StewShearer said:
Are you up for a monthly fee, or will you be sticking to the Elder Scrolls offline?
I started playing Rift two months before it went Free-to-Play. Though the population was low, the other players were helpful and friendly, the PvP areas were well balanced and the competition friendly, and there were no gold-farmers spamming your inbox.
Then it went Free-to-Play.
Most of the players I now meet in-game are rude,; I have turned off most of the chat channels because most of the conversations there are racist, sexist, ignorant and always trying to start something; Most of the mail I get in my inbox is advertisements for Gold-farming; any time I hop into a Warfront (Rift's version of Battlefronts) I am constantly bombarded with messages telling me to quit the game because my gear, which I earned through hard work, is causing us to lose OR I am told to buy better gear from the Game Store with real money, like they did, if I want to win; players are now CAMPING respawn points in PvP areas, killing people as soon as they respawn so no one is able to play the game.
WoW had these problems when it was Pay-to-Play, I am under the impression WoW is the Mother of these problems, as did other MMOs I have played in the past, but I have noticed that if a game stays Pay-to-Play as more and more Free-to-Play games pop up, the trolls leave. You will never have a troll free game, but trolling becomes a rare occurrences rather than the normal gaming experience. This may not be true in all games that stay Pay-to-Play, but it appears to hold true in the games I have played.
I will wait to see what other information and material is released prior to launch before making my decision, but Bethesda announcing that the game is Pay-to-Play is not the deal breaker for me. I expected it. For the amount of content they are going to release at launch and are planning to release, they have to go Pay-to-Pay for at least the first year or so. And while I respect that some gamers will not play a game because there is a subscription fee, might I point out one thing (
caution; comic features possibly offensive language):
http://www.cad-comic.com/cad/20100628
If you go to an amusement park, you have to pay an entry fee. If you leave the park and return 5 days later you are expected to pay the entry fee again. Now, for some parks that business model does not work for them because they are small and don't have a lot of attractions; for them, making the park free with a request for donations is a better model. For some medium parks, a patron system is better, where paying a one time amount of money grants you special perks such as free food or drinks and being able to cut to the front of the line, to ensure that people keep coming back. And for some large parks, a combination of the three is best.
It is similarly true for MMOs; some are better made for Free-to-play, others are better for a Patron System and still others are better for Pay-to-Play. If the Elder Scrolls is going to be as expansive and involved as Bethesda promises, than a pay-to-play system would be needed to keep customer service and programmers focused on IT rather than their next title. After all, WoW went free-to-play and less than a year later announced that Project Titan was pushed back two years as they shifted all the talented programmers to something Diablo or Starcraft related. You get what you pay for.
But in the end, it is up to the gamer. It is the GAMER'S choice to patron a company or not. If you personally do not want to spend money on a subscription, that is fine. That is your choice. But if you want to, that is fine too. But always remember this; you get what you pay for, and if you don't you have a right to take your money elsewhere. Actions speak louder than words.