The genre you never really cared for

Ishal

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Oct 30, 2012
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JRPG's... because JRPG's.

Yes video games came from Japan. Yes the first game I ever played was a Nintendo Mario game. There are some good ones... but 90% are garbage. This seems to be a trend from Japan, since 90% of anime seems to be crap as well.

I do like my share of Japanese games tho, and some are even JRPG's. Chrono Trigger, Skies of Arcadia, Dark Souls, Ace Combat Series, Megaman(X), Castlevania: Symphony of the Night, Various Nintendo titles..

But c'mon man, Kingdom Hearts? Final Fantasy? Those kinds of games? The characters are just painful, actually painful to behold. The way they dress, the way they talk, what they actually say when they talk, the godawful college dropout existentialism plots. Its just too much. I guess I get why some people like them, they like being completely saturated.. no, drowned by all that stuff but it just ain't for me.

Oh and Sports Games. Not a fan of sports outside of games so don't care for them in videogames.
 

thejackyl

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Fighting Games: Why spend time getting good at them when it's still possible to be beaten by an epileptic who is falling down the stairs?. Also, I'm not good at the personally.

Racing Games: As a side part to another genre, maybe. I liked some of the racing missions in GTA. But by itself it gets boring really quick.

Realistic Sports Games: I would rather go out and play the game myself. Also, it doesn't help that don't understand most sports enough to micromanage a whole team. I like NFL Blitz, and NBA Jam, but Madden and those can disappear and I wouldn't care.
 

Henkie36

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Aug 25, 2010
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Fighting games. It's just randomly mashing buttons, if you want to know what I'm on about just watch Yathzee's review of Soul Calibur 4. Sports games, like FIFA and PES never make me feel like I am in full control of what's happening, more like there is an element of chance involved, and chance in games (and I quote) ''always has it's pisspipes aimed directly at your breakfast cereal.''

Then there's rhytym, but I don't care for that because I suck at it.
 

A_Parked_Car

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Oct 30, 2009
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I would say fighting games and RPGs. I did like Super Smash Bros. back in the day, and I still like playing Pokemon on my DS. Other than that, those two genres hold no appeal for me.
 

DaWaffledude

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Apr 23, 2011
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Horror. Horror, horror, horror, horror, HORROR. How anyone get get enjoyment out of it... *shudders*
 

Mordekaien

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Sep 3, 2010
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Sports and racing games are two that spring to mind almost immediately.
I never was a sports fun per se (I'm more geared toward martial arts) and racing games were pretty unappealing to me, bar the few with wacky design or funny ideas.
 

SonOfMethuselah

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Oct 9, 2012
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Well, I actually don't hate any genre of gaming.
I've expressed before that I'm not super in to fighting games, though I will play them from time to time. Similarly, though I do play them, I'm not particularly fond of first-person shooters. I can't even put my finger on why: there's just something about all first-person shooters that rubs me the wrong way. Then again, I had a similar feeling while playing Mirror's Edge, so maybe I'm just not a fan of the first-person perspective. I live in first-person: I don't want to play in it, too.
Other than fighters and FPS games, though, I don't have a problem with any genre. Obviously, some are more appealing than others, but I'd be willing to give any game a try.
 

chozo_hybrid

What is a man? A miserable little pile of secrets.
Jul 15, 2009
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I would have to say sports games, because when I ever feel like playing a sport, I join a club and play for reelz.
 

Bigsmith

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Mar 16, 2009
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Turn based games/ JRPGS, Sport games, fighting games and racing games.

Turn based games -

To many numbers get thrown around in the more serious games (Pokemon is my exception to this rule), grinding in TBG's is more dull then in non turn based games because your actually involved in it.

Overall I just prefer more direct control of my characters, see Dragon Age: Origins.

JRPGS -

I just don't like them. I suppose it pretty much boils down to FF games, but regardless they were my first and left a bad taste in my mouth, spoiling my appetite for more.

Sport games -

MADEN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

....if anyone get's this they'll know what I mean.

Fighting games -

I will play fighting games, casually. More accurately I don't 'get' the competitive side, I just can't see how people can waste so much time learning combos when they could learn something useful.

Racing games -

To be more specific I mean the 'Racing simulations', the ones that push high graphics and 'realism'.

I like Lego racers and the non-serious racing games.
 

Cry Wolf

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Oct 13, 2010
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-Seraph- said:
The depth of a fighting game lies entirely in its mechanics, just like strategy games, and hell even sports games. Not every game or genre for that matter needs to have an expressed depth in its story or characters and all that jazz because that is not the purpose of the game. These are games purely about 1 on 1 challenge, everything else is merely a secondary focus, because really...why are you playing a fighting game for the story? Those are nothing more than glorified tutorials and flavor text to give characters some personality.
Complexity does not equal depth, and a game driven solely by mechanics with no meaning is inherently shallow. While narrative can achieve depth in a game it exclusion does not preclude it. Rather, the problem with Fighting Games as a genre is they do not utilise their mechanics to create anything but challenge.

-Seraph- said:
The only real fighting game that actually glorifies violence is Mortal Kombat. Most other fighters put more focus on the spectacle of fighting and the competitive aspect of having two people outplay each other in what is essentially virtual boxing/wrestling ect..

Placing focus on the spectacle of fighting is glorifying it. Boxing and wrestling actually glorify violence. There is nothing here that states the contrary except your first statement - which you then go sabotage through the rest of the paragraph. Did you even read what you had written?

-Seraph- said:
You are still wrong in calling them shallow because you focus too much on the "violence" of the game, and not the mechanics at play. Really, calling Street Fighter or Smash bros "violent" is true on a superficial level, but people don't actually PLAY them for the violent aspect of them. These are games after all, where mechanics are generally the most important aspect of the game while everything else is generally a secondary purpose.
No, I'm not. I'm calling them shallow because their entire purpose is to create a challenge based on the glorification of violence. Its game mechanics are purely designed to achieve this goal. Challenge in and of itself does not equal meaning and without meaning we do not have depth.

TL;DR - Complexity does not equal depth.
 

Sewa_Yunga

I love this highway!
Nov 21, 2011
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The genre I never cared for? That's actually a rather good question since I started gaming when I was... actually for as long as I can remeber, though the only games I played prior to the N64's EU release[footnote]March 1, 1997[/footnote] were Jill of the Jungle, Stunts and Xenon 2.
So over the course of my gaming life, I probably cared about most genres at some point.

So after some serious brainwrecking I came up with 4X games and simulators. Also, if any game has too much of a realistic[sup]TM[/sup] setting or atmosphere, I probably wont care for it.

Edit:
How could I forget sports games? Probably because I never ever cared for them in spite of my brother always trying to get me to play them with him. I did play them with him quite some times, but never liked it.
The most fun I had in a sports game was in... Fifa 98, I think, where you could practically set the referee to go watch a porn movie during the game and you could use a tackle that looked more like a dropkick than anything else. Still lost every time though :D
 

Razentsu

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Jun 21, 2011
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Cry Wolf said:
-Seraph- said:
The depth of a fighting game lies entirely in its mechanics, just like strategy games, and hell even sports games. Not every game or genre for that matter needs to have an expressed depth in its story or characters and all that jazz because that is not the purpose of the game. These are games purely about 1 on 1 challenge, everything else is merely a secondary focus, because really...why are you playing a fighting game for the story? Those are nothing more than glorified tutorials and flavor text to give characters some personality.
Complexity does not equal depth, and a game driven solely by mechanics with no meaning is inherently shallow. While narrative can achieve depth in a game it exclusion does not preclude it. Rather, the problem with Fighting Games as a genre is they do not utilise their mechanics to create anything but challenge.
Complexity does not equal depth, but it most certainly can create depth. The idea in video game development though, is to create as much depth as you can with as little complexity as possible. Street Fighter is so huge because it does follow this idea more closely than other fighting game series. Compare Street Fighter to a new-school fighting game series like Guilty Gear, and you'll find that Street Fighter is actually very simple in its mechanics.

But you know, sometimes people want to play very deep, and very complicated games. These games don't do as well as more accessible games in the market, but they have their place. The Arc System Works games are like this. BlazBlue and Guilty Gear are nowhere near as popular as games like Street Fighter or Tekken because they incorporate so many more game mechanics, but they have a niche of players that love the sort of gameplay the added mechanics create.

Cry Wolf said:
-Seraph- said:
You are still wrong in calling them shallow because you focus too much on the "violence" of the game, and not the mechanics at play. Really, calling Street Fighter or Smash bros "violent" is true on a superficial level, but people don't actually PLAY them for the violent aspect of them. These are games after all, where mechanics are generally the most important aspect of the game while everything else is generally a secondary purpose.
No, I'm not. I'm calling them shallow because their entire purpose is to create a challenge based on the glorification of violence. Its game mechanics are purely designed to achieve this goal. Challenge in and of itself does not equal meaning and without meaning we do not have depth.

TL;DR - Complexity does not equal depth.
If you're basing a game on one-on-one combat, of course we're going to have some violence.

But anyway, like many other people I know, I certainly don't play fighting games for the violence. I play for the deep, intricate gameplay. Though, of course, if you really want to experience what a fighting game is all about, you need to play with human players. What keeps me coming back to fighters is the thrill of psychological warfare. Anticipation and conditioning are key in fighting games.

With the exception of Ultra/Super/Hyper combos or Instant Kills, fighting game mechanics exist largely as tools for you to defeat your opponent. Mechanics like dashing, parries, rolls, double jumping, and instant blocking are definitely not purely designed to glorify violence. They're there for balance, and there as tools for the player to use. You can completely imbalance a game by removing a mechanic or two.

Fighting games nowadays almost need to be competitively sound if they want to be successful. Take Street Fighter X Tekken. That game flopped because it resonated so poorly with the fighting game community. Capcom has been taking steps to fix/rebalance/re-tool mechanics to serve the game. Capcom is trying to better the competitive quality of the game, not the violence. No one wanted SFxT because it was violent/flashy. People are only warming up to it now because of Capcom's recent efforts to improve the game.

Arc System Works is another company that knows that depth is the greatest selling point of a fighting game. This is why they add/remove game mechanics in there games to find the perfect combination for competitive play. BlazBlue's changed mechanics a couple of times already, and BlazBlue looks to change and re-do more mechanics in BlazBlue: Chronophantasma.

Fighting games aren't about challenge created by their mechanics. Fighting game developers nowadays are trying to make their game mechanics easier to understand. Tutorials are becoming more commonplace, and move commands are becoming being simplified. Persona 4 Arena is a prime example of this.

Some fighting game mechanics exist for spectacle, but most fighting game mechanics exist to create balance, and deep, strategic gameplay.
 

LumpyPotato12

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Feb 10, 2013
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Personally I find don't care for sports games, unless there is a special gimmick to them, but even then the genre doesn't appeal to me. I suppose it is a fan thing though just like how people enjoy fantasy football which gives people a chance to control and create their ideal team.
 

YingDerpington

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Apr 23, 2012
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fucking horror games... I just can't stand those!
I can watch just about any horror movie and I find them dull, laughable and unscary. But these games just force the scary shit on you out of nowhere and it's worse because you're actively making this shit happen! Every time I end up underground or in a lab in one of those games I take at least a few hours because they make me so paranoid!
 

ClockWyze

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Feb 5, 2013
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The genre I never cared for: Redneck shotgun games where you shoot deer and other people from the back of a pickup truck.
 

Deadlock Radium

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Mar 29, 2009
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Sports games and fighting games were never my cup of tea, really. I'd much rather prefer a game with a good narrative, excellent gameplay and a nice setting (See: Skyrim) or a racing game with some realism (Or not, as long as it's still good), as for example the Forza series and some games in the Need for Speed series.
 
Jan 29, 2009
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RTS and MOBA.
RTS is a clusterfuck of a trillion things to keep track of and I just don't think fast enough to enjoy them. MOBA because spending several months trying to get into it in order to be merely "not horrible" does not appeal to me.