You only have to look at Sports like Soccer (i.e. the Offside rule), to see that as players of a game get more expert the game's rules have to be revised and expanded to discourage "gamesmanship". You have a referee handing out yellow and red cards, which affect that player in that game and the next - so the concept of a 'Professional Foul' has to be balanced against the worth of that player being made to sit on the benches in the next match. So many people play Halo 3 and Call of Duty 4 Multiplayer (let alone all those MMORPGs) that the issue of balance (or moderation) becomes an issue.CaptainCrunch said:It's great, in theory, but getting a computer to understand a human's intent is even harder than getting a judge to convict a bad guy with a good lawyer. We humans have a great luxury in our ability to be deceptive. Herein lies the function of the griefer: to force the gaming world to think about solving new problems. Applying a new consequence to a grief tactic will only create a newer, potentially more annoying grief tactic.Uncompetative said:If you aimed at them first, yes. If the rocket was in-flight for some time and they moved into its path, tough luck for them. They should have heard it coming. This stuff could be programmed.Psychosocial said:So if I'm shooting rockets at someone and some retard runs in front of them, I'm not supposed to get any points?Uncompetative said:This suggests that the scoring for the game should ideally take note of this sort of behaviour and not award points to people who do this.
i.e. no Flag Capture bonus if you have betrayed a team-mate during the game.
I would even go so far as to say a completely grief-proof game would probably be no fun for anyone. In this perfect game, all elements of randomness become useless. A game in any form is a collection of random numbers, and some functions applied to those numbers. Reducing the number of random numbers or increasing the number of functions makes a game turn into a process, which is likely to be as un-fun as it sounds.
So, just relax already. Griefing is a normal part of the world we live in, and in the gaming world too. It isn't as much of a menace as the outspoken whiners would have you think.
Look at how The Escapist has a 'REPORT' button. Something like this could help the community in an MMORPG, with the game logic only reporting a 'bad' player if many unconnected players all complained and the statistics that had tracked their actions at that time (which may or may not correspond to griefing, as you would obviously get malicious reports), then an analysis could be produced for the moderator to decide upon their behaviour. These moderators may even be elected members of the community (in forced rotation, like jurors).
The thing is the future of entertainment is going comprise a lot more of this multiplayer/social-network/virtual world type of thing and the developers who make a fair and balanced (and relatively griefing-free) MMORPG will gain disaffected users from MMOs that don't bother...