Racecarlock said:
I'm not trying to say that it was shit for everyone else. If you like it, fine, but for me it was one of the worst games I have ever played.
I haven't seen goodfellas, but I assume that film would actually do something to keep me interested, but mafia II's story just reminded me of the stories of GTA III and IV, as if they collided and farted out a generic mafia game.
Also, extreme ADD? Really? I know you don't agree with my opinion which I am still not trying to force on everyone else, but there's no need for insults.
I can get behind those criticisms more. I do agree, it's no masterpiece of storytelling, and it could have been improved in a number of ways, just that the angle of going at it because it was filled with a few activities that slowed down gameplay a bit, but improved narrative and story focus felt like it was missing the point. For example that crate moving bit you were talking about, the entire point of it was to show even the main character's frustration with the monotony of how things would be if he continued down that path. And as I recall, you had the option as well to just walk away from it as well. The purpose for things like that are a bit more world building that a lot of games I feel just skip out completely these days. I mean, stories and such can't constantly be rising action until the finale and then just end, it has to have some room to breathe as well.
And yeah, sorry, went a bit over the line with the ADD remark, but that's my own personal frustration that came out a bit there. Seriously, going back on that and reading it again, I do think that was over the line, so again, sorry 'bout that. It's just I find both Saints Row and Red Faction to be some of the bottom of the barrel sandboxes that, especially with Saints Row's case, are held up way too high. Both are a bit of fun once in a while, but get very boring very quickly because there's no real sense of achievement or challenge present in each which are major crippling flaws. It's all cheap thrill. Sure you can go knock down a building, or go around with unlimited ammo and invulnerability to near everything and cause some chaos but both have the same amount of substance as piling a bunch of bodies together on some explosive barrels on GMod and then watching them go flying. There isn't much satisfaction to be had when everything is spoon fed to the player. And this is coming from someone who played the original Saints Row after launch and loved it. The demand by people to make that game just more and more over the top absolutely ruined it in my mind.