EVERY artistic medium in the last 200 years have gone to the Supreme Court to defend its art value - because of attempts to legislate against new art forms, up to and including comics and motion pictures. The results of this were not legal censorship, but generally the formation of groups and agreements like the MPAA and the Comics Code that exist to preserve the right to free speech through voluntary self-regulation.Voltano said:Gamers have faced discrimination and insulting stereotypes directed toward them as well. You could say that its not as bad or as LONG as have women suffered. But when you consider that we had to go through a Supreme Court case just to defend the art-value of video games a few years ago; are sometimes mixed with the "D&D Nerd" stereotype Hollywood uses in their films for slasher films; and China/Korea are leading a campaign to express how dangerous "Internet addiction" is from youths playing too much video games, I think it shouldn't be surprising that gamers would get defensive. So I respect what the Feminists are saying--but being as nice (or as snobbish and jaded as Bob is here) as possible when saying this to gamers than, well, how are you surprised again that gamers would retaliate like this?
Now here's the thing, you don't see film buffs reacting this way when their hobby is "under fire" for having problems with how women, men, etc. are portrayed. Or even if there's a reaction from PETA (hello Humane Society approved "No Animals Were Harmed").
Do you know why there tends to be more diversity in films than video games (not saying there's a LOT more, but there IS more) - feminists, minorities, moral crusaders, lobby groups and art critics have and STILL ARE fought for representation through lawsuits, awareness campaigns, criticism, and money. Money has historically been the most persuasive method, as they're shouting "we are a demographic that should be marketed to" has been great business. This is why the extreme right have an entire market for Christian films, why Tyler Perry has a repeatable audience, and why Quentin Tarantino can make Kill Bill - because groups went out of their way to be heard and say that they have a right to watch art that appeals to them. How does Hollywood handle it? Through experimenting with the demo. They hear demand for a certain kind of film, with specific actors, and they work hard on attracting an untapped market. How do film fans handle it? They watch the films they want to watch, praise them or critique them depending on their reaction.
Part of the responsibility of being an art form is the ability to take criticism, and learn from it. Nothing exists in a vacuum, and representation of women and minorities - while still a problem in Hollywood - is much less of a problem then it used to be. Every once in awhile you'll hear about a minority group handing out "report cards" to TV and Hollywood studios for representation, and the two major Hollywood trade magazines (Variety and the Hollywood Reporter) actually take it seriously. These groups have enough power to influence both box office money as well as public image. And while people might cry "Political Correctness", the evidence is there. We finally have asian-americans in lead roles, for example (long gap between the last few years and Bruce Lee). We have female action heroes. We have female gross-out comedies. This has happened because some executive somewhere listened to the idea that an untapped market is valuable.
Money. Feminist games have not been proving as anything but a niche market because, well, part of the problem is that male gamers don't make it a welcoming environment. Not to say there haven't been games that made the attempt. Hey Baby (http://www.washingtoncitypaper.com/blogs/sexist/2010/06/02/hey-baby-the-first-person-shooter/) is one extreme example of a feminist game.Voltano said:Why are we not seeing games made from Feminists? I'm not talking about a triple-A, "Goddess of War" kind of game to rival Kratos (Kratala?), but something made in their image that they can distribute. Release it as a Flash game on Newgrounds or as an Indie game on Xbox Live Arcade. SUPPORT game designers fresh out of College or laid off by hiring them to help you make the game YOU want!
And while we constantly revile the "casual market", these games are a resounding success, and has created a demand for games aimed at women and young girls. Guess what? It's already happening. What stands in its way are reactions like the ones to tropes vs. women here.
Article after article is written here about wanting more women in the industry. They are in the minority at the moment, and sexual harassment is actually a problem within game companies. This is changing, slowly but surely. Sophie Houlden is an indie game maker that's one of my favorites. Also Take a look at http://www.womeningamesjobs.com/