In theory, sure. In practice, the only reason you make that claim is because that's what you're told. Nothing that happens in the game ever proves that claim; nothing really demonstrates that you are, in fact, the incarnation of anything other than a badass. The Dovahkiin can prove he/she is that thing because of the Shouts. The Nerevarine has no such concrete claim. You're basically just told, "You're this guy. Trust me." And that's that.Soopy said:The thing with the Nevarine was that the only reason the things you did, could be done, was because you were Lord Nervar incarnate. Sure there wasn't much flash to it, but it was what it was.
Skyrim, not so much. Most of the story progression is spurred by an completely arbitrary event as the antagonist did bugger all after the opening scene. I mean, we could have just ignored Alduin's little escapade and the world wouldn't have been effected even in the slightest. At least there was the plaque in Morrowind, 6th house assassins and political conspiracy to give the character some reason to persu the antagonist (who's motives aren't even immediately clear).
As for antagonists, if you want to compare Alduin with Dagoth, at least Alduin is present in the game. 99% of Morrowind's plot is spent running around doing seemingly arbitrary things that you only know are necessary because people swear to you that they are; you don't even meet the big bad until about five minutes before you kill him, much less interact with him in any significant way. Alduin might be an inconsistently present threat, but Dagoth Ur is comatose by comparison to the dragon's activity. Could just as well "defeat" him by keeping the mountain sealed off and ignoring it as far as I could ever tell by playing the game. Alduin may only be flying around waking up dead dragons, but at least it's something you can see happening.
Yeah, I'm torn on whether I like the shout system or not. On the one hand, it makes playing non-mage characters have a lot more variety compared with the previous games (in which playing a warrior/rogue consists solely of "continue swinging until dead"). On the other, it really does strip down the merits of magic, particularly coupled with the already much streamlined magic system compared with past games in the series (though, granted, I kinda hated the old magic system, so while I recognize the oversimplification taking place, I can't say I mourn the loss of the old build-your-own-spells feature overmuch).shintakie10 said:Shouts are basically just spells that they replaced with a special graphic. Its actually because of shouts that bein a mage has so fewer options than they did in previous games.
It was my biggest gripe with the gameplay honestly. I always played a Mage, but shouts were retarded and I didnt want to use them. However if I didnt want to use them I missed out on several essential spells because there are no equivalent spells to the shouts.
As a story mechanic, however - which is why I brought it up - they do indisputably mark you as That Guy for purposes of being their chosen person for the plot, as compared with just some helpful adventurer who happens to be saving the world (see above re: Nerevarine).