I see where you're coming from, but I still think it's incredibly tacky. Cosmetic/vanity items are fine in F2P games, but we're already playing $15/month. Completely external concepts like name changes I can swallow (they aren't technically content). When you are already charging your customers a retail price AND a subscription fee I feel that ALL of the content should be available to you. The subscription fee should be your all-access ticket to the content in the game imo. If they throw tons and tons of time/money at a large expansion with a huge amount of content then they can charge extra.Andy Chalk said:Not that I have an inside line on any of this but there's a difference between monetizing content and monetizing extras. Everything that's in the game - regions, dungeons, races, classes, equipment, whatever - is included in the monthly subscription fee. The microtransactions (I'm guessing) are for external things, like changing your name, getting a funky hat, whatever. I don't have a problem with that. The moment they cross the line into paying for content or progression - Mehrunes' Razor for $2.99! - then, yeah, I'll be in the complaints line along with everyone else. But the impression I get at this point is that they're just trying to cover all the bases and give people the option to do things outside of the game that other MMOs don't always allow, without compromising the actual in-game experience.
I was one of the people that scoffed when Blizzard introduced their first purchasable mount (I believe it was the astral/cosmic unicorn or something). It just seems like the very definition of taking advantage of your fanbase and milking them for all they're worth.