Strazdas said:
Actually, i didnt think about it before you said it, but wouldnt 200 years be enough to pretty much start rebuilding civilization already. I mean yes people got nuked but not everything got destroyed. we dont start from scratch. heck, in F3 they even had a functioning ship. Some local government setups would definitely happen within 200 years.
As far as vegetation goes. If it was a true nuclear winter, no vegetation survives. as in, it would ALL be dead except things that can survive for years without light. and that would mean pretty much no bushes or trees anywhere, perhaps some grass survives. Interetingly enough, perhaps somone could re-populate the vegetation in 200 years, surely some seeds have survived in vaults.
Let's see here... a population in the hundreds of millions was reduced to the tens of thousands at the most 200 years ago, there's crazy raiders, hyper aggressive giant mutated monsters, and malfunctioning insane robots everywhere attacking everybody at all times, deadly radiation in little pools as the BEST case scenario, dangerously unstable barely standing abandoned buildings that have gone decades if not centuries without any sort of maintenance are about as good as it gets for shelter without having to build it from scratch, the vast majority of the tech around either broke centuries ago or was exposed to the elements for 200 years most of which very very few have a clue how to fix, and everybody is trying to survive and rebuild in a country that was extremely low on resources of all kinds before the bombs even fell in the first place, the knowledge of where even what meager resources are still there probably having been completely lost. Having to rebuild society in this sort of situation is worse than starting from scratch, it's like climbing a mountain everybody else has already climbed but being the only one forced to do it with a half ton weight strapped to their back. Considering how royally screwed up the entire country seems to be I'm not surprised that even 200 years isn't enough for much rebuilding.
Nimcha said:
Voiced protagonist? Sold!
Seconded, I love the idea. I always find it far more immersive to have a character with a voice and thus an actual personality that I can hear rather than having to imagine and I rarely ever bother with self inserting because games have not gotten anywhere near the point where that is anything but massively immersion breaking in the first place. The dialog wheel is good, it's no less limiting than a list of choices anyway, makes everything less predictable since one can only get a general idea of what is going to be said, and it clutters up the screen less so no real downside here.
MirenBainesUSMC said:
But just so you all know, when it does hit day 1....
Its going to have bugs.
Its going to crash your PC.
Its going to be all f---- up.
Its just the way things are. And you know it will have to be patched 10x before it works properly. Just saying...
Or possibly, like with me and so called "buggy" games one could be extremely lucky and it could be a Day 1 purchase that functions perfectly with no real glitches and bugs or problems of any sort right out of the box.
Grouchy Imp said:
Halyah said:
Grouchy Imp said:
The player is asked to design a pair of parents, who then enter their vault and their child exits the vault 200 years later? Woohoo! Ghoul playable characters!
Nope. The character will have spent most of it in some sort of stasis or be subject to one of the many crazy Enclave experiments. So you can forget the ghoul thing right away.
Yeah, unfortunately we see the vault dweller to be fully human in the reveal trailer. Shame.
Don't worry, I'm sure if Bethesda doesn't give us the option to begin with modders will put a "ghoul start" mod in a week tops, and the prewar start will even make it really easy to justify it.
zinho73 said:
Thinking about it, i now know what bothered me with this announcement.
It is not the focus on crafting;
It is not the voiced protagonist;
it is not action oriented VATS;
It is the fact all those additions are just features that were successful in other games. There is not one original idea, there is not one idea that plays to the strengths of the franchise. They may or may not be cool, but this is just design by committee, it is very difficult to be excited with that.
Personally I'd say that's a possible plus, taking cues for systems that most everybody liked from a bunch of different games and putting it into one isn't a bad idea and something I wish more developers would do. After all, Dishonored did the same thing and turned out great for it, so that could happen here. That is provided that it's "taking cues" from them and then trying to improve upon them to the best of their ability instead of just copying it right over or worse missing why everybody liked that in the first place and implementing it poorly, obviously that won't be good.
I've been looking around and I don't see anything that confirms that there are no skills anymore, in fact this pic I found contradicts that:
Why would we need a Barter bobblehead if there's no Barter skill? Either way, as long as a leveling system is worthwhile and follows EXP as opposed to the Elder Scrolls use based system I'll be fine with it whether the skills are there or not.
I loved Fallout 3's story and thought Bethesda did an amazing job of modernizing a decade old series into current gen while keeping it's atmosphere and themes and such intact, New Vegas only being slightly better and most of it's improvements were with the gameplay rather than the story. As a result I have no problem with Bethesda being at the helm and if they are taking cues from Bioware all the better.
The "building a town" thing sounds like a great idea, especially if there's a lot of customization involved. It could help address that whole "why the hell is the world still so crappy after 200 years?" question too by giving an opportunity to show EXACTLY why it's so freaking hard.
This is the same engine they used for Skyrim? If this is indicative of the final game it looks beautiful. That's impressive since it looks even better than Skyrim did, maybe that means that it won't be much more of a resource hog than Skyrim was.
Power armor... I don't know, it looks like you can step in and out of it like something out of Iron Man, which is cool and something I'd sometimes make use of, but I'm concerned whether I'll be able to wear it everywhere and use stealth and everything I could do with power armor in previous games. If I can, great, if not, that's bad, though again I'm sure that's something modders will take care of right away.
Crafting looks great, maybe now the random junk lying around will have some sort of purpose now. I have a few mods in 3 and New Vegas that allowed you to make a bunch of things out of random junk so I'm in favor of this, just as long as it remains optional and you could get all the crap you needed without every having to use it.
Overall though, I'm pretty cautiously optimistic about this. If half of what they show is true it will easily outdo New Vegas at least, and that's enough in my book.