1) I feel this point is completely subjective. I am just as content scrolling down my Steam list enjoying my collection as I am looking at my shelf for my console game collections.
2) Flash drives? External hard drives? On Steam, I can simply sign myself into any other computer. Use this idea for a console and it is the same deal.
3) I feel like this is an awfully controlled case. You are being pretty nitpicky, I think. How many kids' sole source for entertainment is digital? Younger kids will always have action figures and the like. At my age, I would love for someone to give me clothes, furniture, accessories, etc. as opposed to simply games or music. And don't forget what is needed to listen to the music, play video games, read books, or watch movies. Gifts can still be consoles, controllers, headphones, iPods, Kindles, etc.
4) I think this part really hurts your point more than supports it. Impulse buys are more common digitally. Think of how constantly Steam has sales. Or how relatively cheap Steam games are to retail games. And look at the iPhone. Would it even have half as many app sales as it does if everyone had to go to the store and buy each app?
5) These numbers will get smaller. And this is where I can bring up what I feel is an over-arching point: new generations will do things differently. For example, my kids will be born into a world where Nooks/Kindles, iPhones, Netflix streaming/On Demand, and PSN/XBLA/Steam/WiiWare, etc. is not only common, but the norm. They will be born into a whole different world. And not only with digital distribution, but with technology in general. Technology is getting way more sophisticated constantly. Finding a 2TB hard drive nowadays is as easy as walking into a Best Buy. A couple years ago, that was unheard of. Think of how this will be in a couple years from now. 512TB?
2) Flash drives? External hard drives? On Steam, I can simply sign myself into any other computer. Use this idea for a console and it is the same deal.
3) I feel like this is an awfully controlled case. You are being pretty nitpicky, I think. How many kids' sole source for entertainment is digital? Younger kids will always have action figures and the like. At my age, I would love for someone to give me clothes, furniture, accessories, etc. as opposed to simply games or music. And don't forget what is needed to listen to the music, play video games, read books, or watch movies. Gifts can still be consoles, controllers, headphones, iPods, Kindles, etc.
4) I think this part really hurts your point more than supports it. Impulse buys are more common digitally. Think of how constantly Steam has sales. Or how relatively cheap Steam games are to retail games. And look at the iPhone. Would it even have half as many app sales as it does if everyone had to go to the store and buy each app?
5) These numbers will get smaller. And this is where I can bring up what I feel is an over-arching point: new generations will do things differently. For example, my kids will be born into a world where Nooks/Kindles, iPhones, Netflix streaming/On Demand, and PSN/XBLA/Steam/WiiWare, etc. is not only common, but the norm. They will be born into a whole different world. And not only with digital distribution, but with technology in general. Technology is getting way more sophisticated constantly. Finding a 2TB hard drive nowadays is as easy as walking into a Best Buy. A couple years ago, that was unheard of. Think of how this will be in a couple years from now. 512TB?