Conn1496 said:Yeah, I never really liked Skyrim as much as Oblivion, and this DLC, and other people's comments really are justifying my point. I'm starting to think that the success of Bethesda's recent games has gotten to their head somewhat, and when a large majority of Oblivion fans weren't too impressed with Skyrim, they just lobbed in a load of stuff people were asking for in Oblivion to make it appeal to them too. I heard countless people request Horse-back combat, Crossbows, Polearms, and almost an extra god knows how much of Dawnguard's content for Oblivion back when, and now they just throw them in like mad. If they put in throwing weapons (A well missed concept from earlier Elder Scrolls games.) in the next Skyrim DLC, I think it's fair to declare it official that Bethesda are just trying too hard to appeal to everyone. I think it's also pretty fair to say that a good majority of people only bought Skyrim because of the stupid "arrow to the knee" joke (If you can call it that.), or Oblivion's success. I may sound like I'm bashing Skyrim for being popular, but it's just generally worse than Oblivion in every aspect, and not even all that good without comparison anyway. I must say, though, the graphics of Skyrim were actually awfully impressve (With few exceptions.), with special mention going to improved beast races, especially Khajiits (Though the horns on Argonians really didn't quite suit, and were probably just added to make them look closer to dragons. I want my Dorsal Ridges god damnit!... However, the head feathers were pretty cool. Still rather have ridges, mind you.).
Shouts are basically just spells that they replaced with a special graphic. Its actually because of shouts that bein a mage has so fewer options than they did in previous games.Shjade said:There's definitely a more gradual climb for the Nerevarine than for the Dovahkiin, but I wouldn't say that makes it "better" by default. It just means you had more fetch quests to complete before people decided ZOMG YOU ARE THE CHOSEN ONE. It's equally arbitrary. At least in Skyrim you actually do things that pretty clearly show you are this chosen whatever, whereas in Morrowind you're basically just an adventurer who people decide must be this prophesied hero because you're doing cool stuff for them.Soopy said:The story in Morrowind was infinitely better and your character had a developement process.Shjade said:I dunno, Morrowind felt like that to me, too. It just looked uglier to boot. And had infinite diseases to annoy you with in the red mountain areas.Soopy said:I feel the same.Mygaffer said:I was super excited about Skyrim, bought it at launch, played one character to about level 43, then put it down and never picked it up again. Something about it is just, I don't know, very "blah" feeling. Not like Morrowind used to feel at all.
For me its the fact that the story doesn't make sense, is told extemely poorly and nothing you do matters.
Skyrim, you walk out of a cave, down the road and ZOMG YOUR THE DRAGON BORN!!!!
Then you get led by the nose for a few hours and everyone ignores you.
I don't remember any Nerevarine-specific powers akin to the Dovahkiin's inherent connection to Shouts. Maybe it's been too long since I played it, but I'm pretty sure you're just Some Adventurer and kind stumble into the whole Nerevarine deal.
Yeah, this is by far the biggest problem I have with Skyrim. The environments are gorgeous, and exploring is truly fun, but it all doesn't matter in the end. Sure, the dungeons are infinitely better than Oblivion's, and likewise the story missions are a bit more involved than "go there, fetch and/or kill X&Y," but there's no lasting impact on the world. Hell, there are still Stormcloak camps I can't clear out, because some prick leader of theirs must be invincible. Likewise, what does it matter if I'm the archmage now? Winterhold is still a decrepit village. You can kill the emperor for crying out loud, and there are no in-game consequences. My favorite example of this is actually the conclusion of the civil war portion of the story, after which the corpse of Ulfric was still in his throne room, despite the new Jarl having taken up residence there. Nobody bothered to react to it, even after set his corpse on the table and did nasty things to it. While this consequence free thing is fun at first, it gets boring after a while. I want to be able to fail, I want to be able to help or destroy communities in the world, I want characters to acknowledge what I have and have not done. In short, I want a living world. Hell, if the 12 year old Deus Ex can acknowledge how I completed a mission and have the characters respond accordingly (or that whole harassment thing with the women's restroom...), why the hell can't Skyrim? I don't think I'll buy the DLC just yet. Maybe when it's on sale at some point, but not for full price.Duffeknol said:So more of exactly what I disliked about Skyrim to begin with. Impactless, consequence-free gameplay. Just a few extra toys fill the meaningless game world with.
Then we shall fight you in the shade.....Mahorfeus said:but at least I can say that my arrows blot out the sun.[/spoiler]
Personally I don't agree. I'm glad to pay the full price for a game I think is worth the money. So I was happy to spring for Steam's Skyrim pre-purchase, and I'll be glad to buy this DLC, which looks to be pretty cool!WanderingFool said:To be honest, I was planning on buy skyrim when it came out as GOTY edition. Same deal with Fallout, no point buying the game and the DLC seperate when its cheaper to wait.
Yay for mods! There are several great mods that add loads of awesome, cool looking and lore-friendly spells to the game. This is what makes mod support so great, if there is something not quite to your liking it's very likely that someone else agrees, and made a mod to change that.shintakie10 said:It was my biggest gripe with the gameplay honestly. I always played a Mage, but shouts were retarded and I didnt want to use them. However if I didnt want to use them I missed out on several essential spells because there are no equivalent spells to the shouts.
They literally send you from one corner of the map to the other about 15 times.JasonBurnout16 said:Really don't know whether I want to get this or not. I'm just worried the DLC is going to be like every other quest in Skyrim: Talk to guy, go to city, talk to another guy, go to another city. The pattern repeats, so that I don't get into quests, I just watch a load of loading screens.
But Vampireeeeee!! Hard choice.
See that's what I hate about a lot of the current open world games. You get given a quest by someone saying something like "Oh he just wandered out of town, he'll be in the local forest", then you check your map and it turns out that 'near town' is about a twenty minute walk away through some mountains and past a lake or something. It's quite similar to Kingdoms of Amalur in that respect - that game is ridiculous for sending you miles away for pointless quests.Soopy said:They literally send you from one corner of the map to the other about 15 times.JasonBurnout16 said:Really don't know whether I want to get this or not. I'm just worried the DLC is going to be like every other quest in Skyrim: Talk to guy, go to city, talk to another guy, go to another city. The pattern repeats, so that I don't get into quests, I just watch a load of loading screens.
But Vampireeeeee!! Hard choice.
It's like the KOTN but going from Anvil to Cheydinhall and back for every quest. I usually don't fast travel, but I couldn't see the value in walking past the same land marks 15 times.
It's not a problem with sandbox games as such, more so developers using that as a padding aid to make the quest seem longer. I mean, if the quests in Skyrim all happened directly outside the city you got them from, the game would be 50% shorter. And it is if you fast travel.JasonBurnout16 said:See that's what I hate about a lot of the current open world games. You get given a quest by someone saying something like "Oh he just wandered out of town, he'll be in the local forest", then you check your map and it turns out that 'near town' is about a twenty minute walk away through some mountains and past a lake or something. It's quite similar to Kingdoms of Amalur in that respect - that game is ridiculous for sending you miles away for pointless quests.Soopy said:They literally send you from one corner of the map to the other about 15 times.JasonBurnout16 said:Really don't know whether I want to get this or not. I'm just worried the DLC is going to be like every other quest in Skyrim: Talk to guy, go to city, talk to another guy, go to another city. The pattern repeats, so that I don't get into quests, I just watch a load of loading screens.
But Vampireeeeee!! Hard choice.
It's like the KOTN but going from Anvil to Cheydinhall and back for every quest. I usually don't fast travel, but I couldn't see the value in walking past the same land marks 15 times.
I mined a shellbug. I hated myself immediately. Why would the game trick me into that? So evil.Soopy said:It's not a problem with sandbox games as such, more so developers using that as a padding aid to make the quest seem longer. I mean, if the quests in Skyrim all happened directly outside the city you got them from, the game would be 50% shorter. And it is if you fast travel.JasonBurnout16 said:See that's what I hate about a lot of the current open world games. You get given a quest by someone saying something like "Oh he just wandered out of town, he'll be in the local forest", then you check your map and it turns out that 'near town' is about a twenty minute walk away through some mountains and past a lake or something. It's quite similar to Kingdoms of Amalur in that respect - that game is ridiculous for sending you miles away for pointless quests.Soopy said:They literally send you from one corner of the map to the other about 15 times.JasonBurnout16 said:Really don't know whether I want to get this or not. I'm just worried the DLC is going to be like every other quest in Skyrim: Talk to guy, go to city, talk to another guy, go to another city. The pattern repeats, so that I don't get into quests, I just watch a load of loading screens.
But Vampireeeeee!! Hard choice.
It's like the KOTN but going from Anvil to Cheydinhall and back for every quest. I usually don't fast travel, but I couldn't see the value in walking past the same land marks 15 times.
Yes, there are new monsters. Gargoyles, armoured trolls and some new Charus monsters to name a few.
Screw those butterflies.Daveman said:... at the end of the video... was that you trying to murder some butterflies with vampire powers? That's dark man... like "supporting the Stormcloaks unironicly" dark.Steve Butts said:The Elder Scrolls V: Skyrim - Dawnguard Review
If you go back to the companions and do some quests with, eh... I forgot her name... the red head werewolf gal (if she isn't dead). She gives you a few quests over time that earn you totems.Thyunda said:I mined a shellbug. I hated myself immediately. Why would the game trick me into that? So evil.Soopy said:It's not a problem with sandbox games as such, more so developers using that as a padding aid to make the quest seem longer. I mean, if the quests in Skyrim all happened directly outside the city you got them from, the game would be 50% shorter. And it is if you fast travel.JasonBurnout16 said:See that's what I hate about a lot of the current open world games. You get given a quest by someone saying something like "Oh he just wandered out of town, he'll be in the local forest", then you check your map and it turns out that 'near town' is about a twenty minute walk away through some mountains and past a lake or something. It's quite similar to Kingdoms of Amalur in that respect - that game is ridiculous for sending you miles away for pointless quests.Soopy said:They literally send you from one corner of the map to the other about 15 times.JasonBurnout16 said:Really don't know whether I want to get this or not. I'm just worried the DLC is going to be like every other quest in Skyrim: Talk to guy, go to city, talk to another guy, go to another city. The pattern repeats, so that I don't get into quests, I just watch a load of loading screens.
But Vampireeeeee!! Hard choice.
It's like the KOTN but going from Anvil to Cheydinhall and back for every quest. I usually don't fast travel, but I couldn't see the value in walking past the same land marks 15 times.
Yes, there are new monsters. Gargoyles, armoured trolls and some new Charus monsters to name a few.
Oh and I play Dawnguard, not vampire. Purely because I'm a werewolf, who now have a proper perk tree and it's actually advantageous to play as one now. And there were these mentions of 'Totems' in the perks, and since I have no werewolf abilities, there must be some sort of quest associated.
My brother plays vampire, I play werewolf - it's usually how we handle multiple choice storylines. I'm good guy, he's bad guy. His vampire lord seems more suited to levelling up in combat, but it didn't look as satisfying as cutting a gory swathe across Skyrim as a werewolf, where I gained perks from devouring the corpses of, first the people, then the animals I killed.
And...seemingly randomly - my brother created a Breton female archer/spellcaster, and after an awkward debacle in the Riverwood inn, a courier showed up. In his underwear.
"I've got a package here. Your hands only."