Soopy said:
Shjade said:
Soopy said:
Mygaffer said:
I was super excited about Skyrim, bought it at launch, played one character to about level 43, then put it down and never picked it up again. Something about it is just, I don't know, very "blah" feeling. Not like Morrowind used to feel at all.
I feel the same.
For me its the fact that the story doesn't make sense, is told extemely poorly and nothing you do matters.
I dunno, Morrowind felt like that to me, too. It just looked uglier to boot. And had infinite diseases to annoy you with in the red mountain areas.
The story in Morrowind was infinitely better and your character had a developement process.
Skyrim, you walk out of a cave, down the road and ZOMG YOUR THE DRAGON BORN!!!!
Then you get led by the nose for a few hours and everyone ignores you.
There's definitely a more gradual climb for the Nerevarine than for the Dovahkiin, but I wouldn't say that makes it "better" by default. It just means you had more fetch quests to complete before people decided ZOMG YOU ARE THE CHOSEN ONE. It's equally arbitrary. At least in Skyrim you actually
do things that pretty clearly show you are this chosen whatever, whereas in Morrowind you're basically just an adventurer who people decide must be this prophesied hero because you're doing cool stuff for them.
I don't remember any Nerevarine-specific powers akin to the Dovahkiin's inherent connection to Shouts. Maybe it's been too long since I played it, but I'm pretty sure you're just Some Adventurer and kind stumble into the whole Nerevarine deal.
As for the story: both games have pretty choppy stories by virtue of their open-ended non-linear do-what-you-want gameplay. They both struggle to keep a clean, smooth, coherent story in line when they have so much space for faffing about in between. I mean, look at what you said: you walk out of a cave, down the road and suddenly, bam, Dragonborn. Sure, that
can happen. Or, if you do what the guy you exit the cave with tells you to do (Split up, don't follow me), you could end up going the other way, find yourself in Falkreath, and before you know it a month has passed and you're embroiled in the conflict between the Forsaken and the far west city with the name I can't remember off the top of my head with no one having mentioned anything about this Dragonborn business.
To me, Morrowind and Skyrim feel pretty much the same in terms of story quality, in that I didn't really play either of them for the story (as I find neither compelling in that respect). For the open world and gameplay, however, Skyrim definitely has the upper hand. I will say I seem to recall I liked the factioning setup of Morrowind more, though. I dunno, maybe I just miss the Morag Tong.