The First Fallout 4 Details Revealed - Update

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blackrave

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Mar 7, 2012
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dangoball said:
SeventhSigil said:
The funny thing is I never actually used late game power armor. x3 Measured its sheer weight against its damage resistance bonus and, given by that time in the game I'd be all manner of butt-kicking, decide '....ehhhhh, don't really need, IN THE CLOSET YOU GO!' That and I was a sucker for a cowboy hat and Regulator Duster, because Wasteland Cowboy Bounty Hunter ahoy.
I guess you haven't played the original Fallouts, otherwise you would understand how healthy Power Armour is in the wasteland. Though it's true they are not half as good/necessary in 3/New Vegas as they were in 1&2. They became more of a lore item and a status symbol. In 3 I stuck to Railey's Combat Armor myself and still got max damage resistance.
Exactly.
Power armor should be pinnacle of defense (besides stealth), not some crappy armor that barely protects against anything
And I'm not talking about protagonist only.
If you see enemy in PA coming after you, you shouldn't be able to beat it up with a baseball bat (hardest difficulty in FO3)
Or shoot it with BBs/darts/10mm/buckshot, even 5mm or laser is under question.
Anything short of plasma, gauss or high explosives should be considered suicide on hard/v.hard difficulty
Or even better- a tactical nuke (I'm pretty sure PA was reason why those were created)
EMP? EMP should break armor (repair should be necessary to get it back into working condition)

In short- combat-wise soldier in PA should be treated as modern main battle tank not as infantry.

P.S. In addition- PA should not only increase strength, but also directly compensate it's weight, since such armor carries itself.
 

weirdee

Swamp Weather Balloon Gas
Apr 11, 2011
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eh, considering all of the other ridiculous tech that's happened in the game so far, the jetpack suit doesn't seem that farfetched to me, they could play it off as a prototype that never made it to full scale production due to the cost and got sealed off in a lab somewhere right before the bombs dropped

at least they put back the f3 weapons, they were all coded into nv with updated system compatibility but never spawned or anything
 

ShakerSilver

Professional Procrastinator
Nov 13, 2009
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Willinium said:
I'm going to go against the common opinion that I've seen. I love that our new protagonist is going to be an actual person with personality instead of a blank space to insert yourself into.
The point of a blank slate in an RPG is that you could create ANY role - not just your own self-insert - because y'know, it's a Role-Playing Game. Nothing against the RPGs that would focus on single characters, but part of the older Fallouts and many older RPGs in general was the ability to carve out your own path and allow you to make more meaningful choices in the game's narrative.

With a predetermined personality and backstory, it limits the range of decisions they'll add in if they want to keep that character's personality consistent, thus limiting the player's agency in narrative. That stupid dialogue wheel with 4 vague options to choose from max makes it even more likely that dialogue choices are going to be fucked. I mean it can be done well in some games - Mass Effect did it well (for a couple of games at least), but even they had more than a maximum of 4 dialogue options to choose from at a time.
 

TheRookie8

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Nov 19, 2009
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Satisfied with the face customization; it looks better than its ever been. The humor looks to remain intact. The voices, while a little dry in tone and delivery, are honestly serviceable. I'm sure there will be moments where having a voiced character will pay off.

But the best bit? It appears that I will still be able to bludgeon and slug my enemies with abandon.
 

silver wolf009

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Jan 23, 2010
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MHR said:
silver wolf009 said:
I don't know why people are crying bugs now. If I'm not thinking backwards, Skyrim launched basically bug free, right?
No

Gawd no

Skyrim had many quest-breaking bugs at launch, barely got any fixed, had to have modders come in to fix many more, and STILL it's infested with bugs. Just last week I had a dead dragon (with its skin still on) spawn on top of me every time I entered a town. I had to look up the console commands to get rid of it after it clipped through a house. [https://steamcommunity.com/sharedfiles/filedetails/?id=455909840]

Right before that, I couldn't get the quest necessary to buy my house from the Hearthfire DLC because, as it turns out, a long time ago I had left an unrelated quest unfinished in a COMPLETELY different town where I had to go fetch a book for a woman who wanted one so I could increase my alchemy skill by 1. It's fucked.

-Half the horses I buy get homesick and head back to the stable I bought them at after I stop riding them.
-My dead thrall minions routinely get lost in between cell transitions.
-3 legion patrolmen decided to attack my thralls for no reason, lost, and I got pinned with 3 murders for watching.
-Zoned in the other day to find Riften guards randomly murdering a horse. Upon investigating, they turned around and shot arrows at me for doing no crime. Wouldn't accept yields, and I had no bounty to arrest me for.
-Yesterday, some vigilants of Stendaar attacked me for healing them.
-Weapon stands and bookshelves in my Whiterun house are duping items. I just remove the items I have saved to them, and when I come back later, they regrow.
-random CTDs still sometimes happen for me when loading specific overworld areas, rare CTD on quicksave, and 100% CTD when leaving Dragonsreach with any followers in-tow.
-Just freakin' etc.


So much bug in that game. Fallout 4 isn't going to be any different.
Taking it through context that you played on PC, since you said you used console commands to fix stuff, but the worst I ever had in Skyrim on the 360 was a dragon not giving me his soul once, and that weird glitch where the Deadric blade should be one handed, but is actually two handed.

Guess PC confirmed for afterthought?
 

icecycle66

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Jun 3, 2015
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My only problem with the voiced protagonist is that I don't actually often play with sound.
I'll have a radio, or podcast, or audio book, and another TV going on at the same time.
Or I'll be playing on a laptop with the family in the room so I can pretend I'm spending time with my wife.
I read faster than characters speak and comprehend just as quickly as I read.

But surely there will be a closed caption option for hearing impaired people that I can take advantage of.
 

BakaSmurf

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Dec 25, 2008
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soren7550 said:
EDIT: One thing that really bothered me that I haven't seen any one make comment on is the vault jumpsuit. I mean, it's a jumpsuit, it's supposed to be a bit baggy, not skin tight and rubbery looking.
I suppose you started with FO3 then? The vault suits in 1 & 2 were all skin-tight pseudo-spandex, probably in order to invoke the image of the skin-tight astronaut suit commonly shown in 1950's pop culture, which makes sense when you consider that one side-objective of the vaults was to see how well humans would react to specific situations they might encounter while locked in a colony ship travelling to another star system altogether once the Earth goes to shit and isn't worth inhabiting anymore. Bethesda is just looking back at the originals and trying (and succeeding, I might add) to capture and emulate the aesthetics they utilized.

For a more practical reason, the vault suit being skin-tight serves to make it easier to function as the base underclothes portion of the new layered armour system. Or would you rather see baggy bits of cloth clipping through the portions of combat armour you might choose to wear over the vault suit while playing the game?
 

Dalek Caan

Pro-Dalek, Anti-You
Feb 12, 2011
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JonnyHG said:
Does anyone know if the dog is optional? I don't want a dog following me around.
Don't worry, they have said that you can make him stay in one place forever if you want too.
 

Erttheking

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Oct 5, 2011
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You know, apparently I'm in the minority, but the loss of a heroic mime isn't really that big of a deal. I get kind of tired of games where my character has no personality whatsoever and I'm supposed to just make one up. That isn't role playing because I'm apparently always role playing as someone with kleptomania and who jumps at every corner and who everyone heeps their problems onto. That isn't freedom, that's a lack of content. If they were cut out fights in some sections of the game you can't just imagine what they would've been like. That and, really the dialogue options in Fallout were far too pitiful to ever claim that they gave the character any sort of personality.
 

JonnyHG

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Nov 7, 2011
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Dalek Caan said:
JonnyHG said:
Does anyone know if the dog is optional? I don't want a dog following me around.
Don't worry, they have said that you can make him stay in one place forever if you want too.
Cool, thanks! I was a little worried about that. I prefer to go it alone and don't especially like traveling around with companions either.