[hr]
Alesha clung to Inuart's arm and leaned into his body, "In whatever way we go, providence will deliver us." This world was strange, capricious, and contradictory. It was in the soil, the wind, and even the light of the sun. It all felt alive. Inuart began to move, and in his second step his foot landed on hard brick road.
The town was a bustling hub of people. The aroma of roasting meats dominated the air. The buildings were wood and stone, neat and tidy with white walls and sloped roofs. The wind swept around the couple in the street, whipping up Alesha's brown cloak. She grabbed onto the ornate cloth and pulled it back over herself, as if to cover her modesty.
Funny, Inuart didn't remember that she was wearing a cloak. Nor, in fact, did he remember arriving at this town.
But it was definitely a town, and as he looked around he felt the name dance on his tongue even though he did not hear it from anyone. Kaltrope, Hinterland Crossroad. As he looked around he could read the words on the signs, he could understand the language of this people although he knew that they did not speak his tongue nor write in a script that he was familiar with.
It was as if the Ypris itself had suddenly accepted Inuart, Son of Ipris, as one of it's own.
Alesha leaned into Inuart, moving his arm so that she could fit in near his chest. "I knew such a wonderful person like you wouldn't fail." She smiled, "Oh what a knight in shining armor you are."
The town was quite large and boasted a native population of four thousand and a transient population of eight thousand. Most of the people here were traders on the route between the two warring Empires that encircled the hinterlands. Crior, a theocratic monarchy, held the West while Farren, a democratic republic, held the East. Both nations hated each other, but did not have economies that were self-sufficient.
As a result, independent border cities like Kaltrope became incredibly important, and also incredibly wealthy.
Kaltrope had two large guilds that governed its transient and permanent residents. The first of which was the Adventurer's Guild, which had it's roots in the founding of the town as a base of operations for mercenaries. The second, and larger of the two, was the Merchant's Guild. The two guild halls stood at the opposites edges of the downtown. Massive structures that glared at each other from across the circular concourse that made up the commercial district.
But at any rate, that explained the number of armed mercenaries that seemed to just litter the streets.
Beyond the mass of moving traders, merchants, and peddlers was a fountain where adventurers gathered. They filled their cups and canteens with the cold pure water and chatted about arbitrary things. Their families, their jobs, the girl that they fancied the next town over.
Lost to Love
inuart's story
[hr]inuart's story
"Out of all of us, Alesha is the most childish. She has strange fantasies and stranger ideas of relationships."
Alesha clung to Inuart's arm and leaned into his body, "In whatever way we go, providence will deliver us." This world was strange, capricious, and contradictory. It was in the soil, the wind, and even the light of the sun. It all felt alive. Inuart began to move, and in his second step his foot landed on hard brick road.
The town was a bustling hub of people. The aroma of roasting meats dominated the air. The buildings were wood and stone, neat and tidy with white walls and sloped roofs. The wind swept around the couple in the street, whipping up Alesha's brown cloak. She grabbed onto the ornate cloth and pulled it back over herself, as if to cover her modesty.
Funny, Inuart didn't remember that she was wearing a cloak. Nor, in fact, did he remember arriving at this town.
But it was definitely a town, and as he looked around he felt the name dance on his tongue even though he did not hear it from anyone. Kaltrope, Hinterland Crossroad. As he looked around he could read the words on the signs, he could understand the language of this people although he knew that they did not speak his tongue nor write in a script that he was familiar with.
It was as if the Ypris itself had suddenly accepted Inuart, Son of Ipris, as one of it's own.
Alesha leaned into Inuart, moving his arm so that she could fit in near his chest. "I knew such a wonderful person like you wouldn't fail." She smiled, "Oh what a knight in shining armor you are."
The town was quite large and boasted a native population of four thousand and a transient population of eight thousand. Most of the people here were traders on the route between the two warring Empires that encircled the hinterlands. Crior, a theocratic monarchy, held the West while Farren, a democratic republic, held the East. Both nations hated each other, but did not have economies that were self-sufficient.
As a result, independent border cities like Kaltrope became incredibly important, and also incredibly wealthy.
Kaltrope had two large guilds that governed its transient and permanent residents. The first of which was the Adventurer's Guild, which had it's roots in the founding of the town as a base of operations for mercenaries. The second, and larger of the two, was the Merchant's Guild. The two guild halls stood at the opposites edges of the downtown. Massive structures that glared at each other from across the circular concourse that made up the commercial district.
But at any rate, that explained the number of armed mercenaries that seemed to just litter the streets.
Beyond the mass of moving traders, merchants, and peddlers was a fountain where adventurers gathered. They filled their cups and canteens with the cold pure water and chatted about arbitrary things. Their families, their jobs, the girl that they fancied the next town over.
[hr]
"If you're looking for someone of powerful magical affinity, I would recommend a devotee of Bacchus. It is in his dominion that things such as boundaries and sorcery lie," Livia drank deeply from her cup - but it was not wine. Her cup was served from a separate pitcher than that for all others. "The devotees of Bacchus, who once were called the Menaeds, are mostly women too. Wives and mistresses of powerful men. Otherwise you'd look for sorcerers which live far in the outskirts of old Thrace and Eastern Greece."
"Nonetheless, unless you wish to seek out the mystics in the outlands by yourself, I still suggest making the acquaintance of those in Pompeii. However, if you do not wish to do so and cling to such defenses due to some degree of either impotence or infertility, then I will not force you. My estate is afforded to you as a place to stay for as long as you are in need. I, with or without my esteemed guest, will leave for Pompeii tomorrow morning." She picked up another roll and started to pick at it with small bites.
Right to Rule
[hr]
Code:
Rugal's story
"If you're looking for someone of powerful magical affinity, I would recommend a devotee of Bacchus. It is in his dominion that things such as boundaries and sorcery lie," Livia drank deeply from her cup - but it was not wine. Her cup was served from a separate pitcher than that for all others. "The devotees of Bacchus, who once were called the Menaeds, are mostly women too. Wives and mistresses of powerful men. Otherwise you'd look for sorcerers which live far in the outskirts of old Thrace and Eastern Greece."
"Nonetheless, unless you wish to seek out the mystics in the outlands by yourself, I still suggest making the acquaintance of those in Pompeii. However, if you do not wish to do so and cling to such defenses due to some degree of either impotence or infertility, then I will not force you. My estate is afforded to you as a place to stay for as long as you are in need. I, with or without my esteemed guest, will leave for Pompeii tomorrow morning." She picked up another roll and started to pick at it with small bites.