Here's the thing you're forgetting: These things change.Shamus Young said:But it will never kill retail entirely, because retail serves people that digital can't reach for technological, psychological, and cultural reasons.
20 years ago, people said these same things for cellphones, 6 years ago they said Steam would flop... And here we are. Everyone has a cellphone,when not 2 or 3, and Steam has taken over PC sales.
I'm not, by any means, saying it'll happen tomorrow. Hell, maybe not even in our lifetime, although I don't think it'll be long till digital becomes the norm.
Everything you said is true though, but, IMO, and considering human behaviour is my "area", I think you've left out a few things:
Absolutely true. Collectors are a big "safety net", and most often the ones that'll happily fork over the extra 10 or 20 bucks for the "special edition" with some sort of plastic trinket. The thing you're forgetting though is that collectors collect (period). "Going digital" isn't an impediment, it's a change. Instead of having your typical "shrine", you'll have a digital one. This won't stop people. Hell, what are achievements and gamerscores if not digital collectibles?Shamus Young said:1. The Collectors
True, but, again, this won't stop. It's less practical, but I can load up my steam at a friend's place and let him play. Meanwhile, platforms like Steam have actually taken to transposing this kind of interaction into a digital plane: "Recommended for you", "Recommended by a friend", "Recommend a friend", "Your friends own this game", "You have X friends now playing this game", "Your friends have been playing:", etc... People can still play games at your house, and you can still play games at a friend's house. In fact, you don't even run the risk of losing the CD.Shamus Young said:2. The Visitors
True, to us the perspective of a child running at a Christmas tree only to find plastic cards sounds silly. To our grandparents or great grandparents, the idea of Christmas being about gifts sounds outrageous. Hell, half of the gifts we now consider "AWESOME!!!" look ridiculous to them. Things change.Shamus Young said:3. The Gift-givers
You're also right that your typical grandmother is hard pressed to buy stuff digitally. Your grandmother or mine, yes, I totally agree. But I doubt your grandmother is still buying you videogames for christmas. Mine sure isn't.
Don't forget Shamus, your average grandparent today is very computer illiterate. As the average grandparent 50 years ago was plain old illiterate. Again, things change. The gift-giving grandparents of tomorrow are the downloading, uploading, review viewing, hardware assembling kids of today. 50 or 60 years from now, you're gonna be the one buying your even-more-computer-literate grandchildren presents. And you'll probably still buy them some outdated game they'll fake their best smile at while saying "thanks grandpa!", because they know you meant well. And you'll do it on Steam. Or Impulse. Or whatever the fuck will be the "norm" then.
You have 2 points #3... but I'm being pedantic.Shamus Young said:3. The Impulse buyers
Really Shamus? You think impulse buying isn't applicable to digital platforms? Go to our PC gaming group, or the TF2 one, or any group that revolves around PC gaming, ask them how much money did they spend on this last "Steam Pre-holiday special" that they never intended to spend. Ask them how many times did they buy stuff they weren't particularly looking for at that specific time, because steam, or impulse, or any other platform suddenly did a "special".
Shamus, the internet has been around for public use for just 20 years. In 1996, less than 3% of Norway had internet. In 2002, 72% was covered. Just one generation ago, during the PS2 and Xbox era, going digital seemed like a lost cause. The Xbox "championed" that notion the most, but regardless, most games did not come with an online multiplayer mode, and if they did it'd be as a quirky extra. Now you're hard pressed to find a game with split screen or with a multiplayer mode that isn't online. In just one generation we went from having barely any connected players to connected players being the norm.Shamus Young said:4. The Unconnected
Took us about 5 years to get around 70% of console users connected. How long do you think it'll be to get those final 30%? And do you honestly think developers will give a shit once we get to, like, 90%?
I don't think we'll see retail die down just yet, hell, not even in 20 years, but it will happen. If nothing else, because retail of any kind will simply become obsolete, like carrier pigeons and galleys.