Again, no message, anyone know what's up the messaging thing right now?
Gindil said:
Actually, after watching this* it makes a lot more sense that Anita has a motivation to do exactly that which also addresses her issue of no trope solving as well as showing where she gets her arguments...
*https://www.youtube.com/watch?v=fiUvJNMlqxY
I'm not sure I'm understanding your point here, though I do agree that I would like the discussion to head towards solutions and away from finger pointing. In terms of Sarkeesian's money interests, Uhura makes a very interesting point in this post: http://www.escapistmagazine.com/forums/read/6.820668-The-Big-Picture-With-Great-Power?page=14#19828330
Gindil said:
She did the politician thing of linking domestic violence with video games. She stated "Every 9 seconds a woman is being beaten by a spouse or loved one" (paraphrase) as if there's a causal link. Also, no. If you can look at this** chart and try to find a trend of sexism and misogyny, you're trying to come up with a presupposed conclusion. And seriously think about the technological limits that created Mario and other core games that didn't have that mechanic. You think that the original Mario Bros relied on this trope? It doesn't
Also, before we go on, if you're going to give me examples, I want full context, not things you don't agree with. When I pull up Carlos' death in Saints Row 2, in showing how men are brutalized and disposable, I'm going to tell you how you had to kill him to ease his suffering***. If you mean misogynistic as merely something you don't agree with, we're going to have a disagreement based on the semantic and etymological level. I'm talking about an actual hatred of women instead of merely villains. Oh, and Bowser is in the friend zone. ****
**http://videogamegeek.com/thread/885657/video-game-genre-percentages-per-year
*** Male - https://www.youtube.com/watch?v=Of6IIRjUhO8
***Female - https://www.youtube.com/watch?v=q2OExIA4JDo
**** http://www.youtube.com/watch?v=QP-4-8iKnpI
In terms of the domestic violence point, I covered that already with some other posters and as such shall do some more post directing, but suffice to say I pretty much agree that she shouldn't have brought it up.
http://www.escapistmagazine.com/forums/read/6.820668-The-Big-Picture-With-Great-Power?page=13#19826826
http://www.escapistmagazine.com/forums/read/6.820668-The-Big-Picture-With-Great-Power?page=14#19827404
As for the examples of sexism, I'll take a few hours and pull together a response with more wholistic examples, but for now the basic premise is the subject vs object roles that men and women tend to fill. I mean we know right off the bat that most developers are outright forbidden from making their lead characters female by their publishers. We know that women are very very rarely allowed to be part of the audience testers, or whatever they are called. It's fairly easy to extrapolate from that that game industry, or at least the part of it that has the power to make these decisions, does not have any interest in sticking a woman or any sort of feminine identification in the role of the subject. We also know that a huge number of games use women as the object on which the subject and their (or rather, his, usually) story pivots, whether it be the dead girlfriends/wives like from Dante's Inferno, the new Castlevania, Kane and Lynch, Bionic Commando 2009, The Darkness games, Infamous 2, the God of War games, etc. or just the captured ones like from the Mario games, Zelda games, that Star Fox game Sarkeesian mentioned, etc. Sure, I suppose they individually make sense within each and every game, but if you're looking at how the game industry perceives women as a whole, they are nearly always just the thing that dies or gets captured in order to make the men do stuff. Let me put this to you, how many decent, strong female leads has the videogame industry produced in comparison to the number of male leads? I could list off dozens if not hundreds of male leads off the top of my head, while under female leads we have Faith, Jade and at a push Lara Croft. The fact of the matter is, if you look at the roles of women in videogames, they are nearly always plot points instead of characters, and sure some men are as well, but no where near the majority and men get to fill an array of roles beyond lead character motivation.
EDIT: Right well, the more wholistic examples post turned out not to really justify it's own post, so I might as well just list those examples here. We have the disgusting point in both Duke Nukem and Duke Nukem Forever with the half naked girls that have been arbitrarily put in to be mutilated and are asking to be killed, no men mind, just ex-sexy girls. We have Bayonetta, who exists for the sole purpose of eye candy, as do the Dead or Alive girls and I'm pretty certain the original Lara Croft and her ridiculous proportions sit here as well. I know I mentioned God of War, but I should also point out that just about every woman in the series either dies or is there to have sex with Cratos and put tits on the screen. We have the array of women in fantasy and fighting games who seem to have decided the best way to protect themselves is to wrap themselves in as little metal as possible, obviously for eye candy purposes. Even when we get to play as a female that is even slightly self-sufficient they either have to have Lara Croft-esque curves, or be in a skin tight jump suit and radiating sexuality, like Arkham City's Catwoman or Bayonetta. Or both. Hell, even Mass Effect, which is a series I adore and is overall pretty good on the sexism thing, has the Asari, a race of sexy, big breasted aliens. And there is no correlating examples whatsoever on the female side. Sure, characters like Cratos aren't wearing a huge amount, but that has bugger all to do with with sex appeal and everything do with making male players feel like a muscled bad ass. Again, we get ugly grizzled male leads like Marcus Phoenix, but a not single corresponding female lead of the type. Simply speaking, games are made with a male audience in mind and with absolutely no regard for the female audience.
Gindil said:
You're shooting the forest for the trees. Anyone can pick up troll behavior and say that's "representative" of the rest of the culture. That's exactly what Bob did here. A troll wants a reaction and works to get one. That's why they're a vocal minority. You ignore trolls because they're not there to support a viewpoint. They're there for a reaction. Saying that the gaming community is responsible for the behaviors of trolls is like saying a guy in California should put a leash on the dog in Florida. It doesn't make any sense. It doesn't make any sense that I'm to blame for the actions of 4chan and trollish behavior. Sure, the comments are bad. But they are a minority of the discussion.
I'm not saying it's representative of anything, at this point I'd say geek culture is far to expansive for anything to be representative of it. Trolling is, however, an aspect of geek culture and I'm going to stick to that because lots of geeks troll. Sure, not all trolls are geeks, but as I was saying with my overlap point, we have loads of people in the geek or nerd community who are trolls and troll in relation to their geek association. I think it's no coincidence that the feminist who relieves the most bile is the one who is trying to uproot aspects of geek culture. I agree that they are a minority, but at this point that doesn't necessarily make them a small group and they're a hell of a vocal one at that are giving the entire community a bad name and understandably so since firstly so few of us seem willing to confront them and secondly since now that the sexism debate has been brought into the public eye, a lot of the non trolls seem unwilling to accept any change towards a more equal perspective on women within the industry.
Gindil said:
Remember, she tweeted about them, didn't engage them and didn't engage people in charge of the show. She told the public and it got huge fast. Yet she made penis jokes and that's perfectly fine. It's hypocrisy. And no one would have known about her if she had handled the situation differently, ie with more respect to the people involved by just saying "Hey guys, can you cut it out?" instead of broadcasting them to the world. Again, I stress, you're shooting the forest for the trees by broadbrushing everyone and focusing on the few people that exhibit troll behavior.
Yes, and like I said before, what she did was wrong, not manipulative mind, but certainly wrong.
Gindil said:
... Yeah, that just makes no sense. "It's not about her, it's about the attacks she received." But then that is still focusing on the few attacks that she received as trolling responses over the criticisms that she hasn't responded to. It's an emotional plea that ignores actual conversation about the points raised. Politicians love doing this.
Except it demonstrates the perception women in the industry. Trolling or not, we've seen a sizable chunk of the community has absolutely no issue with acting in a misogynistic manner just to get their stupid pot shots off at a feminist. We've also seen as a result that a much bigger part of the community doesn't seem to give a shit about how women are perceived or treated within the community.
Gindil said:
"For every action, there is an equal but opposite reaction."
And loads of people calling her a fat ***** was an equal but opposite reaction?
Gindil said:
Which puts us yet again to the point you keep missing. You keep responding that this is a product of geek culture. This is not true. 4chan has a unique community the same as there are various gamer cultures. I love being a geek, gamer, or whatever else but I hate how people continuously lump me and people I enjoy talking to into the same pool as trolls. It's beyond insulting. We should have the conversation of Anita vs 4chan, not gamer culture. Because the gamer culture responded by showing that her arguments are illogical and shallow. So I implore that next time, learn why 4chan is known for trolling people and the reactions they want. Stop blaming separate cultures for things they did not do.
And again, I don't buy that. Like you said, things aren't black and white and 4chan and geek culture are far from mutually exclusive. In fact I'm just about the only one of my friend group that identifies as a nerd and doesn't go on 4chan. You may personally have nothing to do with 4chan, like me, but that doesn't mean nerd/geek culture doesn't. Trolling is as much a product and aspect of geek culture as it is of 4chan and the likes.
Gindil said:
Uhm... Your argument is that gamers make misogynistic comments based on not liking what Anita is doing because she's a woman. That's exactly what you're doing by claiming that gamers couldn't respond to her civilly (which she will never comment about anyway).
And as I've said, you're confusing those trolls with gamers that didn't care about Anita until she spammed Kickstarter for sympathy.
Seriously, how did you get there? I never said anything about gamers being unable to respond to her civilly, in fact after literally spelling out in previous posts that these aren't the majority of games, that many people do have perfectly valid criticisms of her and that I myself think some of her points are nonsense and literally saying in the post you quoted "no one is claiming gamers are all misogynistic, I have now in fact repeatedly said the opposite", I really cannot understand how you concluded that that was my argument.
Uhura said:
Ok, I think I understand where you are coming from and I see how some might find the whole domestic violence angle a bit heavy-handed. I think we have to agree to disagree on the whole 'how big of an influence popular media really is' thing, because it's getting really off topic.
Fair enough, disagreement agreed upon.