The game thats made you feel the most emotion.

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Hazy

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Silent Hill 2.



Some sections of that game (If You've played it, then you know the ones)
Make you deal with emotions you never knew you had.
 

SamuelT

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Every game that makes me care about a characters and then kills them off. When it's avoidable I'll try again, like in Far Cry 2, but when it's part of the game it gives me a heavy heart.
 

FrogDude14

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Pikmin. You feel all kinds of emotions. One moment you're all happy and playful, the next, you're full of anger, sadness, and you're disappointed in yourself. Oh but once you get more pikmin to replace the ones you lost, you're all happy again.
 

Yossarian90

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It had to be Half Life 2 to Episode 2, goddamn I got so attached to Alex and Eli
Fallout 3 had its moments, especially in Broken Steel
 

ItsAChiaotzu

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Mardy said:
No game I've ever played has even been close to make me feel anything.
You must be a very soulful person, or have not played many good games.
Personally i recommend Bioshock.
 

ItsAChiaotzu

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kitsuna said:
I have a couple on my list actually.

Shadow of the Colossus is up there. The Melancholy surrounding the game... wow, just wow.

Final Fantasy 8. Loved it. Loved Squall. It's very rare that you get to play a genuinely cynical, uncaring emotionally dead meat puppet, rather than some some pretentious jerk who is full of himself. I liked him because he just didn't CARE. The whole Squall/Rinoa thing was excellent, the Quistis subtext was great, all of it.

Kingdom Hearts 1 and 2, but mostly 2. Don't ask me why.

KOTOR. Mostly 1 for the twist (first time I ever leaped out of my chair and exclaimed at the top of my voice "What the merry Motherf*CK!?" over a videogame), and 2 because I liked the whole good/evil thing with Kreia. But I did feel a powerful empathy for Revan and the Exile (Revan moreso).

I'm going to say something controversial...

I didn't much like the ending of Fallout 3. It was just kinda... meh. Not a bad game, by any means. It was fun to play. but the ending? Meh.

GTA 4 in the context that it brought some personality and emotion to the series. I really liked the relationships between the characters and really got to feel for Niko. Specially with what happened to Roman, and the whole relationship (especially early on) between Niko and Dmitri. The bits and pieces about the "war" and the character's past, as well as the emails from Niko's mother added real depth. Really solid.

Kingdom Hearts seconded.
Yeah, I don't know why anyone thinks Fo3 is emotional, any game with less than 6 voice actors fails to be emotional in my book. I kinda put my own emotion into that one, i.e. mass fatman suicide when im feeling bad.
 

Aries_Split

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Metal Gear Solid 3: Snake Eater. I think what made it hurt the most is that it had a very coherent and thought out plot, and at the end, when you have to press the button to shoot the...UGHGHG!
I cried so hard.

Lost Odyssey has this strange ability in its text dreams to make me incredibly sad.
 

Little Possum

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Bioshock, it is more moving than any other Ive seen because it had a nice twist in the plot and an wonderful ending, it was great.
 

DAMG

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When I play games, the most I get out of them is a "oh, this is neat" thought but not much else. Seems like this thread is about the much else.

I must say that this generation has done a much better job at squeezing tears from the audience. The first time I ever felt anything was in Majora's Mask; I don't know what it was exactly, but it was just a sad game with a sad-empathetic antagonist. I felt that depression through the characters, even without spoken dialogue. So, if done right a game can express emotion without a strong plot.

Many say this about Bioshock. I didn't feel much besides "oh, this is neat." The world is wonderfully designed and has a great "oh man, I'm going to die" atmosphere. The plot is well thought out (rehashed), neat; while there's supposed to be a sense of betrayal, I just thought "oh, this is neat...those guys are clever." I played the game much like any other because it was very objective based; this got in the way of the moral choices that came with the little sisters because of the disconnect between mission objectives and little sisters. I played the game with that mindset, but then at the end there was the orphanage, here I saw the result of my actions. I felt regretful; the little sisters were scared of me. Had the game been more progressive with the end (orphanage scene), the whole experience would been what many claim it to be.

A game many have overlooked, Call of Cthulhu: Dark Corners of the Earth is similar to Bioshock. What's so great about it is the fear one has of it. Many horror/scary games "scare" you with gore, "BOOs!," and usually the undead, but Call of Cthulhu is subtle. It has gore and a couple of "BOOs!", but you're not scare of that, you're scared of something worse, you scared of being scared. At least I was; it was just so great being scared of the unknown. This may be a biased view to get you to play the game. I've jumped playing games but have never been truly scared, except in Dark Corners of the Earth.

Fable 2 was game were I felt an emotional tidbit, the dog. I cared for nothing, really; the game was very shallow with moral choice, like the original. However, the dog was nice and I felt the need to get him back when he died. It was a short-lived emotion though; I now play the game with hardly noticing it.

I know people may not agree with my next emotional moment, but: Gears of War 2's Carmine. Everything regarding this franchise's plot is stupid, but I liked the father-son like relationship between Marcus and the rookie, Anthony. It didn't feel forced like Dom's. Many of us have experienced something similar to this in real life (unless you're a homeless bastard); that's why I like it, it makes me reminisce. It was nice hearing "You did good." Who doesn't like compliments? It sucks when he dies because it's like YOU died; especially since he's survived so much already.

Half-Life 2: Episode 2's ending, of course! One grows attached to Alix much in the way one grows attached to Fable 2's dog; except Alix talks with a [sexy] female voice, so it's a more solid bond. While I like Half Life 2's characters and would miss any of them were they to die; Episode 2 is a great example of empathy (or sympathy if you'd actually lost someone to an alien). The voice work and visual direction really shine in that scene; it makes one feel like they are there. Surprise, sadness, and dash of anger all wrapped up within a short amount of time.

Lastly, FarCry 2, The game's plot is intriguing enough if you don't bore yourself with the excessive missions. I didn't expect much besides neat choices, blowing shit up, and exploring (which I love). Upon my adventurous exploring, I died, and this dude comes to my rescue. He didn't look very likable, but I was grateful. Eventually he became my best friend by the game's standards; I didn't much care for him. He was some old dude that didn't look to friendly but saved my ass regardless. Anyway, at one point I chose to do a mission with him; he was at another mission point helping and was badly injured. I clear out the area, go to him, and try to resuscitate him...over and over. He dies, and I see my character's hands comforting the lifeless body. I was surprisingly saddened; this man had saved MY life countless times (5), and I couldn't return the favor. Like I said, I had not grown too attached to him, but I valued him, just like a real person's life. I'd have to say that that is closest human emotion that has come from a game. I treated those NPC's like humans. I didn't like some of them visually but appreciated their help.
 
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There are a lot of games that get me emotional (sad), but games like FEAR and Condemned provoke the most emotion... if paranoia is an emotion (a dash of fear thrown in). I am one of those people who scream and shout, more for the fun of overreacting, but I do get freaked out now and then.
 

The Shade

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For me, probably Myst III. The (good) ending...*sigh*...


Although TF2 might get points for making me "emotional" (ie. burning rage! Braaaarrr!) Nah, just joking.
 

bodyklok

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Feb 17, 2008
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COD 4. The end.

[HEADING=1]GAZ! NOOOOOOOO...[/HEADING]
*Cries*
[HEADING=1]DON'T DIE! DON'T LEAVE ME![/HEADING]

Get up, Gaz?