We've already had this argument innumerable times, and each time, the people who defend the game come up with the same nonsensical arguments. 65,000 votes in favor of anything, regardless of whether it's right or wrong, and especially when it's the clear majority by a long shot, is a definite indicator where the tastes of the fanbase at large lie.AnarchistFish said:That doesn't really counter his point. People who disliked the ending are gonna be the ones who both comment over and over about it and the ones who vote in these polls.
This was during the time of the "Bioware defense force" - you can bet that if there were such a "majority" of people who liked the game, they would have changed the tide and voted that the endings/game were fine. No such thing happened.
Aside from these scant few GOTY awards (not even from the outlets who really counted in terms of opinion - that is, if people didn't already perceive gaming journalism as a joke), the largest response to the game over the last nine months has been incredibly negative, even from people who liked the game in the first place. You can see it in this topic as well (as I posted before) - even the people who liked the game have to qualify it by saying one part of it was terrible.
Again with the nonsensical "it can't be a happy ending" nonsense. There's nothing wrong with killing the protagonist or destroying the universe - provided it makes sense. There's a reason why story conventions that have been in use for hundreds of years are still regurgitated ad nauseum - they work.They attempted something different, they didn't completely pull it off, but at least they looked to challenge boundaries and try something new rather than conform to the happily ever after model.
Throwing all of your characterization and plot out the door so you can create an entirely new conflict in the last 15 minutes of the series is objectively bad writing. Creating a story (even a third installment) where the material doesn't give you a clear sense of what's going on, who's who and why any of this is important makes a work muddled. There are numerous other problems with the game beyond the ending, which most fans (if the response online is any indication, and not just this forum) have realized.
It has nothing to do with "challenging boundaries" and everything to do with ending a story in a way that makes sense.