The French Create Realistic Trench Warfare Sim

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ElPatron

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orangeban said:
ElPatron said:
The speed he is acting on the bolt is just... slow
Yeah, but the speed in those videos wouldn't really have been achieved in WW1 either. Veterans reached about 10 shots a minute, recruits could manage about 5.
At what distance? There is a difference between "open sights, bench rest, 700m, static targets on open field" and "open sights, off-hand, 200m, fast moving targets using concealment"

Besides, the speed at which you are shooting is not the speed you work the bolt. I like beating the shit out of rifle bolt handles unless I am trying not to damage brass for reloads. In the gameplay the character pulls the bolt ever slower than me trying to save casings.

Again, http://en.wikipedia.org/wiki/Mad_minute

Those speeds were achieved in WWI. They knew the benefits of lubricant on their guns back then. They knew the benefits of firing fast for suppressive fire.
 

Andronicus

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Mar 25, 2009
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Despite being barely a blip in the radar for most of the big players in the Great War, WWI was such a defining moment for Australia, it's a shame you can only play as German and French. I mean, it's a French game, so fair enough that the focus would be on the French soldiers, but still, a bit sad I guess.

Also, I agree with others like RT above that the trenches weren't the only aspect of WWI, but it certainly seems to be the part the game is pushing (the hint is in the title), and it's very difficult to make trench warfare fun for a game, especially one focusing on simulating the actual feel of trench warfare, rather than jazzing it up for the CoD crowd. That doesn't necessarily mean I don't think it couldn't be (or shouldn't be) made, I just think it would be extremely hard to find it's audience.
 

orangeban

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ElPatron said:
orangeban said:
ElPatron said:
The speed he is acting on the bolt is just... slow
Yeah, but the speed in those videos wouldn't really have been achieved in WW1 either. Veterans reached about 10 shots a minute, recruits could manage about 5.
At what distance? There is a difference between "open sights, bench rest, 700m, static targets on open field" and "open sights, off-hand, 200m, fast moving targets using concealment"

Besides, the speed at which you are shooting is not the speed you work the bolt. I like beating the shit out of rifle bolt handles unless I am trying not to damage brass for reloads. In the gameplay the character pulls the bolt ever slower than me trying to save casings.

Again, http://en.wikipedia.org/wiki/Mad_minute

Those speeds were achieved in WWI. They knew the benefits of lubricant on their guns back then. They knew the benefits of firing fast for suppressive fire.
Professional soldiers, maybe, but fresh recruits, and by 1916 the British army was nothing but recruits, the veterans having pretty much all died, wouldn't have been able to reach such speeds.
 

ElPatron

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orangeban said:
Professional soldiers, maybe, but fresh recruits, and by 1916 the British army was nothing but recruits, the veterans having pretty much all died, wouldn't have been able to reach such speeds.
Yes, I understand that. With such high recoiling cartridges and low capacity internal magazines, the "average" shooting in the conflict this game is set on would involve so many soldiers there would be no point in firing that fast. The speed shown in the video would be probably suitable for most combat in the game (estimated 15 seconds for 6 shots + 10 seconds for reload is more or less equal to 18 shots/minute).

But when everything goes into a "oh shit" situation everyone is able to work the bolt fast even if they aren't being proficient. The Mad Minute was a compromise between speed and precision, but during certain times a line of soldiers firing really fast will make advancing troops keep their heads down.

And what about when enemies enter tranches? The speed suitable for "normal" situations might be a little too slow for when seconds matter.
 

orangeban

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ElPatron said:
orangeban said:
Professional soldiers, maybe, but fresh recruits, and by 1916 the British army was nothing but recruits, the veterans having pretty much all died, wouldn't have been able to reach such speeds.
Yes, I understand that. With such high recoiling cartridges and low capacity internal magazines, the "average" shooting in the conflict this game is set on would involve so many soldiers there would be no point in firing that fast. The speed shown in the video would be probably suitable for most combat in the game (estimated 15 seconds for 6 shots + 10 seconds for reload is more or less equal to 18 shots/minute).

But when everything goes into a "oh shit" situation everyone is able to work the bolt fast even if they aren't being proficient. The Mad Minute was a compromise between speed and precision, but during certain times a line of soldiers firing really fast will make advancing troops keep their heads down.

And what about when enemies enter tranches? The speed suitable for "normal" situations might be a little too slow for when seconds matter.
It's not a matter of soldiers not having to shoot fast, it's that they didn't shoot fast because they were rookies. Many of whom hadn't actually thought they'd reach the front line, they thought the war would be over before they'd finished training.

Suppressive fire was handled by the machine guns, that was the entire point of having the weapon.

As for in-trench fighting, well, most of that was actually hand-to-hand. Trenches were built in a zig-zag, precisely so that rifles were useless inside.
 

Hero in a half shell

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Ohh, I will have to keep an eye on this game, hopefully they have enough funds to make English translated versions. Props to them for tackling an FPS set in World War 1, especially since this seems to be their first game.
ElPatron said:
And what about when enemies enter tranches? The speed suitable for "normal" situations might be a little too slow for when seconds matter.
That's what the bayonet is for *Evil grin*

But seriously I would say it would even itself out if your enemies also have slow firing rifles, you will all spend a longer time being exposed reloading, and in that situation different tactics are needed than the 'twitch shooting' CoD style.
Positioning yourself is key, finding useful cover, waiting for the right moment to make your shots, making every shot count, and of course when it all goes belly up there's always that delicious tactic of circle strafing your opponent, trying to keep out of his crosshairs while keeping him in your crosshairs, as you bash his face in with your rifle butt. CoD's insta-knife-kill be damned, those frantic close quarter balls ups were some of the funnest moments of any multiplayer FPS.
 

Dangit2019

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Li Mu said:
STOP THE PRESS!
A game in which the main characters are not American? Is this allowed? I'm pretty sure there is a law against such a thing happening.

I'm guessing there will be DLC which fixes that. Because as we all know (according to the big devs) Americans wont play games unless it's about an American fighting for FREEDOM!

(I know this isn't true, but it's what devs seem to think, otherwise why would 90% of FPS games be about Americans, despite them making up only a small percentage of the worlds population and also the worlds gamers.)
I'm sure there's an inexplicable scene where American volunteers show up to save the day at the end to make up for this French blasphemy.
 

soren7550

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Hopefully with this, my older brother and boyfriend will stop complaining to me about the lack of WWI games.

Wait, the boyfriend will ***** nonstop on how PC gaming sucks. *sighs*
 

Mekado

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Dangit2019 said:
Li Mu said:
STOP THE PRESS!
A game in which the main characters are not American? Is this allowed? I'm pretty sure there is a law against such a thing happening.

I'm guessing there will be DLC which fixes that. Because as we all know (according to the big devs) Americans wont play games unless it's about an American fighting for FREEDOM!

(I know this isn't true, but it's what devs seem to think, otherwise why would 90% of FPS games be about Americans, despite them making up only a small percentage of the worlds population and also the worlds gamers.)
I'm sure there's an inexplicable scene where American volunteers show up to save the day at the end to make up for this French blasphemy.
Oh, but the USA did join WW1, in 1917 after being attacked themselves.

See a pattern there ? :)

Most trench warfare looked like this, and if you refused to charge you were simply executed by your own commanding officer or forced into the no man's land by yourself to die.

 

xplosive59

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The atmosphere and tension in this game could be absolutely amazing if done well. Although it doesn't look like it will be the most exciting game.
 

Exocet

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IndianaJonny said:
I'm not sure if you re-read over your bit here, chum, but you appear to give a very 'clean and tidy' impression of what trench-fighting involves - nice, neat bullet wounds and all that.

As Karloff mentions in the article, 130,000 unidentified bodies in one burial site alone (God only know how much was left of them to 'identify'). Lengthy barrages churning the ground into mud, leaving German concrete fortifications largely unscathed, men drowning in the mud, wounded men screaming and sobbing through the night out in no-man's land, men shooting comrades by accident..sometimes not by accident, the 'souvenir hunting' that went on. Heck, the video on The Trenches own site [//www.thetrench1916.com/] doesn't pull its punches.
You're forgetting that these battles raged on for months at a time, and a lot of bodies were left in the middle of no man's land, or even just dumped in mass graves. Either way, after a couple months of battle, then after the time it took to actually look for dead bodies to bury properly, well, the bodies just rotted away. And with no accurate dental records at the time, if you didn't find some sort of identifying feature, like a wallet with a name inside, a picture, or anything of the likes, it was considered unidentifiable.

I always thought if a WWI FPS game was ever made, it would be a story driven game with as much emphasis on atmosphere as possible, all while shocking the player with ingame depictions of real life WWI wounds. The type of game that breaks from the more recent CoDs and battlefields line of thinking that war is clean, and pretty fun with lots of cool toys.
 

Reynaert

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robert01 said:
Has anyone ever really wondered why trench warfare is often ignored... it was boring as hell in terms of war related stuff. Two sides shooting at each other hiding in the ground until one said built up enough balls or got drunk enough to run into No Man's Land and rush the other side. That is all there was too it (until Germany started using chemicals). Might be an interesting game though.
Maybe someone should try making an adventure game about it. You know: "Go find the valve so we can open the sluice gates."
 

ElPatron

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Hero in a half shell said:
But seriously I would say it would even itself out if your enemies also have slow firing rifles, you will all spend a longer time being exposed reloading, and in that situation different tactics are needed than the 'twitch shooting' CoD style.
Positioning yourself is key, finding useful cover, waiting for the right moment to make your shots, making every shot count, and of course when it all goes belly up there's always that delicious tactic of circle strafing your opponent, trying to keep out of his crosshairs while keeping him in your crosshairs, as you bash his face in with your rifle butt. CoD's insta-knife-kill be damned, those frantic close quarter balls ups were some of the funnest moments of any multiplayer FPS.
World War I is not really something I have read a ton about, but "twitch" shooting is what people do when they panic.

orangeban said:
it's that they didn't shoot fast because they were rookies.
It only takes a few hours to learn how to work the bolt fast, and I have never been deployed to any war nor received any kind of military training.

I'd be more inclined to believe rookies were under stress rather than assuming that 18 year old males have more motor skills today than back in 1916.

orangeban said:
]Suppressive fire was handled by the machine guns, that was the entire point of having the weapon.
If any war was furthest away from being textbook, it was WWI. Besides, using individual riflemen as a form of suppression is perfectly legit.
 

dnazeri

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Jul 2, 2012
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Hooray a game about the most boring war in history, CANT WAIT TO SIT IN PLACE FOR 12 HOURS AND THEN RUN INTO ARTILLERY FIRE.
 

Spaghetti

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Well this has piqued my interest, I will be watching with interest.

Though I hope the main character isn't a French Officer otherwise we might suffer from horrendous uprisings from the bottom...
 

dnazeri

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RT-Medic-with-shotgun said:
dnazeri said:
Hooray a game about the most boring war in history, CANT WAIT TO SIT IN PLACE FOR 12 HOURS AND THEN RUN INTO ARTILLERY FIRE.
Hooray! Another poster with zero imagination, knowledge of history, & a misunderstanding of what the game is doing.
Your right I forgot to mention the part where you have to put on a gas mask cause of mustard gas.

edit: The point I was trying to make is that our current age marriage to realism in games has a habit of producing unfun shooters with no spirit. This trailer is literally of a guy shooting at someone way off in the distance from a trench. If your trailer looks boring, then you have a serious problem.
 

Meight08

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Feb 16, 2011
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dnazeri said:
RT-Medic-with-shotgun said:
dnazeri said:
Hooray a game about the most boring war in history, CANT WAIT TO SIT IN PLACE FOR 12 HOURS AND THEN RUN INTO ARTILLERY FIRE.
Hooray! Another poster with zero imagination, knowledge of history, & a misunderstanding of what the game is doing.
Your right I forgot to mention the part where you have to put on a gas mask cause of mustard gas.

edit: The point I was trying to make is that our current age marriage to realism in games has a habit of producing unfun shooters with no spirit. This trailer is literally of a guy shooting at someone way off in the distance from a trench. If your trailer looks boring, then you have a serious problem.
Uhm no it's a weapon's demonstration with the guy firing at some enemy helmets in a makeshift shooting range