Guild Wars 2 has actually added new dungeons (Fractals of the Mists), new tier of items (Ascended), a new area (Southsun Cove), and 6 months of temporary "living world" content, as well as reworks to the metagame, loot and champions, and new skins etc.Nocturnus said:I referenced Guild Wars 2 already. I still play Guild Wars 2, and it's an aggravating reminder of why either ArenaNet is collectively losing their mind if they think this is a good development model, or buy to play just can't sustain the release of broad, permanent content that grows their game.Vivi22 said:So basically the monthly fee gets you... everything you'd get in every F2P MMO out there. You know what, maybe, just maybe, the Elder Scrolls game carries enough weight to pull off a $15 sub, but I'm doubting it quite strongly. There are very, very few games still running on the subscription model that succeed. Most that do go F2P inside of a year and make more money doing that than they ever did with the subs. I honestly think that the days of releasing a new MMO with a subscription model and being successful are done. There's a lot more competition out there than there was 5-10 years ago, and we're simply never going to see a success like WoW again.StewShearer said:In return the developers plan to offer consistent premium updates that add new quests, zones, skills, dungeons and overall content after the game launches. Whether or not this will be enough to hold onto gamers' wallets, however, is the emergent question. In turn, we're curious as to what our readers think.
Nocturnus said:And before Guild Wars 2 is referenced as an example, I want you to stop and consider just how much the game as actually -grown- since it was launched. Most of their instanced and dungeoned content is not only using existing art assets (IE: Scaled down versions of a zone that was already made), all of it has been TEMPORARY. The game hasn't grown at all since its release, because nothing has been permanent. I returned to the game now a year after I left it, and guess how much linear growth that formula has produced. None whatsoever. No new, permanent dungeons for me to explore. No new starting areas or races. No new quest paths. It's all been this temporary stuff that lasts two weeks and then is taken out.
For a game that's only a year old I think that's actually quite a lot of content, considering how much effort making a game involves.