unreal Engine 3.0.

The Spire
Indie FPP action-adventure with strong puzzle element built on Unreal Engine 3.0.

Warface
Free military FPS from Crytek.

Snapshot
Snapshot is a 2d sidescrolling game in which the player takes on the role of ?Pic? The player controls Pic as well as a camera that can take photos of the environment. Photos can capture objects such as boxes, enemies, and other things. The player can then use these photos to move objects around in the world to complete each level. One of finalists for 2009 Independent Games Festival?s Excellence in Design Award

Rusty Hearts
Action fighting MMO.

Sanctum
Interesting mix of FPP action and tower defense, running on Unreal Engine 3.0.

Tactical Intervention
New tactical FPS from creator of Counterstrike

Dead meets Lead
Indie zombie action game.

Musorqua
New indie action title from Dejobaan Games, makers of AaaaaAAaaaAAAaaAAAAaAAAAA!!!-A Reckless Disregard for Gravity (82% average at Gamerankings)

Closure
Unique puzzle platformer that?s expanded and improved follow up to a great freeware game.

Monaco
Indie heist game that?s nominated for 2010 IGFSeumas McNally Grand Prize, developed by Pocketwatch games, makers of Wildlife Tycoon(IGF finalist) and Venture Arctic (Gametunnel?s sim game of the year)

Delta Force: Angel Falls

Swarm Racer 3000

Naumachia ? Space Warfare
A multiplayer space battle sim in which you can start piloting individual fighters with standard FPS controls (mouse/keyboard) and then when your rank advances it?s possible to command capital ships and their fighter squadrons with a dedicated RTS-like interface. Developed by people who previously made Specialist mod for first Half-life

ArcMagi
As developer himself put it: ?I like to think of it as a true PC fighting game. Dynamic and up-to-the-point, but very strategic, controlled by mouse and with strong character development elements.?

Blitz 1941
MMO Tank action game with light simulation elements from the makers of Navy Fields (it was similiar MMO action game with sim elements)

Lone Wolf: Flight from the Dark
Action-adventure based on legendary ?Choose your own adventure? gamebook series

FEIST
Unique puzzle platformer, which was awarded Best Overall Game and Best Visual Design at the Unity Awards 2008.

Ascension
Freeware spiritual successor to Tribes, created by the team that made the Renegade mod for Tribes, Tribes2 and Tribes: Vengeance

Assault Knights
Indie mech game

Gettysburg Armoured Warfare
A large scale RTS/FPS hybrid set in an alternative universe and featuring persistent armies.

They Hunger: Lost Souls
Original Hunger was THE best single-player mod for Half-life. Now the team returns with commercial follow up based on Source engine

Sugar Rush
Online arena combat game from Klei Entertainment (indie dev responsible for Eets)

Black Sky
Open ended StarControl2 like game

Iron Seed 2
Follow up to forgotten classic (it?s not well known now, but back in the days it rivaled Star Control 2 in quality)

Seasons after Fall
Beautiful indie puzzle platformer where you use effects seasonal changes to overcome obstacles.

The Swapper
Very promising and unique puzzle platformer based around the idea of a device that can create copies of yourself with whom you can then swap placesIt features interesting light, shadow and relativeness based game mechanics blended with an ambiguous storyline embedded directly into and told throughout the game.

Battlefield Play4Free
Free to play entry in classic FPS franchise.

Bloodline Champions
Indie arena-based game.

Cobalt
Indie platformer from the makers of Harvest: Massive Encounter.

Swimming Under Clouds
An indie 2-D physics-based puzzle platformer

Sky Legends
Online arcade flying game from the studio that made Snoopy: Flying Ace (console game that scored 9.0 at IGN)

Rising Storm
First add-on to Red Orchestra: Heroes of Stalingrad, made as colaboration with mod teams.

E.Y.E
Indie FPS/RPG hybrid running on Source engine. People who work on it previously made great Half-Life mod called Syndicate Black Ops

Ground Branch
Tactical shooter from Blackfoot( which is composed of RainbowSix, Rogue Spear and Ghost Recon leads)



RACING

rFactor 2
The first rFactor became the rulling standart of PC racing sims and the most popular modding platform for fans of the genre, not to mention it?s engine was the basis for majority of other good PC racing sims of recent years (like GTR 1-2, Race series, Arca simracing or GT Legends)



SIMULATION

IL-2 Sturmovik: Cliffs of Dover
Follow-up to one of the greatest flight sims ever made.

DCS: A-10C Warthog

Microsoft Flight
Finally, a new flight sim from Microsoft.

Steel Armor:Blaze of War
Mew tank sim from the makers of Steel Fury (which was one of the best tank games of all time)

Space Shuttle Mission Simulator 2
Sequel to the best sim of it?s kind.

World of Tanks
A MMO PvP tank combat game set in World War 2 setting from Wargaming.net,akers of Massive Assault (8.4 from IGN) and upcoming Order of War

Battlestar Galactica Online
Space combat MMO

Jet Thunder
Historical air combat sim from Thunder Works

Jumpgate Evolution
A sequel to space sim MMO that got 8.6 from Gamespoit

Black Prophecy
SF space MMO.

Fighter Ops

Seven-G
Indie F-18 Flight Sim.

BlackStar Chronicles
An action MMO described as a mix of the single-player traditions of Wing Commander with the multiplayer feel of Descent. It?s being developed by a team of people who previously worked on sadly canceled Privateer Online as well as on Star Wars Galaxies

Infinity: The Quest for Earth
MMO space simulator with huge procedurally generated universe



PUZZLE/CASUAL

SpaceChem
SpaceChem succeeds as a very interesting puzzle game thanks to innovative mechanics with limited design constraints. You are given the freedom to combine elements and destroy compound bounds as you see fit; the end product is the only set goal, and the efficiency in which you deliver your requirement is up to you. (?)SpaceChem is a fantastic puzzle game great for any fan of the genre. ? 8.5 from Out of Eight website

Subversion
Fourth Introversion game (after Uplink, Darwinia and Defcon)

Arcada Mia?s
New puzzle game from the maker of Dangerous High School Girls In Trouble.

Farmlands
By Caffeinated Games, a company founded by the former Lead Tools Engineer of Zipper Interactive (SOCOM fame) Greg Chudecke who prior to Zipper worked on Backyard Skateboarding (Atari) and Lord of the Rings: The Fellowship of the Ring (Black Label Games)

Revenge of the Titans!
Tower defense game from Puppy Games, makers of Droid Assault, Titan Attack and Ultratron.

Fool and his money
Sequel to legendary Fool?s Errand.

Pontifex III
Sequel to one of best indie puzzle games ever made


MULTIPLATFORM


Mass Effect 3

XCOM

Bulletstorm
SF FPS from People Can Fly, makers of Painkiller.

Crysis 2

RAGE
New shooter from id Software

Dragon Age II
Sequel to a great RPG from Bioware that scored 9.2 at IGN.

Elder Scrolls V: Skyrim

Test Driver Unlimited 2
Sequel to a racing game that scored 8.0 at IGN.

Duke Nukem Forever
It looks like it will really happen by Gearbox?s (developers of Borderlands) hands.

Brink
FPS from Splash Damage, makers of Quake Wars (8.5 from IGN)

Beyond Good and Evil 2

Deus Ex 3

Portal 2

American McGee?s Alice II
The first one got 9.4 from IGN

Max Payne 3
Max Payne got 9.3 from IGN, while it?s sequel scored 9.4

Dead Space 2
The first one got from IGN

Warhammer 40,000: Space Marine PC
Action game from Relic.

Kingdoms of Amalur: Reckoning
Fantasy RPG from Big Huge Games (makers of Rise of Nations) and lead designer of Elder Scrolls IV: Oblivion.

Trine 2
Sequel to 8.2 platformer.

Rock of Ages
A head-to-head, real-time tower defense game in which two players alternate between defending and attacking. When attacking you control a big-huge boulder that?s rolling towards your opponent?s gates. If you?re the one on the defense your attempt to slow and divert your boulder by placing towers, fans and units in boulder?s path. It?s being made by ACE Team, makers of Zeno Clash (which got 8.4 from IGN).

Tomb Raider
Reboot of a classic franchise.

Assassin?s Creed: Brotherhood
Console version scored 8.0 at IGN.

Columbus 4
Episodic adventure series from Animation Arts, makers of Lost Horizon and Secret Files series.

Jurassic Park: the Game
Episodic action-adventure from Telltale Games (makers of Sam and Max Episodes, Back to the Future and Tales of Monkey Island).

Defenders of Ardania
Tower defense set in Majesty series world.

Hamilton?s Great Adventure
A co-op puzzle game from makers of Lead and Gold (7.0 at IGN).

Dust
Spiritual successor to Populour created by Eric Chahi, the designer who made Another World (known as Out of this World in USA).

Red Faction: Armageddon
The previous entry in this franchise (Red Faction: Guerrilla) scored 8.0 at IGN.

Dungeon Siege III
THird entry in the popular hack and slash franchise. This time it?s being developed by Obsidian Entertainment, known for creating RPGs like Knights of the Old Republic 2 or Neverwinter Nights 2.

Operation Flashpoint: Red River

Orion: Prelude
Commercial follow up to a popular mod.

Top Spin 4
New entry in the best tennis series of all time.

Section 8: Prejudice

Bastion
Inie action RPG from ex-EALA team members.

Captain Morgane
Semi sequel to adventure game So Blonde, which scored 8.0 from Adventuregamers.

The Haunted: Hell?s Reach
Multiplayer horror action game that?s a commercial follow-up to a mod that won Make Something Unreal competition.

Kings and Castles
Fantasy RTS from Gas Powered Games, makers of Supreme Commander series (on IGN first one scored 8.9, while the sequel 8.4 got).

The First Templar
Co-op centric action-adventure from Haemimont Games, makers of games like Tropico 3 (8.4 from IGN) or Celtic Kings: Rage of War (8.2 on the same site) and The Punic Wars: A Clash of Two Empires (8.0 from IGN).

Vessel
Indie platformer which gameplay based on manipulating fluids.

Dungeon Hero
From Firefly studios (makers of great Stronghold series and medicore Stronghold: Legends and CivCity, we?ll see how they do here)

Agency
Spy-themed action MMO from SOE

The Secret World
A MMO from makers of Age of Conan and Longest Journey franchise

Batman: Arkham Asylum 2
Sequel to action-adventure game that scored 9.3 on IGN

Spec Ops: The Line

Metal Gear Solid: Rising

Tom Clancy?s Ghost Recon: Future Soldier

Driver: San Francisco

Mechwarrior
The classic series returns.

Solaris Assault Tech
Multiplayer game set in BattleTech universe from people who for the last 12 years modded previous MechWarrior games as MekTek group.

Need For Speed: Shift 2
Sequel to a racer that scored 9.0 from IGN.

The Cursed Crusade
Action game from ATLUS

Gatling Gears

Alien Breed 3: Descent

A Vampyre Story: Year One
Episodic prequel to humoristic adventure game series.

Death to Spies 3
Stealth action game heavily inspired by Hitman and set in Cold War era.The first one scored 8.0 at IGN.

Tropico 4
Another entry in this great city building series. Tropico 3 scored 8.4 from IGN

F.E.A.R. 3
First one scored 9.2 at IGN, while the second got 8.2 on the same site.

Fable 3

DC Universe Online
Superhero MMO from Sony Online Entertainment (Everquest 1-2, Planetside, Star Wars Galaxies)

Battlefield 1943
Downloadable-only MP game in vein of original Battlefield 1942.

Burn Zombie Burn
Indie action game. PlayStation 3 version scored 8.3 at IGN

Sky Gods
A tactical shooter from BlackfootStudios(made by Red Storm veterans), bassicaly this is a smaller game that will provide funding for Ground Branch as well as be a testing ground for the tech and gameplay ideas,

A New Beginning

Postal 3

Project Owlboy
Retro platformer

The Testament of Sherlock Holmes

Skulls of the Shogun
Turn based strategy game from ex-EALA developers.

Off-Road Drive
Off road racing simulator.

Captized
Baitiful indie retro platformer.

Toki Arcade
High res remake of the classic arcade game

Source - "Reasons to be a PC Gamer" [http://www.pcgamingfan.com/]


As for the Hardware debate. In no way shape and form can your phone, your laptop or your console provide the same high fidelity experience that a modern desktop can.

Desktops have better visuals, audio and overall performance. Heck the basic gaming desktop of today is easily a generation ahead of the console. [http://www.escapistmagazine.com/forums/read/7.247185-Crytek-PCs-Are-a-Generation-Ahead-of-Consoles]

If graphics, sound and data storage did not matter, we would all still be playing Space Invaders.


Edit: Corrected generation gap and provided a link to the article. My old memory is not as good as it used to be.

And out of that list of PC exclusives how many do people truly care about or even recognize? Out of your whole post about the exclusives I only legitimately knew about 12 or 13 games. And I cared about maybe 2 or 3 (Old Republic FTW). most of the games that will make money are on the console, and developers know that. Thats why more and more developers are shying away from PC exclusives for their triple-A titles in lieu of multiplatform titles that reach a broader audience.
 

4RT1LL3RY

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Oct 31, 2008
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So I guess my setup doesn't meet the expected for a PC setup then. Using a PC as a centralized way to manage all of my content and being able to access it from most places.

The PC left its position at just the desk a long time ago. Its part of so much other things now that its hard to think about. You can find bits of what you use your PC in tons of devices. However it is the fact that the PC is supposed to be able to handle what ever you want to throw at it that makes it different to people. The range of specifications that devices have currently means that you can alwayhave the best solution for a situation if you look.

The PC and PC gaming aren't going to die, the form of PC gaming may change but it is what you get out of it that makes it special. Everything goes through theses cycles of death and rebirth. Video game consoles already died once, *looking at Atari*. The PC has been able to survive with relatively few changes to its form over the years, there will come a time with all technology where things are deemed unnecessary. However there are always those who wish to continue what they enjoy.

The allure of PC gaming is a difficult thing to see from the outside and just as difficult to explain.
 

FreaKing

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Dec 14, 2009
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First, there is one thing that was overlooked by Bobby. The fact that desktop gaming is busy driving the technology. If it wasn't for pc gaming, then we would still be sitting with P2 CPU's and 500Mb ram. More than that is really not needed to work with data. So, if pc gaming does die out and consoles take over. Just think how slowly the technology will advance. How long does it take for a new console to be released? Face it, you will always have a pc at home with the leading technology and high performance, while your mobile devices will follow suit a couple of generations later.

Second, I do not buy this cloud computing idea. I think it is just a push from corp's so that later down the line they could charge us to store our data or just to have our details in one place, much easier to data mine one location than to search the internet for potential spam victims. Sorry, but I would rather prefer to have my data in my house with my firewalls protecting it.
 

Natdaprat

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Sep 10, 2009
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Whoa bob, minus respect. PC gaming is not dead, and will live on. These were all some crazy opinions, with no evidence.

Therefore, I disagree. I do think social gaming and smartphone gaming will peak, but people who game on the PC will NOT move over to that, and will probably do both if anything. The PC is still the centre of innovation and freedom, and we've yet to see half of the creativity that comes from it.

The things I can do on my xbox and PS3 are nice and all, but I can do them all on my PC, and usually 10x better.
 

Legendairy314

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Aug 26, 2010
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I find it funny that people just go along with their old arguments of how PC gaming isn't dead because of all the sales and what not as they completely ignore the actual message of the video. Your attacks aren't very effective.

I see it more as the PC being split up into multiple different outlets rather that it outright dying. Most computing control can be given to things like the Ipad in the future. Social aspects are dominating the handheld and phone markets. Gaming is being spread far and wide. Cords are being replaced by wireless and easy to use recharge stations. Printers will just get smaller and smaller until you can carry them with you. As for keyboard and precision mouse control I can only imagine what kind of innovations will be made in the future.

Very nice video Bob. It's unfortunate that so many people just read the 1st half of your title and typed out one of their tired and generic responses.
 

Kian2

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Oct 20, 2010
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I'm going to echo much of what has been said before, I fear, but I still felt like sharing my two cents.

We've been hearing 'PC Gaming is dead' for years now. And the claim has just as often been discredited. Frankly, when I read the title for the episode I thought Bob was being ironic and he'd be making fun of the latest bunch of people that have been parroting the slogan.

Part of the argument is semantics. Certainly, the computers of today are not the computers of 30 years ago, and the computers of the future will look nothing like what we have available to us today. But will we still call them computers, or something else?

In the video, Bob says the computer is being replaced by Notebooks, amongst others. To me, and many people in this thread it seems, and everybody else I know, Notebooks, Laptops and Netbooks are essentially the same except for size and power, and they are all computers. They have the same operating systems as computers, run the same software, and you interact with them the same way. It seems nonsensical to say that computers are being replaced by something that does everything exactly the same, but is more portable.

Sure, the convenience of mobile computers is clearly superior to the convenience of one you can't move. But if they do the same things in the same ways, the software is certainly not going to change. Notebooks can't kill computers because they ARE computers. Just to make this point clear, I have a gaming computer, and a gaming laptop. I play the same games on both (Steam copies my games to each). When I travel I use the laptop. When I'm at home, I like my 28", 1920x1200 resolution monitor. The desktop has a bit more horse power as well, since it's not limited to having to be portable.

In the same vein, most devices are growing in complexity and power. If consoles, TVs, mobile phones and tablets continue following this trend, they will in time become computers. Certainly, they will have different input methods (touchscreens for smartphones and tablets, remotes for intelligent tvs, gamepads for consoles), and different times when using them is appropriate, but they won't be replacing computers. They will be adding to what a computer can be, and how you can interact with them.

It comes down to what a computer is, and the reason why we still call the machines we use today the same name as the machines we had 10, 15 or 30 years ago. A computer is a multipurpose device, that can run any sort of code you input into it.

When they were introduced, consoles were specialized machines. As the generations passed, they gained more and more flexibility. PS3s can now run linux. At that point, they become a computer. Same for the 360. How could they kill computers, when they are becoming them?

Mobile phones used to be limited to making calls and sending text messages over cellphone networks. We now have smartphones capable of connecting to wifi networks, running fairly complex OSs with hundreds of thousands of applications. They're tiny computers, more powerful than any computers we had back in the day. Motorola has even released the Atrix, a smartphone with a dual core processor, GeForce integrated graphics and 1GB of ram. With a dock that turns it into a netbook, complete with keyboard, 11" screen and touchpad.

If that wasn't blurring the lines enough, any computer with speakers and a mic can now also make calls, through Skype or Google Voice, to land lines. And if you really want to get convoluted, you can tether your computer to your smartphone, connect to the internet through the cellular network, then place a phonecall with Skype. If you don't think that's crazy enough, call your own phone you're using to tether the computer.

Far from dying, the computer is encroaching on the grounds of every other electronic component. Because so much of what we want can be achieved just by moving information around, and nothing is better at moving information around than a computer.

A different subject to tackle is how the cost of keeping up to date with the latest games has historically driven the cost of PC gaming up through the roof. Even as people complained about the expense of a PS3, enthusiast PCs dwarfed them in cost. But then, enthusiast PCs were always aimed at the enthusiast market, while consoles aim for the mainstream. And PCs could claim to do anything, while consoles did a fraction of that, so the cost seemed more justified for the PC.

But rather than kill computers, this latest generation of consoles came to the rescue. Because they are so much like computers, games can be ported from one console to another, and back to the computer. This is a very lucrative proposition for game designers, since it means they can access the whole market, and great for console owners as well since the number of exclusives (and so the number of games they can't play) also decreases.

On the computer side, it means that graphics can give computer owners time to catch their breath between upgrades. Since the games have to run on their stunted little brothers (sorry, a bit of the pc gamer in me crept in there), the developers aren't constantly pushing the limits of what the graphic hardware and processing power of the computers can do.

But while consoles remain frozen in time, graphics hardware and processing power do continue to march on, and prices continue to fall. So anyone can pick up today an inexpensive computer that runs the console ports with far better visual quality and smoothness than the consoles do.

Consoles use HD gaming as a selling point. Computer gamers had HD resolutions years before, and the latest craze is multi-screen gaming, offering resolutions of up to HDx6. Sure, hella expensive, since buying up to six monitors isn't cheap, but enthusiast gamers are used to paying a premium.

As for the last point, that computers take up space. Mobile computers have one problem, screen size. We all love big screens, but until we come up with holographic displays big screens are going to be heavy and take up a lot of space. Consoles get around this with using TVs as their screens. But TVs are designed for the resolution that is available to their input channels. 760p a few years back, moving up to 1080p now. Essentially, the resolution that can easily be streamed to the device or stored in discs.

Computers mop the floor with all other media devices in terms of resolution and pixel density. Pixel density is important because it's what leads to smooth graphics when you're up close. It's why the guys at apple where so happy with their 'retina display' on the iPhone 4. Resolution also limits how much information can be placed in the screen at once. When you watch a movie, you don't really need a lot of information. You need to be able to tell the actors apart, see what they're wearing, what they're holding, etc. But you don't need to know how many pimples they have. In fact, as news anchors are learning in the age of HD broadcasting, it's much better when we can't see them clearly.

But computers need to show a lot of information. You need to be able to read each character in this post clearly, for example, and there are a lot of characters here. You need to have space for the advertisement on the sides, links to other stuff, the taskbar below, etc. And it all has to look nice while you're sitting there up close. So when working on a computer, you want to have as large a screen as possible, with as high a pixel density as possible. Screen real state measurably improves productivity. Specially for people working on graphic design, for example, but even being able to have two word documents open side by side can be a great help.

That means that so long as you need a computer to work, you're going to need a computer monitor. And if you need the monitor, tacking on the computer is no great waste of space. You might be tempted to use a tv or something, but as I said before, monitors are over-designed for the needs of tv usage. TVs want to be as big as possible, so you can watch them from far away with friends. Monitors want high pixel density, so you can see everything in there smoothly when working up close.

You could use an HD TV to work, if you wanted to sit far away, but then you still need a desk to put the keyboard on, and whatever papers you have lying around. The set up is not ideal since you'd have to move the desk to be able to sit comfortably to watch a movie later.

So, since you are still stuck working at a desk, and having a monitor, the computer is not going to lose it's appeal.

To sum up an overly long post: Long live PC Gaming. It has a bright future ahead.
 

Woodsey

New member
Aug 9, 2009
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seydaman said:
Well
I don't like consoles because I hate the controls
They're unwieldy
If they fixed that and made all the things I do on my PC available, I can dig it
And the pirate bay
Make sure that is there
ALWAYS
And there's the stupidity in what he's arguing. His suggestions are either:

a) Buy 10 gadgets at way more than the cost of a PC to be able to most (well, "most") of the things you can on a PC

Or

b) Make the likes of consoles into PCs anyway

Tankichi said:
I don't even have anything to say about the video. I just loved reading through all the comments seeing people say he's wrong and then try to get their point through not nearly as well as he did.
He was completely one-sided to fit his own viewpoint. He used poor logic (see the above quote and my response), and completely ignored a number of factors that show the PC isn't on its way out (again: consistent rise in Steam membership, PC revenue was up 19% last year).

Not to mention his random surmising, like gaming is only a secondary function. What, pray tell, is the primary function of a PC then? Programming? Word processing? Web surfing? Designing (be it games, buildings, films, whatever)? Watching porn?

The answer? All of them and none of them. There is no primary function, except for it to do what you built it/bought it to.
 

DaJoW

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Aug 17, 2010
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Yes, instead of using one thing to do anything, we should have 4-5 devices which can do some of the things (only worse) while still having the first one for some things the others cannot do. Computing is still done primarily on the computer, smartphones etc. are just to be able to use them for minor things, or when away. I doubt anyone thinks "I need to get some work done. To the iPad!" anytime soon. Or late. Or ever, really.


Also, modding.
 

rayen020

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May 20, 2009
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Are laptops and tablets not PCs? Do they not still use a keyboard and mouse? (okay tablets don't sorta.) is a laptop anyless a Personal computer than the big box not a foot away from me? sure it's smaller has a battery and different kind of mouse but saying PC gaming is dying because of laptops and tablets is like saying stove top cooking is dying because of grills.

Also It isn't about internet access. PS, xbox and Wii internet all suffer from the same problem of not being IE or firefox or really a browser. I can watch netflix on my wii but i can't watch them at netflix.com. i had to download a whole other thing to do that.

PC gaming dying? ehhhh... not really. Look at f-ing steam.
 

ZombieGenesis

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Apr 15, 2009
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Legendairy314 said:
I find it funny that people just go along with their old arguments of how PC gaming isn't dead because of all the sales and what not as they completely ignore the actual message of the video. Your attacks aren't very effective.

I see it more as the PC being split up into multiple different outlets rather that it outright dying. Most computing control can be given to things like the Ipad in the future. Social aspects are dominating the handheld and phone markets. Gaming is being spread far and wide. Cords are being replaced by wireless and easy to use recharge stations. Printers will just get smaller and smaller until you can carry them with you. As for keyboard and precision mouse control I can only imagine what kind of innovations will be made in the future.

Very nice video Bob. It's unfortunate that so many people just read the 1st half of your title and typed out one of their tired and generic responses.
It's hard to maintain my level of civility when people come in and completely miss the point.

Yes, many of us understand the issue was not on whether PC and it's gaming software was in decline. The argument is split between both semantics and the likely function of PCs, and their appropriate functions, in future. There is a whole 15 pages explaining that right here in front of you-most of us have been on board the whole time.
 

Dastardly

Imaginary Friend
Apr 19, 2010
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MovieBob said:
PC Gaming Is Dead - Long Live PC Gaming!

Hold off on the rage for a second and just listen.

Watch Video
I'm going to provide a little bit of a different sort of rage.

You said, "and et cetera." The 'and' is unnecessary, as et is Latin for "and." Knock it off.
 

frago roc

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Aug 13, 2009
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PC gaming will never die so long as console and hand-held manufacturers hold on to their SDKs with a death grip. The main advantage PCs will have and always will have is the ability for communities of gamers to develop and make third-party patches and updates for games that were great but dated. Take a look at games like Counter-Strike, it may not be your first choice of gaming but the fact that new maps and mods are still coming and out is a testiment to the power that PC gaming has.

Now try and go play Halo2 online... oh wait, cosole companies got you guys by the balls.
 

RA92

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Legendairy314 said:
I find it funny that people just go along with their old arguments of how PC gaming isn't dead because of all the sales and what not as they completely ignore the actual message of the video. Your attacks aren't very effective.

I see it more as the PC being split up into multiple different outlets rather that it outright dying. Most computing control can be given to things like the Ipad in the future. Social aspects are dominating the handheld and phone markets. Gaming is being spread far and wide. Cords are being replaced by wireless and easy to use recharge stations. Printers will just get smaller and smaller until you can carry them with you. As for keyboard and precision mouse control I can only imagine what kind of innovations will be made in the future.

Very nice video Bob. It's unfortunate that so many people just read the 1st half of your title and typed out one of their tired and generic responses.
Wow, all the hundreds of posts with people pointing out that all of Bob's alternatives combined were basically doing the same thing as a single PC, just with closed software/hardware paths and more restrictions on capabilities... they just flew over your head, didn't they?

What is pathetic is your straw arguments. People here have been very articulate in their constructive criticisms - even more so than the flamebait that Bob posted.
 

Stammer

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Apr 16, 2008
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I gotta say, Bob makes some really good points here. Sure, right now your PC as a gaming platform may be cool because you can mod it and use it for other stuff, but all that's really left is for Microsoft and Sony (and maybe even Nintendo) to come out with decent operating systems for their next generations.

I have a Wii that I use to play Brawl (and... that's about it).

I have a PS3 that I use to play my RPG's, fighting games, and shooters.

And I have a PC that I use to play my strategy games (and since that's my favourite genre, that's more than enough reason to have a decent PC).

We'll see where it goes, but I think denying that PC gaming is circling the drain is just a silly thing to do.