The Elder Scrolls Online Will Have Microtransactions Too

weirdee

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this is like the derp to their earlier herp, as far as i can tell

oh well! *shrug*
 

Sgt Pepper

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Andy Chalk said:
Not that I have an inside line on any of this but there's a difference between monetizing content and monetizing extras. Everything that's in the game - regions, dungeons, races, classes, equipment, whatever - is included in the monthly subscription fee. The microtransactions (I'm guessing) are for external things, like changing your name, getting a funky hat, whatever. I don't have a problem with that. The moment they cross the line into paying for content or progression - Mehrunes' Razor for $2.99! - then, yeah, I'll be in the complaints line along with everyone else. But the impression I get at this point is that they're just trying to cover all the bases and give people the option to do things outside of the game that other MMOs don't always allow, without compromising the actual in-game experience.
Have to disagree. Monetizing services (world transfers, name changes, smart phone apps or w/e) are one thing. But, no matter how inconsequential, even cosmetic fluff is game content.

I love subs, going to pay one for FFXIV, but if I pay a sub I should, generally, be able to obtain all content via in-game methods. The odd charity item I could maybe get behind, or promotional items (FFXI gave people the chance to get the promotional items like the destrier beret for a few quid), whilst not ideal, is just about tolerable.

But to go from the get go with monetized fluff items (and tbh it may be more, we need ZOS to define "fun items") on top of a sub isn't good.
 

SecondPrize

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Dragonbums said:
Console players don't know any better?

Geez. I can understand if you said casuals or something (and even then everyone is frugal about their money.) but you think CONSOLE players are so money stupid that we would put up with buying the game, paying the monthly fee, and putting up with micro-transactions?
I'm insulted.
It's not entirely unfair. The whole paid dlc thing was tested out on consoles and took root when console gamers lapped it up. You can't be that surprised when someone doesn't hold console players in such high regard with that on your record.
 

Cybylt

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bringer of illumination said:


Does that statement sound like it would come from a person that has even an OUNCE of respect for the legacy of this series?
Yes, when all of the other games can be boiled down to "Shit was getting pretty bad. And then one guy came along, did everything for everyone and now it's better." That sounds like stuff that would be legendary to others and you can't get away with something like that in a game with more than one person playing it.
 

weirdee

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I guess the main problem here is that there have been millions of claims that the "core game" is unaffected when it usually is in some way or another, even if the people in charge claim that they're not core features

if somebody is telling the truth, then nobody will hear them
 

idarkphoenixi

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But I literally read something just yesterday where they said they were charging a premium so this exact thing wouldn't happen.

Essentially they said: "We want to go full subscription so that the player wouldn't feel like they were being nickled and dimed during their experience"
 

Nexxis

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Andy Chalk said:
Not that I have an inside line on any of this but there's a difference between monetizing content and monetizing extras. Everything that's in the game - regions, dungeons, races, classes, equipment, whatever - is included in the monthly subscription fee. The microtransactions (I'm guessing) are for external things, like changing your name, getting a funky hat, whatever. I don't have a problem with that. The moment they cross the line into paying for content or progression - Mehrunes' Razor for $2.99! - then, yeah, I'll be in the complaints line along with everyone else. But the impression I get at this point is that they're just trying to cover all the bases and give people the option to do things outside of the game that other MMOs don't always allow, without compromising the actual in-game experience.
I think many people just don't like the potential for them to do this. I figured that paying for name changes and the like are standard MMO fair no matter what pay system they have, but putting it in a "cash shop" rubs people the wrong way. They're worried that it starts off innocently enough but there is potential for them to abuse it. We'll have to see if they do. Hopefully they're not going to go that route. Also, as WoW has shown, the MMO crowd doesn't like it when people can buy cosmetic items with real money as everyone (at least, everyone with the cash) can get it and that's bad for whatever reason.
 

Saulkar

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And here I was hoping that the monthly subscription would end these fucking retarded micro transactions that are in reality an integral part of the game that is blocked off behind an artificially inflated and emotionally caustic grind.
 

Clive Howlitzer

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This sorta defeats the purpose of a subscription model in the first place. Yet another example of publishers wanting it all. They want to charge 60 dollars for the game, they want a monthly fee, and they want to charge more for other features as if it were a F2P game. I had no interest in the game to begin with but it boggles my mind that anyone would want to play it now.
 

Apostheum

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A namechange costs them NOTHING, it literally costs them NOTHING to do it.

You type in your new name in a box, hit enter, and it's DONE. The computer does everything.

I can understand charging for it if it's a F2P game. I mean, they need the revenue. But if I'm already paying 14 dollars a month(Which btw is outrageous, they could have the price at 6 dollars/month and still make a profit, even after paying for servers and customer-support salaries) AND an initial retail price of like 60 dollars?

And now they want me to pay for something that costs them literally, yes LITERALLY, nothing?

No. Way. In. Hell.
 

Dascuro

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I don't know what to say, first the P2P model comes and Im completely out from TESO, I got to sign in for the beta (couldnt get on, it but was thrilled with the idea of playing it regardless) I wanted this game to be a good game, a good MMO that it will do well, but seriously? invest money on the game just to the promise of playing it and then having microtransactions for services which will not be provided to paying costumers, TESO is run by dumbasses.

Not only that but they have the audacity to say that TESO is going to be the real Elder Scrolls and will be giving premium content to fee paying costumers, I ask "Premium content" oposed to what? as far as I can tell the game as it is, as how it must be played as it must be experienced will be behind a pay wall which is called montly fee and then the extras, the luxuries and services will be behind another pay wall called microtransactions; So in sum those fun bits and services are the actual premium content while the game you pay a fee for is just the core came, on that context they are not only contradicting themselves but taking anybody who follows for fools.

Look those who are unwilling to learn their history are doomed to repeat it, Zenimax doesnt wish to acknowledge previous MMORPG's failures who followed the same path they are going for and will be grudginly have to be turning a F2P, champion online years ago tried this and got into a F2P model which had an option for paying a monthly fee but all new things from the microtransactions store would be unlocked for those paying the monthly fee, GW2 got a no susbscriptions model, you pay for the game once, you buy it and you play it whenever however you want, updates are free, but ingame store has services and cosmetical options, plus ingame gold can be exchanged for the currency of the microtransactions store, so if you actually do well in the game you can get the services and microtransaction items without having to spend a cent more than the money you payed for the game, its hard to do but the option is there.

What TESO is going for is a trainwreck, Economy is not stable for a lot of people, old guard for MMO's is more busy now days than they were during college or highschool (for example) and the new MMO players know that there are games like TESO which are free, so why paying for something I can get somewhere else? Not only the from all of those who can pay the subscription no problem and will commit to it, ask yourselves "how long would I be able to sustain this?" "how many hours a month am I going to actually play TESO and make it feel worth the investment of money Ill be making?" and "what happends when I decide I want to play something else? then Ill be giving up my money for a game I wont be playing", taking in consideration that those who can and will pay the monthly suscription might be doing well enough economically to buy other upcomming games too.

In resume, TESO, no, just no.
 

Doclector

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bringer of illumination said:


Does that statement sound like it would come from a person that has even an OUNCE of respect for the legacy of this series?
No, but it does look a bit like Lord Sheogorath.

OT: Well, yeah...this is fucking stupid.

They were already putting masses of people off by going with subs, but I thought "Hey, maybe they're trying to create a save haven from the 'pay to win' practices that plague some free to play games?"

And then they come out with this. It doesn't fucking matter that the services are non essential, it wouldn't matter if it was something really tiny, when you ask people for fifteen fucking bucks a month, everything short of MAJOR expansions should be included.
 

Dragonbums

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SecondPrize said:
Dragonbums said:
Console players don't know any better?

Geez. I can understand if you said casuals or something (and even then everyone is frugal about their money.) but you think CONSOLE players are so money stupid that we would put up with buying the game, paying the monthly fee, and putting up with micro-transactions?
I'm insulted.
It's not entirely unfair. The whole paid dlc thing was tested out on consoles and took root when console gamers lapped it up. You can't be that surprised when someone doesn't hold console players in such high regard with that on your record.
They "lapped" it up at first because the DLC content was for the most part substantial and worth the money.

When you pay for subs, it is money that is continuously being taken out of your bank account on a monthly basis.
My mom doesn't know anything about games, but if there is one thing she is aware of- it's where her money is going.

When I buy DLC, I know that I am spending $5.00 on the thing, and that's it. They can't take anymnore.

With subs, they have to have continuous access to my account to supplement that fee.
That sort of thing doesn't sit with a lot of people. Causals or otherwise.

Parents know that they are paying $60.00 for a game. They can stomach that. However when they find out that they have to pay a monthly fee as well?(Who else is going to provide their kids money for that stuff) that is where they will draw the line.

You seriously underestimate console gamers, and casuals as a whole.
 

Dragonbums

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GAunderrated said:
Dragonbums said:
TheComfyChair said:
rembrandtqeinstein said:
I set the over/under for going totally Free to Play w/ micros at 9 months. Who wants to bet some internet money?
I bet it does quite well for itself because exclusively console players don't necessarily know any better, or it may even be their first MMO so will seem amazeballs.

Depressing, but true. This game is being milked for everything it has because the unaware will buy it. It very obviously isn't going to get anywhere on PC, it has competition that is easily going to be a minimum of on par that doesn't require a sub.

It is literally the only reason i can think of for this. They're not planning on competing with the PC MMO market, that is simply too much of a challenge for their game. Instead they just want to be the first 'next gen' MMO on the xbone/ps4 and try to make money from being unopposed.

What we need is Arenanet to release Guild wars 2 on next gen consoles (they'd need separate servers from PC because of the update frequency, but ah well, considering most of the servers are still high-full populations a year after launch, more servers makes sense anyway)), just to smash this cash grab into the ground.
Console players don't know any better?



Geez. I can understand if you said casuals or something (and even then everyone is frugal about their money.) but you think CONSOLE players are so money stupid that we would put up with buying the game, paying the monthly fee, and putting up with micro-transactions?
I'm insulted.

Well it is a HUGE generalization so I would like to amend his statement to say "Console gamers 17 and under (and their parents who buy them games) don't know any better."

While not every console gamer pays for every stupid thing that is shoveled at them, you have to keep in mind that bad purchasing practicing among console gamers is why we have horrible DLC practices and Disk Locked Content. It was originally meant to extend great game content, but they eventually noticed that console gamers would buy any piece of DLC regardless of value, and decided to have $15 map packs and other atrocities.

I have no doubt that the adult console gamers can see through the scams but the younger gamers and the subsequent parents who buy for them don't and they are the real money makers.

Ignorance is bliss. And why make millions selling to intelligent people when you can make hundreds of billions selling to the uninformed?
Do not assume parents or anyone 17 and under are so stupid that they can't see the greed in this model. In fact, how about we bring that age group down to 9, because that is the only age I can think of where a kid isn't really aware of financials outside of how much the game costs.

Parents are familiar with subscription based models. Whether they are gamers or not. They see it in magazines, they see it on TV, and they may even see it in other services likes sports.

Parents are aware that they are paying $60.00 for a game. It is coming out of their pocket after all.
They are also aware of DLC. Again, they are paying for that.
At most, they will buy the game at the box price. However once they find out that they have to keep a monthly fee to play the game, a good portion of them will either return the games themselves for a full refund, or demand their kids to return the game for them.

At the end of the day these "ignorant" parents are paying for their kids. They clearly know where the money is going and how much.
They check their bank accounts.
They check their bills.
The moment they see additional fees for something they have no interest in, then they will cut it in a heart beat.

I know we like to talk down about casuals on the Escapist.
However let's get real here.
These people aren't mindless lemmings.
 

Karadalis

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Real classy...

So it seems the industry has learned nothing from funcoms and biowares failures in the recent past?

Dont think youre the next big thing just because you slapped "elder scrolls" onto your mmo.

Star wars is a bigger franchise and they fell flat on their nose with their subscriptions.
 

Ldude893

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Alright, place your bets everyone. How long will it take after the release date before Bethesda's forced to go free-to-play?
 

Shamanic Rhythm

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So apparently whoever is making this game is not only greedy, but also incapable of doing market research. Funny that.