I kinda see what he's saying about 2D graphics, hell, I have the first command and conquer on my computer and am still in love with the original Doom, lovingly cleaned up for XBL. In fact, the only real regrets I have about the previous console generation are not playing both Odin Sphere and the cell shadey Okami (which is a cartooney 3D thing), which stuck out among the gritty and generic three dimensional masses to actually catch my eye and it's only now that I realize my mistake in not partaking.
EDIT: You know, this article has got me thinking. I can't help but think that at least one person on this article has mentioned that the more realistic 3D graphics of our time are more immersive than the colourful 2D graphics of old, and are therefore a major improvement for videogames in general. Whilst I respect this opinion and do agree that 3D has been very effective, I can't help but think that immersion via visuals is just a cop out to prevent having to actually craft a compelling narrative or to have to work on gameplay. Any Otaku or anime enthusiast will know that it is in fact possible to be immersed in an anime or a movie or anything to that effect, yet the visuals are generally very colourful, fully embracing bright, warm colours and a style that doesn't bother with the gritty realism that current gen gaming has become so obsessive with. They are able to do this because they are well written and well pulled off, which makes up for or is supplemented by the inherent flamboyancy of the colourful array of lights and sounds that is being displayed by your screen. This has been able to happen in games too, many 2D story based games came along and immersed people before the advent of brownish grey and this was because of their quality storytelling and gameplay, namely the old Final Fantasy games and I'm sure a hundred others. This was a good system, it produced good games and didn't cripple developers by forcing them to do a huge and costly update every few months which would just increase the number of people who had to be involved, plus their length and cost, when making a 3 dimensional generic action girl slut with a physics discontinuity around her oversized breasts walk across the room. With development costs these days the sheer number of generic power armour space marine shooters is understandable because for that amount of money and effort they might as well just crank out a totally mediocre game they know will sell enough to make a reasonable profit instead of taking risks on things like gameplay innovation or crafting a compelling narrative beyond that of "these guys are bad for some reason and you are good for some reason and everyone from their country is arbitruarily evil because of nationality". Not only is this approach incredibly lazy, but it reflects poorly on us as gamers because not only do we let it go unchecked but we actually encourage it by buying into this stream. It pokes huge holes in the "Games Are Art" arguement we like to make to justify videogaming as a medium because there is no artistic value to it, it's just the same generic shit repeated ad nausium and ripped away from original space marine games that did it when it was still new. I think what I'm saying is that maybe I don't want to be immersed in a greyish brown that reminds me of the depressingly unexciting state that is reality, maybe I want to be immersed in bright flamboyant colours that take me away from the humdrum of every day and put on a compelling story. Just something to think about.