lancar said:
The points that you bring up are very good and valid points that I had not considered with my previous statement. I'm just not entirely sure that the lack of those features will ruin the essence of what an elder scrolls game is, and I still think that The Elder Scrolls lends itself pretty well to an MMO setting. Allow me to explain.
TLDR: I feel like TES:O retains all of the crucial features of being considered a TES game first and an MMO second, and I dont feel like the lack of modding and the lack of balance will ruin the game for many people
Speaking for myself only, I have played both Oblivion and Skyrim and tried to get into Morrowind but got sidetracked by stuff that was grabbing my attention more urgently. Although I was always aware that it was very possible to break the game with some really stupidly broken enchantments or such, I've always avoided doing so because I feel like the game would lose some of its fun and allure pretty quickly after the game loses its challenge. I played Fallout 3 before any TES game and after the Broken Steel DLC I pretty quickly got bored of it because I got that super OP Ion Cannon that killed everything in one hit and I had like 300 rounds for it. For me personally, I would much rather have a game which presents me with a level of challenge that scales (and I don't mean just having the same monster types scale with me ala Oblivion because that's stupid and destroys any semblance of progression) with me as a player so that as I get stronger the challenge becomes greater to keep me constantly engaged in the gameplay and immersed in the world. While there is definitely a place in games to become a demi-god, I quickly tire of it because it presents no challenge once you get there. I'm sure I'm not the only one who feels this way, and I'm sure that for many others who do enjoy being a demi-god in TES games that it isn't such a crucial part of the TES experience to ruin TES:O for them.
As for modding, yeah I agree it is very sad to have modding not be possible for TES:O. I'm a PC player so I know full-well how awesome mods can be for TES games. Again though, I don't think that the whole spirit of TES is wrapped up around the concept of modding. Console players never get to experience modding in their TES games and yet they still sell really well on consoles. So for a lot of people, modding isn't crucial to the enjoyment of TES. Even for those who love modding in TES games, myself included, I think a lot of people understand why it won't be possible to mod an MMO and will be willing to overlook it and return to previous TES games if they want more modding glory. This issue would also be somewhat alleviated if Zenimax Online lives up to their promise and delivers frequent updates, balance fixes, bug fixes, and maybe even seasonal events of some kind. I feel like one of the main draws of modding is that modders in their free time can often fix problems, add things that Bethesda should add, and tweak balance and progression in game
faster than Bethesda themselves can so I feel like if Zenimax Online addresses the obvious issues in a timely manner like they have promised that it would in some way reduce the need for modders to do it for them. Of course we still won't be able to get the wacky mods and the texture upgrades and some of the expanded content that modders make, which is unfortunate. I have also heard rumours that TES:O might have some limited modding options for UI and graphics settings, but I'm not sure where I heard that from.
For me the spirit of the elder scrolls games is that it's a game where you're set loose in a massive world and are just free to explore as you see fit. There are quests to find, but most of them are found organically, simply by talking to people or finding a cool dungeon or abandoned fort and deciding to explore it. It's a game where any play style is valid even the hybrid play styles, and where you have enough plasticity to your character that you can change your play style mid-game without ruining your chances of success. It's a game where much of the story is told through the environment and that there's a ton of lore that you can access through books and dungeons if you choose to delve that deep, but is entirely optional. I feel like all of these elements are alive and well in TES:O and the game looks and feels very much like Skryim with a slight MMO twist, not the other way around. In that regard, I am very excited for TES:O, as what could have been a cheap WoW clone cash grab turned out to be anything but and I'm hoping that this game will be one that at least takes the MMO genre forward a step or two.
Yes the game will have 4 classes. In the videos they've released, though, they've said that each class is very flexible and can be played however you see fit. There is not one class that's pre-destined to be the tank, and one that has to be the healer. All classes can support all roles to some extent. Although one class might lend itself better to a certain playstyle, they are not locking you down or severely handicapping you if you wish to play it differently. they also let you eventually unlock the ability to quickly swap between two weapons, and that swapping will also swap your active skills which you attach to the weapon. So for instance you could have a 2H sword with a bunch of tank skills and see that your healer needs help to keep everyone healed, and switch to a staff and activate your healing skills to help. From what I understood, you can do this on the fly and quickly change your role as needed.