I think the problem is that Nintendo really screwed up this last year/2 years by really giving us way too many Mario games (around 5), which I still like, mind you, but it's annoying.
They made 3 platforming games (3D Land, NSMB2, and NSMBU) which are basically the same game, which are the same game that was Super Mario Bros 3.
They made Mario Kart 7 and Paper Mario: SS.
The problems is that all these games really stayed on the comfort zone, especially Paper Mario, what with the Forest, Desert, Ice, Fire world, which rarely had those settings.
-Nintendo needs to start changing elements in the games, ditch the themed worlds, or at least combine them, a desert/ice world hybrid, a forest that's on fire, anything.
Make a different platforming experience from the previous game, make the game more like Super Meat boy (short and hard stages) or those treasure stages from Rayman Origins. (Getting to a goal really fast)
Reintroduce elements from the other games, a branching world map, other characters that play differently (Like Mario 2), the old suits from Mario 3. (Hammer and Frog suit)
Make new enemies.
Make shooting stages a la Mario Land 2.
Create a new aesthetic, shit, Mario 2 has a tropical aesthetic, Mario 3 has a theater/play aesthetic, World is set in a Dinosaur Land, 64 has the paintings, Galaxy has the space aesthetic.
Right now, what Jim said is true, Nintendo needs to reformulate Mario, the next New Super Mario Bros has a chance of failing. Rayman and Meat really showed me that platforming isn't dead.
They made 3 platforming games (3D Land, NSMB2, and NSMBU) which are basically the same game, which are the same game that was Super Mario Bros 3.
They made Mario Kart 7 and Paper Mario: SS.
The problems is that all these games really stayed on the comfort zone, especially Paper Mario, what with the Forest, Desert, Ice, Fire world, which rarely had those settings.
-Nintendo needs to start changing elements in the games, ditch the themed worlds, or at least combine them, a desert/ice world hybrid, a forest that's on fire, anything.
Make a different platforming experience from the previous game, make the game more like Super Meat boy (short and hard stages) or those treasure stages from Rayman Origins. (Getting to a goal really fast)
Reintroduce elements from the other games, a branching world map, other characters that play differently (Like Mario 2), the old suits from Mario 3. (Hammer and Frog suit)
Make new enemies.
Make shooting stages a la Mario Land 2.
Create a new aesthetic, shit, Mario 2 has a tropical aesthetic, Mario 3 has a theater/play aesthetic, World is set in a Dinosaur Land, 64 has the paintings, Galaxy has the space aesthetic.
Right now, what Jim said is true, Nintendo needs to reformulate Mario, the next New Super Mario Bros has a chance of failing. Rayman and Meat really showed me that platforming isn't dead.