The Elder Scrolls V, your ideas

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Oct 3, 2009
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sheogoraththemad said:
so with my new awakened interest in The elder scrolls i decided to open this topic,
I want to know what does Bethesda needs to change in TES5 or to which continent do you want to travel.
So share you ideas or thoughts.

Anyway my idea for TES5 would be: the entire continent of tamriel.
The story would be something like: you are the son or daughter of the hero in TES4, the empire is in war and your father/mother died while going to war.
now it's up to you to take the role of general from you parent.
you can decide to either conquer or free each continent of tamriel.
It should be the same thing as TES4 but with more factions,also is your "new awakened interest" the reason your called sheogoraththemad? :D
 

MercenaryCanary

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Mar 24, 2008
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Novskij said:
MercenaryCanary said:
I don't really think we should retread on old ground, as that wouldn't really be original.
Thats what they did with oblivion, retreated into old ground, and stopped being original.
Exactly. That's probably why the storyline sucked a lot too.
 

Nephilium

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Oct 29, 2009
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Somthing i would realy like too see was actuly in place back in good old Daggerfall, (Elder Scrolls II for those that cant remember it) and thats the ability to climb walls. now before anyone starts screaming AC2 id like you to remember back a bit. the old blocky building designs (it was builf for a 486 after all) with there outside balconies where the clever thief could sneak up the wall and climb it (a simple mechanic that involved simply walking up to the wall and pressing forward and jump at the same time and holding) to the balcony before picking the second floor entrance and slipping inside to rob the place or murder the owner. if the guards spotted you climbing the wall they would alert all the nearby guards and begin hunting you down all the while screaming "THIEF!" or "ASSASSIN!". Also remember that city with the huge stone wall running right around the outside. how you could be banished from the city for being . . .well. . . being a dick realy, anything from murder to thevery would get the job done, after dark the city shut all its gates because of the monsters that caome out after dark. some of my fondest memories in the game where sliping on to the wall by the cover of night, killing the guards on patrol at the top then slipping back down the wall into the city proper and robbing it blind (by creeping in the second story door obvously).

I also remember that ESII not only alowed you to buy a horse but a house in almost every city/town you came across, a ship (it only allowed free travel across water but you could walk around in it and store objects if you wished) and a cart to put behind your horse that also allowed you to store and move large amounts of items from one location to another. (the cart was 1 ton rated if i remember right so it was a good cart, many sets of guard steel plate armor where taken to the shops in it)

Oh the climbing ability had its own stat, the more points in it the lower your chances of falling and the faster you would climb, important for assassins and thieves.

Id like too see some of that come back in ESV
 

Tjebbe

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Jul 2, 2008
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If not for TES5, then for anything similar (which i personally can't get enough of):

One interesting idea I heard once about scaling was make it an 'initialized' value; i.e. scale on the moment you enter a specific castle/cave/whatever. So you can explore more safely without getting one-shotted every 5 minutes.

My own way to do this would be to tweak it a little; have some form of preset minimum and maximum for certain locations (and don't scale at that exact time); there should be places that are way too dangerous for anything but a superhero, and a superhero should not have any trouble rooting out a small cave of lowly smugglers.

Most importantly, I don't want random bandits with top-notch magic armor every five seconds in the end. If you are going to place more dangerous baddies on the field late-game, at least come up with a story for it, in oblivion this really took me out of the game. When my character gets stronger, I want to notice this, and not have the enemies scale up equally (making any form of improvement moot, really)

For instance; of course you start out as a weak prisoner, you get out and explore, solve some quests, progress the main story. Then when you hit level X the main baddy starts out handing equipment to whoever does his bidding, making all normal enemies way more dangerous. Progressively this gets worse and worse until someone at the mages guild decides that enough is enough and tries to get rid of them once and for all, and summons a race of dragons to help him in this. They do that, but then decide that they like the place if it wasn't for the pesky humans over there, giving the hero a sudden entire new goal.

At each point you start out comparatively weak, but then get stronger until you can easily handle them, at which point the next big thing happens and you are comparatively weak again.

Repeat until grand ending.

Wait for sequel.

Or something.
 

Zealous

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Mar 24, 2009
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Well, I don't really care what they do with the story (looking at the awesome job they did with the other ones) but I would like some add ons:
1. Co Op: Have a drop in drop out one where they can join your game at anytime with whichever character they want (I mean one they've created) or a random one at the host's level. This would make the game amazing.
2. Combat System: I'd like to see dual wielding (one sword is a blocker one is used as an actual sword), using a buckler with a bow, magic and weapon combat together.
3. More Skills: Two I just though up were Woodcutting and Blacksmithing. You can make wood based or metal based items with these two skills. There would be wood and metal deposits in certain location the same as any other item. You would craft them with a knife (wood) and a hammer (metal).
4. Guard Checks: it was way to easy to steal in Oblivion. In the 5th one, there should be random guard checks. It should be a mix of your Speechcraft, Sneak and Security (something like [Security-Speeckcraft] div Sneak=chance of being stopped). If you have stolen goods on you they'll be confiscated.
5. Voice Actors: MOAR VOICE ACTARS! Having five people do the voices of 200+ NPCs is just stupid. If needed, just get other members of the staff to do some of them.
I've got some other ideas, but that's about it...
 

WrongSprite

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Aug 10, 2008
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Silent Eagle said:
I guarantee that it'll have guns just like fable 2. Your opinion on wether or not thats a good thing.
Why do you guarantee that? Fable did that on its second game. The elder scrolls has had 4 games, none of which have guns. They have their universe set up already, I highly doubt they'll change it.
 

carpathic

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Oct 5, 2009
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Well, if it will be in the Summerset Islands, let me kill every single elf in existence.

Then, get rid of the lame sales restrictions. Make the merchant system different.

Have some of the weapons that you buy actually be useful when you FINALLY have the money to buy them, rather than being able to find far superior weapons.

I am just saying that a goblin should not be able to hand you your ass on level 30.

Make there be some variability in the dungeons.

Other than that, I generally loved TES IV - keep heading down those paths.
 

anon_10

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Nov 30, 2009
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The leveling system should be fixed or at least removed from the quests why do you have to be a certain level to do quests if your enimys are similar levels to you.

On my second play through (oblivion) i didnt touch the main quests till i was about level 20 i was at this level because i was master of illusion,acrobatics and non combat skills it was much harder to attempt the first oblivion gate at level 20 than if i went there from the off.

Not good!!
 

dante brevity

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Apr 15, 2009
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As to where, I'm neutral. But bring back levitate, don't scale monster (otherwise why level?), add more guilds/guild quests. Otherwise, it's all good: Oblivion was pretty awesome.
 

WrongSprite

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Aug 10, 2008
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Novskij said:
WrongSprite said:
Silent Eagle said:
I guarantee that it'll have guns just like fable 2. Your opinion on wether or not thats a good thing.
Why do you guarantee that? Fable did that on its second game. The elder scrolls has had 4 games, none of which have guns. They have their universe set up already, I highly doubt they'll change it.
Well there is the steam powered dwemers, but they dont have guns..... They have robots. :D
Well yes...but I think my point still stands.
 

GnomeThief

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Apr 9, 2009
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Better Scenery- In Morrowind, if you decided to go off the path and wander, you'd end up somewhere completely different. You might start in a swamp and end up in the ashlands, and each region had its own unique look. In Oblivion if I decide to walk off for half an hour, almost nothing changes. The world was pretty to look at, there just wasn't much to it. Lets have some more environments other than "field with trees," and "field with slightly fewer trees."


More Skills- It'll add a greater degree of customization, open up new gameplay options, and overall make your game feel a lot bigger. Bring back shortswords, spears, and medium armor too.

Unleveled Monsters- On my first playthrough, I made the mistake of not going to Kvatch until around level 18. The entire city which would have been full of scamps and the odd clannfear for a lower leveled player was now swarming with high level daedra that chewed me and my accompanying guards to bits. Having the monsters and loot level with you is nice for lower level characters, but as you get to higher levels, everything gets harder to the point of being completely unbalanced.

Better NPCs- The only NPCs in Oblivion I liked were Emperor Uriel Septim, Lucien LaChance, and Sheogorath. It's not difficult to guess why.
 

WrongSprite

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Aug 10, 2008
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PoisonUnagi said:
Guys! I can't believe no-one knows about the fact that Bethesda publicly announced they had no intention of another Elder Scrolls game. It ain't gonna happen.
http://news.softpedia.com/news/Bethesda-Says-It-Will-Continue-To-Develop-The-Elder-Scrolls-Franchise-119518.shtml

Wrong.

They will make another one, that's only natural, just not right at this moment in time.
 

WrongSprite

Resident Morrowind Fanboy
Aug 10, 2008
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Novskij said:
WrongSprite said:
Novskij said:
WrongSprite said:
Silent Eagle said:
I guarantee that it'll have guns just like fable 2. Your opinion on wether or not thats a good thing.
Why do you guarantee that? Fable did that on its second game. The elder scrolls has had 4 games, none of which have guns. They have their universe set up already, I highly doubt they'll change it.
Well there is the steam powered dwemers, but they dont have guns..... They have robots. :D
Well yes...but I think my point still stands.
I dont think we will be seeing guns i agree, but in morrowind i think there were certain NPC's which wanted to learn the technology of the dwemers, could be good for a story where someone takes advantage of it.
Yeah, they've always been mysterious enough to warrant a storyline. Actually, something where they magically return and attack would be pretty cool.
 

TheBritish

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Nov 12, 2009
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I stopped playing Oblivion flat dead beacause of the scaling. It's too late for me now to apply that mod that removes it. Like most people, I don't mind some scaling, but there shouldn't be rats that are level 99. Give them a range of 1-4 and make level 4s only come up if I'm level 99.

Why have levels at all? TES has a great taskmaster system where you get better at skills as you use them, so where do levels even fit into this concept?

I'm weird, so I'm the only one who wants this next thing, but I'd like to have the option to hide all numbers :) So I don't know "exactly" how good I am with a short blade... I have to try it out... discover I'm not very good and envevour to get better :)
 

Broady Brio

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Am I the few that liked number IV?

I hope V improves on IV. I don't know specifically but in some way.
 

Nocta-Aeterna

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sheogoraththemad said:
the entire continent of tamriel.
There is currently a modding project running to create a full Tamriel map pack for both TES 4 and TES 3. Check it here

OT:
-Branching (side-)quest sequences
-more voice actors
-give magic a bit more oomph (á la Midas Magic)
-(as everyone said before) no scaling enemies
-IF there is a secret organisation with several lairs hidden in the region: have them all accessable (I'm looking at you, Dark Brotherhood)
-Since there is no new Emperor nor are there any new heirs, perhaps the story could be about the political turmoil as the Empire changes it's political structure and perhaps even break apart (Morrowind and Black Marsh especially), internal feuds, Morag Tong and Dark Brotherhood going in over drive to meet the assassination demands and whatnot.
-Like in Morrowind: next to armour slots also clothing slots (to wear clothes under or robes over your armour, without sacrificing the neck slot)
 

Mechsoap

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Apr 4, 2010
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a more costumizing story, and a bigger land with maybe a little more difference, and more weapons and armor, and special armor has a other flavor to it, like fire makes the armour much cooler with spikes maybe and red shade, and also better crime system, companions, more npcs, more interesting class specific (like if you assassin you can get sometihng that doesent look like a swim suit made of carpet, and maybe also more swear words to keep small kids from playing it and whining, and then more epic enemys like dragons and creatures that are area certain
 

MiracleOfSound

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Jan 3, 2009
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I don't care where it's set, I just want to be able to fast travel to and from indoor locations in order to cut down on all those bloody loading screens.
 

Davrel

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Jan 31, 2010
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Fix the combat.

AND FOR THE LOVE OF ALL THAT IS SACRED - USE MORE THAN 3 DAMN VOICE ACTORS YOU CHEAPSKATE BASTARDS.

Yes, that did need to be in caps.
Yes, 3 might be a slight exaggeration.
I stand by this post.