Heh. Considering what I said about him last week, it's funny that I actually agree with him to a large extent here.
Sure, the video was as predictable as ever, but this article was not.
Then again, 2d, while less likely to look dated, imposes some serious restrictions that aren't easy to overcome.
For one thing, as Doom demonstrates, it's possible to make a 3d game using 2d sprites, but the work (and storage space) involved is insane.
You think creating, texturing and rigging a 10,000 polygon character model is hard? - Try having to draw it by hand instead. If it needs to interact in a 3d environment, you're going to have to draw thousands upon thousands of frames of animation.
But, this doesn't explain why 3d graphics these days means this obsession with realism.
There is a time and a place for realism, but most games don't actually benefit from it.
(aside from which, there's a huge lag between graphical realism, and gameplay realism. What was the last game any of you ever played where the degree of actual interaction you had with the environment even came close to what you can pull of inn reality?
What's the point of 'realistic' graphics, if the game still plays like you're a quadroplegic with a chaingun strapped to your chest?)
On the one hand, we need the continued push for 'realism' if we ever expect to get out of the other side of the uncanny valley, but on the other hand, we need controls, gameplay and all the other bits that go into a 'realistic' environment to catch up as well.
And that hasn't been happening.
Not to mention that this totally neglects a more fundamental thing about games; Are they any fun?
And the answer, sadly, in many cases, is no.
No they aren't.
As for the Conduit? Bleh. What a waste of time. Red Steel, flaws and all, had a more interesting story, and ironically, probably looked better too.
And that was a launch title.
(and notice where Red Steel 2 is headed graphically... At least some people seem to learn from their mistakes.)
I guess you can't fault Sega for it's willingness to experiment though - Contrast MadWorld with The Conduit.
One that stylises graphics to the point of unplayability, the other that tries to emulate PS3/360 style realism (and fails horribly.)
Unfortunately, what they both seem to have in common is a lack of attention paid to gameplay, but I can't fault them for trying...