your facial hair is sexy
OT: this is a major issue thats hard to explain in a few paragraphs, but you pulled it off
many developers decide they are making a shooter, rather then making a game that becomes a shooter
this can work in terms of pure game mechanics, such as call of duty 4, but most of the time, it just limits the game. not just in mechanics, but in background, if you see what i mean
basically, shooters will be near-future army, afghanistan, or world war 2. occasionally a game like darkest of days or metro 2033 changes this, but these games a few or far between.
also, rpgs. if a developer says "lets make an rpg" the concept artist automatically says "yeah im good at drawing castles"
mass effect, which you also noticed, is a game that was designed on premise first, before it fell into a genre. which makes it a very tight, surprising and inspired game
however, this may be because the more in depth an rpg is, see DA:O, ME, F3 (which i all like), the more bored i get. its hard to explain, but the deeper the conversations go, the less i care about what my decisions impact, because theres no way to predict how someone will react to what without a walkthrough
OT: this is a major issue thats hard to explain in a few paragraphs, but you pulled it off
many developers decide they are making a shooter, rather then making a game that becomes a shooter
this can work in terms of pure game mechanics, such as call of duty 4, but most of the time, it just limits the game. not just in mechanics, but in background, if you see what i mean
basically, shooters will be near-future army, afghanistan, or world war 2. occasionally a game like darkest of days or metro 2033 changes this, but these games a few or far between.
also, rpgs. if a developer says "lets make an rpg" the concept artist automatically says "yeah im good at drawing castles"
mass effect, which you also noticed, is a game that was designed on premise first, before it fell into a genre. which makes it a very tight, surprising and inspired game
i get what you mean. group combat sim... GCS. i actually like the sound of that. id like to see that on a larger scale, but without just becoming a rts. something along the lines of brothers in arms, but in a little more of an imaginative setting. medieval age, etc.iLikeHippos said:A tool I deem acceptable. I'd gladly mix Dragon Age and Mass Effect into the same Genre as they both have something in common; a RPG.... But of late, the "Role Playing Game" part has started to wither away as you're not really role-playing. They've become more of a "Group Combat SIM"
however, this may be because the more in depth an rpg is, see DA:O, ME, F3 (which i all like), the more bored i get. its hard to explain, but the deeper the conversations go, the less i care about what my decisions impact, because theres no way to predict how someone will react to what without a walkthrough