The Elder Scrolls V, your ideas

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MercenaryCanary

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AnnaIME said:
Want, want, want!!!!

And I would want it even more if it were to have less voice acting, allowing more choice, more branching of the quests. Like in Morrowind.

I also want Morrowind-style books. When my hands begin to ache, there is fun to be had reading those short stories.

Fast travel: yes, but make it plausable. Public transportation plus magic. Like in Morrowind.

Hmmm... Morrowind, in a new setting?
I don't really think we should retread on old ground, as that wouldn't really be original.
Personally, I'm hoping they remake the combat a little bit, and make it more easier for beginners to figure out what they want to do.
Not that I had any trouble figuring out, but I realized that there was potential for mass newbie confusion in Morrowind and Oblivion when it came to character class creation.
 

blankedboy

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Feb 7, 2009
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Guys! I can't believe no-one knows about the fact that Bethesda publicly announced they had no intention of another Elder Scrolls game. It ain't gonna happen.
 

Rblade

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well aside from gameplay improvement and better voice acting. I mean ofcourse it should be up to modern day standards and a non scaling monsters method is probably better on the long term. But that is all upto the designers, and ultimatly, not why I would buy a TES game.

I joined the series in Morrowind, got the expansions, and played Oblivion.

What I want is the mystery. You start as a small man and through intrigue and adventure you grow to become one of the big players. Although some would probably disagree I loved the largeness of Morrowind, and the fact that there was no fast travel only advanced that notion.

So I think that it should play in a big continent, be LONG, and focus on mystery. The enchantment that naturally inhibits Tamriel. One thing that should defenitly return is what you would call Phasing from a WoW point of view. Building a mansion, helping set up a new town(bloodmoon). It was wade made Morrowind so awesome to me.

So the focus should be on Making varied side quests and a large varied main quest. Things like finding a painter lost in a painting, convincing a man to withdraw slander, setting up an ambush to catch a murder complete with bait, finding someone's hidden stash ( ;) ).

So no, I don't think I want to be a general (at least not from the start, not without a long quest chain of rising through the ranks and dealing with competition and so forth).

the only thing I think should at least defenitly change is that NPC's recognise your rank in the factions you have joined and adress you with respect accordingly (WHAT, are you calling the grandmaster of the fightersguild and the archmaster of house redorin? wearing the big sparky axe?)
 

Above

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Oct 3, 2009
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sheogoraththemad said:
so with my new awakened interest in The elder scrolls i decided to open this topic,
I want to know what does Bethesda needs to change in TES5 or to which continent do you want to travel.
So share you ideas or thoughts.

Anyway my idea for TES5 would be: the entire continent of tamriel.
The story would be something like: you are the son or daughter of the hero in TES4, the empire is in war and your father/mother died while going to war.
now it's up to you to take the role of general from you parent.
you can decide to either conquer or free each continent of tamriel.
It should be the same thing as TES4 but with more factions,also is your "new awakened interest" the reason your called sheogoraththemad? :D
 

MercenaryCanary

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Novskij said:
MercenaryCanary said:
I don't really think we should retread on old ground, as that wouldn't really be original.
Thats what they did with oblivion, retreated into old ground, and stopped being original.
Exactly. That's probably why the storyline sucked a lot too.
 

Nephilium

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Oct 29, 2009
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Somthing i would realy like too see was actuly in place back in good old Daggerfall, (Elder Scrolls II for those that cant remember it) and thats the ability to climb walls. now before anyone starts screaming AC2 id like you to remember back a bit. the old blocky building designs (it was builf for a 486 after all) with there outside balconies where the clever thief could sneak up the wall and climb it (a simple mechanic that involved simply walking up to the wall and pressing forward and jump at the same time and holding) to the balcony before picking the second floor entrance and slipping inside to rob the place or murder the owner. if the guards spotted you climbing the wall they would alert all the nearby guards and begin hunting you down all the while screaming "THIEF!" or "ASSASSIN!". Also remember that city with the huge stone wall running right around the outside. how you could be banished from the city for being . . .well. . . being a dick realy, anything from murder to thevery would get the job done, after dark the city shut all its gates because of the monsters that caome out after dark. some of my fondest memories in the game where sliping on to the wall by the cover of night, killing the guards on patrol at the top then slipping back down the wall into the city proper and robbing it blind (by creeping in the second story door obvously).

I also remember that ESII not only alowed you to buy a horse but a house in almost every city/town you came across, a ship (it only allowed free travel across water but you could walk around in it and store objects if you wished) and a cart to put behind your horse that also allowed you to store and move large amounts of items from one location to another. (the cart was 1 ton rated if i remember right so it was a good cart, many sets of guard steel plate armor where taken to the shops in it)

Oh the climbing ability had its own stat, the more points in it the lower your chances of falling and the faster you would climb, important for assassins and thieves.

Id like too see some of that come back in ESV
 

Tjebbe

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Jul 2, 2008
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If not for TES5, then for anything similar (which i personally can't get enough of):

One interesting idea I heard once about scaling was make it an 'initialized' value; i.e. scale on the moment you enter a specific castle/cave/whatever. So you can explore more safely without getting one-shotted every 5 minutes.

My own way to do this would be to tweak it a little; have some form of preset minimum and maximum for certain locations (and don't scale at that exact time); there should be places that are way too dangerous for anything but a superhero, and a superhero should not have any trouble rooting out a small cave of lowly smugglers.

Most importantly, I don't want random bandits with top-notch magic armor every five seconds in the end. If you are going to place more dangerous baddies on the field late-game, at least come up with a story for it, in oblivion this really took me out of the game. When my character gets stronger, I want to notice this, and not have the enemies scale up equally (making any form of improvement moot, really)

For instance; of course you start out as a weak prisoner, you get out and explore, solve some quests, progress the main story. Then when you hit level X the main baddy starts out handing equipment to whoever does his bidding, making all normal enemies way more dangerous. Progressively this gets worse and worse until someone at the mages guild decides that enough is enough and tries to get rid of them once and for all, and summons a race of dragons to help him in this. They do that, but then decide that they like the place if it wasn't for the pesky humans over there, giving the hero a sudden entire new goal.

At each point you start out comparatively weak, but then get stronger until you can easily handle them, at which point the next big thing happens and you are comparatively weak again.

Repeat until grand ending.

Wait for sequel.

Or something.
 

Zealous

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Mar 24, 2009
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Well, I don't really care what they do with the story (looking at the awesome job they did with the other ones) but I would like some add ons:
1. Co Op: Have a drop in drop out one where they can join your game at anytime with whichever character they want (I mean one they've created) or a random one at the host's level. This would make the game amazing.
2. Combat System: I'd like to see dual wielding (one sword is a blocker one is used as an actual sword), using a buckler with a bow, magic and weapon combat together.
3. More Skills: Two I just though up were Woodcutting and Blacksmithing. You can make wood based or metal based items with these two skills. There would be wood and metal deposits in certain location the same as any other item. You would craft them with a knife (wood) and a hammer (metal).
4. Guard Checks: it was way to easy to steal in Oblivion. In the 5th one, there should be random guard checks. It should be a mix of your Speechcraft, Sneak and Security (something like [Security-Speeckcraft] div Sneak=chance of being stopped). If you have stolen goods on you they'll be confiscated.
5. Voice Actors: MOAR VOICE ACTARS! Having five people do the voices of 200+ NPCs is just stupid. If needed, just get other members of the staff to do some of them.
I've got some other ideas, but that's about it...
 

WrongSprite

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Aug 10, 2008
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Silent Eagle said:
I guarantee that it'll have guns just like fable 2. Your opinion on wether or not thats a good thing.
Why do you guarantee that? Fable did that on its second game. The elder scrolls has had 4 games, none of which have guns. They have their universe set up already, I highly doubt they'll change it.
 

carpathic

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Oct 5, 2009
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Well, if it will be in the Summerset Islands, let me kill every single elf in existence.

Then, get rid of the lame sales restrictions. Make the merchant system different.

Have some of the weapons that you buy actually be useful when you FINALLY have the money to buy them, rather than being able to find far superior weapons.

I am just saying that a goblin should not be able to hand you your ass on level 30.

Make there be some variability in the dungeons.

Other than that, I generally loved TES IV - keep heading down those paths.
 

anon_10

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Nov 30, 2009
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The leveling system should be fixed or at least removed from the quests why do you have to be a certain level to do quests if your enimys are similar levels to you.

On my second play through (oblivion) i didnt touch the main quests till i was about level 20 i was at this level because i was master of illusion,acrobatics and non combat skills it was much harder to attempt the first oblivion gate at level 20 than if i went there from the off.

Not good!!
 

dante brevity

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Apr 15, 2009
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As to where, I'm neutral. But bring back levitate, don't scale monster (otherwise why level?), add more guilds/guild quests. Otherwise, it's all good: Oblivion was pretty awesome.
 

WrongSprite

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Aug 10, 2008
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Novskij said:
WrongSprite said:
Silent Eagle said:
I guarantee that it'll have guns just like fable 2. Your opinion on wether or not thats a good thing.
Why do you guarantee that? Fable did that on its second game. The elder scrolls has had 4 games, none of which have guns. They have their universe set up already, I highly doubt they'll change it.
Well there is the steam powered dwemers, but they dont have guns..... They have robots. :D
Well yes...but I think my point still stands.