It's funny how attractive that sounds to me lol. Not the 'meaningless' part but the 'extra toys' for my gameworld part.Duffeknol said:So more of exactly what I disliked about Skyrim to begin with. Impactless, consequence-free gameplay. Just a few extra toys fill the meaningless game world with.
They made some attempts to give the main quest visible impact on the people of Vvardenfell in Morrowind and a lot of people complained about it. It mostly took the form of annoyingly repetitious congratulatory dialogue. That may be part of the reason they haven't tried harder to give your victories more visible impact.
Personally, I think they should embrace other types of stories then "you must save the world from- who cares? Just save the world". It doesn't fit the nature of their game worlds and it lends itself to lazy writing anyway. We all know the world isn't going to change much, so why not write a story that allows that to make sense? I mean not every story has to feature an existential threat to everyone and everything. Get them away from that and they may even write something interesting by accident (besides exposition/lore, they're great at that) .
I may be one of the idiots. I neglected to do much as a vampire in Skyrim, probably because it was such a chore in Oblivion. It was very cool to gain the powers of vampirism and accept the consequences. For an hour or two. But the consequences just amounted to busy-work in practice. Feeding and avoiding the sun wasn't a fun or complex challenge, it just wasted my time. I'll see if I enjoy being a vampire in Skyrim+Dawnguard.Michael Poe said:Hell, it's even more consequence-free than before. They took out the hated at the most starved stage effect to idiot proof being a vampire now that everyone will become one.