Ah yeah, there were signs during the promotional period of this game I noticed which lowered expectations quite a bit, but didn't wanna bum anyone out or harsh their buzzes by sharing them like a miserable singularity of nihilism, cause many people did look genuinely happy, and there's only so much joy you can drain from everyone else's lives before the guilt becomes a tad unmanageable.
First sign: Dead Space had iconic (real iconic, not ubisoft iconic) slick ass metal suits like shit out of animes and shit. Callisto has....um, generic McWhiteyGruff Dudes face? Alright. It's fine. I guess.
Second sign: Dead space had this revolutionary cutter mechanic weapon integrel to the narrative and gameplay. Callisto has...oh, look a gun! Haven't seen one of them before, fascinating!
Third sign: Following on from the cutter, the enemies in Dead Space had unique designs and movement to compliment this new (though admittedly underwhelming in the original game's promotional period) tool/weapon. Come on, Callisto, don't stumble here at least, please, whatcha got? You gotta have something interesting, right?? ...oh, ohhhh, ok, those are humanoids with humanoid animations and interactions, how very... familiar.
...
Anyways I still bought it cause am pathologically drawn to sci-fi horror like a goth to a black death train. The lowered expectations has really helped manage to enjoy what is there though. That dodge mechanic really is not a friend no matter which way you slice it. It locks you into a one-on-one mini animation like a boxing match every damn dodge, which is a bastard of turds to manage around multiple enemies. Oh and dodging projectiles? Nope, don't act so privileged! You just gotta stand there and take them like a gormless twat. But am doing alright despite that, there's a lot of traps around you can lob them into and ammo is more generous than most survival horror games. On normal difficulty at mo.