Lumber Barber said:
Games are not art. Games are a product. They are built to attract, and by doing so make the money flow. It doesn't matter how much fucking soul is put into the game, it can NOT be art as long as it keeps making promises to keep fans interested. It's not art if you have to promise the costumer things to get him even slightly interested.
If games can't be considered art, then neither can books, paintings, movies, plays, sculptures or anything else that is considered art. Simply put, every single one of these items is a product- the creator isn't putting it out there from the good of their heart, he/she is trying to make a profit off of doing something that they love, whether it be acting, sculpting, writing, or making videogames.
That play you went and saw and paid for? They're paying the actors, who are trying to make a living trying to act- trying to keep the money flowing and keepng their audience (consumer) interested in seeing them the next time. That book you're reading? A publisher is mass producing them in order to pay the author and their other employees.
Hell, you think Michaelangelo painted the Sistine Chapel just for kicks? No, he was hired to do it.
Simply because it is product does not disqualify it from being art. However that doesn't disqualify it from being criticized, however, what many people in the ME3 debacle were doing were crying "change the ending" which is not criticism (which Bioware stated that they would listen to), the people that Bioware listened to were the people that said, "This ending was pretty poor- and here's why." They didn't demand the ending be changed, they criticized instead.
Games are expensive simply because it takes quite a lot of them to sell, and Digital downloads- while they should be cheaper, their retail competition would be pissed if they weren't allowed to go as low as their competitors.