Point #2 is more about the way Ebert regarded films as an artform, and relayed it in a way that the average person could understand. I don't /want/ games to get more artistic, because games don't do arty all that well, and attempts to force them to be arty tend to result in terrible games. Good art, maybe -- that's totally in the eye of the beholder -- but terrible games. Some people would argue that that's because we haven't discovered how to properly use the medium yet, but I'd say we were doing it right from day one, with titles like Pong and Spacewar. These new "art games" are more like poorly directed movies than good games.Mick P. said:Point#1. I don't channel surf at all. In fact I sort of look down my nose at folks that do. Including my family.Owyn_Merrilin said:Off topic, but this. So much this. I love the additional choice that the internet has given me, and the freedom its given me to consume media on my own schedule instead of that of some network executive, but the thing is, there's no way to channel surf on Youtube, you know? Hulu kind of creates rudimentary channels based on shows you're already watching, but it's so close to totally random that it's not exactly an elegant solution. It's kind of annoying to have to be so active in choosing your flavor of a fundamentally passive medium, and with the reduced chances to stumble upon something randomly, you wind up missing out on a lot of great shows and movies, too.Mick P. said:Watching little clips on the internet is a kind of devolution that you've just gotten used to. Like hunching over to stare into tiny screens that don't deliver content so much as you use them to hunt down little artifacts of content.
As for getting a Roger Ebert of gaming: why would I ever want that? We have tons of them, they're called games as art hipsters and they annoy the crap out of me with there incessant attempts to "move the medium forward" by removing everything I love about it and replacing it with things better done in books and movies. I think I speak for everyone who was ever annoyed by an episode of Extra Credits when I say "screw that."
But TV to me is a guide I can look through to select things to DVR so that I can pick from my DVR list to watch or have on in the background at my leisure. Maybe that's the modern equivalent of surfing. I think with Smart TVs websites can be syndicated into their own TV channels. And then satellite companies can download the channel from the web and then rebroadcast it to everyone's DVRs in a future where every website that could be can be a television channel.
I honestly think games should be delivered just like television too. You DVR the games and play them at your leisure. This is a way to deliver massive amounts of GBs of games without everyone hogging the bandwidth of the internet by having hundreds of GBs delivered directly to them personally. But anyway. It's just easier in my book. I don't have time to be my own agent. And its more practical in bandwidth terms as already mentioned.
Point#2. People who say this probably don't know who Roger Ebert is. In terms of you probably haven't spent a lot of time being in his audience, and you probably don't have a lot of other critics to compare that too if you have. Ebert isn't just a critic. He's a national if not international treasure. Or was. You can't compare him to all the critics of the internet combined. Or anything like that. If a critic badmouths Ebert its either pure jealousy or pure ignorance. It also suggests that the speaker doesn't comprehend the gulf that exists between movies and video games as a whole in terms of diversity depth and cultural relevance.
PS: Just to tack this on for anyone who has read this far down... I will say one thing. I often wonder about people who watch movies in theaters. I wonder frankly if they are mental or what. Because I couldn't imagine watching a movie in a theater, much less paying for it. It would be a complete waste of time. Full of distractions. And heaven forbid you must skip off to the toilet 3 times or even 1 time, well you are screwed and not getting a refund. Never mind that I can hardly sit through a 1 hour movie without picking it up the next day. Why give up the ability to rewind? So I don't understand how Hollywood expects to make money this way. If its profits don't come from royalties on television viewings etc. I don't understand how Hollywood plans to keep this up. Maybe every chair in the theater doubles as a toilet. Or maybe we all go there and watch the movies on glasses at our leisure. Still might as well be spending an afternoon in an insane asylum in my book.
When MovieBob bemoans low attendance I just want to reach out and smack some sense into him.
As for point #1, channel surfing when there's nothing you know to be good on is a good way to find cool stuff that you'd otherwise totally pass up. I'm not saying you should never settle on a single program while doing it (it annoys me to no end when I'm watching a show and someone else in the room is trying to watch that and one or two others at the same time and on the same screen), but there's something to be said for flipping through the channels while looking for something to watch, especially during the dead hours of late night, daytime, and to a lesser extent weekend TV.
Also, videogames as TV channels has been done. It's basically how the Bandai Satelliview for the Super Famicom worked, although it was satellite channels instead of cable channels. It wasn't all that great of a system by modern standards because, in true TV fashion, if you wanted to play a new game, you had to play it when it started, or barring that, catch a re-run at some point down the road. Anything that gives the "viewer" more control would for all intents and purposes be a digital distribution service, like Steam and its competitors. As someone who has accounts with a solid half dozen of them, it's a functional method of distributing games. I guess you could go the route Gakai and Onlive use and stream the game from a remote server, but that has its own issues with input lag. No matter how fast they get the data to flow, there's a hard speed limit in the form of the speed of light, which when we're talking about button presses in videogames where milliseconds often count, actually will come into play for anyone not living right down the street from the server.
Edit: Oh, and the theatrical experience is a social experience (if you live in the US, anyway. People in the UK are stodgy and don't do emotions, if their reactions to learning what our theaters are like can be believed) where, unless the theater is absolutely terribly maintained, you've got better sound quality than in the average person's home (although it can typically be beaten by a home theater setup for well under $500, especially if you're good at getting cheap and used components), and a picture that literally cannot be beaten in the home, unless you're so fabulously wealthy you have room for a screen taller than most people's houses.