Yes, so?Taunta said:Yeah that's still a statement with no evidence for it whatsoever besides your own assertions. If you would like to provide proof of said game sales, that's a different matter.PoweD said:Read the bolded part carefully.Taunta said:Because the burden of proof falls upon the accuser.PoweD said:Why should i?Taunta said:You wanna cite any demographics for that?PoweD said:I'm sorry, but its mostly true.Taunta said:You're really bringing up the "girls only play Sims/Farmville/WiiFit" bullshit? Really?snowplow said:somewhat relevant quote by some escapist forum user:
As much as girl gamers grouse about how terrible girl-targeted games are, the fact is that they sell better than games that actually respect women.
Beyond Good and Evil had a respectable female lead and a newbie-friendly learning curve and was generally ignored, despite a raving critical reception. Many combat-oriented games let players choose the genders of the characters in a non-exploitive fashion, so female gamers do have options to have a female lead.
Hell, the current trend of targetting fratboys with sex scenes and massive boobs is pretty recent. Through the '90s, games were youth-oriented... even games for more mature players seriously avoided sexuality. Things like DOA were the exception, not the rule.
Girls avoided games even then.
At some point you really shouldn't be surprised when the gaming industry gives up on you and says "screw it, let's just put in some naked ***** into the game - the people who would get offended aren't our customers anyways".
The only games that seem to qualify as girl-games are the ones that focus on social aspects with a fringe of hyper-tedious gameplay. When The Sims and Farmville are the things that break ground into the female gamer market - both known for little but drama and tedium - it's really no surprise that game developers don't have much interest in catering to you. I mean, it takes a miracle of timing and luck to get those games to take off (they cannot be promoted through traditional channels - they need to go entirely by word-of-mouth), and they're the kind of thing that would be repulsive to work on.
Really, the gaming industry extended the olive branch many, many times... and the results have been less than impressive. Even Nintendo's only real inroads into female gamers was with the WiiFit, which is the kind of approach that most of the industry doesn't even have as an option - Sony and MS don't have the kind of reputation to pull it off, and nobody else has the hardware ability. Despite their initial focus on being a family and party unit, Nintendo has obviously found that the biggest market was young children (of both genders). Those pictures of fashionable, hip women holding wiimotes and excitedly playing some non-depicted game? What game are they playing? Does anyone know?
They tried. They tried from every possible angle, and the only angle that seems to work is kinda repulsive (farmville).
If most of those "gamer girls" played AAA games, DOA wouldn't be sold or made the way it is right now.
Game sales show it themselves.
I don't have to pull some graphs or charts out of my ass to know that stuff like DOA sells.
Telling the publishers that people who are bothered by this stuff is a minority.