thethingthatlurks said:
Therumancer said:
thethingthatlurks said:
Cliver Barker's Jericho. It's a textbook example of how to not design a game. And before anybody gets any ideas, I bought the game knowing how shitty it would be, but I had thought I would get some amusement from writing a review. Sadly, that didn't happen...
I'll actually defend this one, largely because it has redeeming merits in some incredibly good writing, and the ideas at play were not bad, they just lacked on the implementation. I think the problem with the gameplay was that they were testing out an idea to sell cheat codes, where you needed a number from your disc that you would use when you paid in order
to have a unique code created to unlock the cheats. If you play the game "straight" without playing into the money making gimmick at least part way, your asking for trouble, though admittedly there are ways to get 4 of them (I think) for free, and they should still be on the gamefaqs forum.
At any rate Jericho is one of the few shooters I ever noticed getting an RP board on Gamefaqs (even if it later closed). Even now there is a dedicated fan community that wants a sequel given how it ended on a cliffhanger.
It's not a good game I suppose, but not one I think can be fairly called among the worst of all time. Being very weak in some areas, and very strong in othrs, with a small but dedicated fanbase holding out beyond all apparent hope, I think it pretty much fits the definition of "cult classic".
Please don't mistake this post for some sort antipathy filled diatribe, I'm genuinely curious about your responses.
First, what good writing? Granted, Clive Barker is a professional writer, but the story felt "far out there" for lack of a better phrase. There may be worse stories (eg MW2), but I would hardly call this good. I didn't care much for the characters either, as even though they had distinct personalities, they felt so damn stock and one dimensional. As for the cliffhanger, was it really one? Big bad was (presumably) killed by Lynch, and the surviving protagonists left the Breach.
Second, you said the game had some strong areas. What might those be?
Lastly, I realize everybody has different opinions, but the thread was dealing with the worst game you've [sic] ever played. In my case it's Jericho. Of course it's just my opinion, and had I said InFamous (yes, I consider it a horrible game, but not quite the worst), I would have pissed off other fanboys.
Well, you are correct that the storyline *IS* "Far Out There" and I guess that appeals to some people, and not to others. But then again, that's in keeping with a lot of Mr. Barker's writing which is substantially differant than the movies that have been based off of it. Simply put the whole "first born" concept was a somewhat differant spin on lovecraftian horror, and while not totally original, using superhumans as an opposing force was fairly well done. I think the appeal of the characters isn't so much the personalities which were fairly "stock" for horror and/or military fiction, but the unique spins on some of the powers. For example you had a guy with a fire elemental living in his arm.
The gameplay mechanic of controlling an entire squad in a shooter and jumping between them was decent, but it wasn't implemented well, and as many reviewers have pointed out the combat enviroments were simply far too confined.
As far as the ending goes, you don't know all of who lived and who died, the First Born is not dead, and apparently the water they are in is supposed to be in hell or purgatory, and apparently the sequel is intended to be set on an aircraft carrier playing home to the spirits of six hundred and sixty six dead children or something like that. Clive Barker apparently said how he intended the series to continue, but it's probably not going to happen.
The point here wasn't so much me defending it like it's a personal favorite of mine, because despite being a Clive Barker fan it's not, I was simply pointing out that this game is a cult classic. I think it's mediocre, but good enough where I was hoping to see if it could be improved upon in sequels.
To put things into perspective, at the very beginning of last year (2010) a fansite was launched to try and keep the fanbase alive, and there is still a 200+ message thread about it going on in the Gamefaqs 360 forum (last time I checked). This game managed to achieve a fanbase, even if it's not a large one.
http://www.jerichosquad.com/