Good point, sir, but I still personally side for the 'games as art' angle. More for the fact that, at this point in my life and keeping up with this hobby, I'm more excited for new experiences, ultimately over what I'd call 'fun'. I'm older now, and I can have other avenues for 'fun' than video games, so they can stand to be bad every once in a while. Alongside of that, and I think reflects the drive of many for 'artsy' games is that video games (in a general perspective) can be kind of bland (or I should say have few types of fun), especially in this generation, what with the prevalence of the first-person shooter. Even some of the more artsy games of this generation, say your Braid, Thomas Was Alone, etc. step heavily into aged genres (both here being platformers). I think us looking for art in games are just looking for as novel an experience as possible, or perhaps the next genre in games (...so there can be more retreads).Owyn_Merrilin said:Point #2 is more about the way Ebert regarded films as an artform, and relayed it in a way that the average person could understand. I don't /want/ games to get more artistic, because games don't do arty all that well, and attempts to force them to be arty tend to result in terrible games. Good art, maybe -- that's totally in the eye of the beholder -- but terrible games. Some people would argue that that's because we haven't discovered how to properly use the medium yet, but I'd say we were doing it right from day one, with titles like Pong and Spacewar. These new "art games" are more like poorly directed movies than good games.
As for video games' Ebert, I don't think we'll have one for quite some time. The gaming community seems so...fractured. 'We're' split between genres we don't like (to the point of almost hating a person for liking it), and we're split by the pricing for games; not so much that prices differ, but the high investment of games prevents us from having the fun of experimenting with other games. 'We', in my eyes, have hardly a community at all; hell, look at the Phil Fish fiasco . Regardless of the man acting like a douche, who else in gaming would you respect, if not the developers, the people crafting your hobby (and I am implying that not all of us can craft our hobby, at least now)? But it seems we can't do even that. Just from this perspective alone, would the large majority of us follow a particular 'academic' of games? I would even question if they really knew more than any of us who try to keep up with the news through the internet.
The sad thing is that they're still people who think this, yet their whole point was to create a food for thought; a discussion between people who might, and just only might KNOW MORE ABOUT ANYTHING THEY TOUCH UPON. Get over your blatant fear of academia; you might see better for it.beatboxingforthedeaf said:The biggest problem Extra Credits is that they know absolutely nothing about anything they touch on. They are good at dressing there shit up in a academic manner to make it seem high-minded but that's all it is, dress-up.