So it's time. I don't even really know how to approach this game for this retrospective. Like how can I objectively talk about my favorite game of all time? How can I really put a critical (ha) lens on it? I guess the answer is, that I simply can't so you will have to take the following wall of text with the knowledge that to me it's the best game ever made......actually maybe? I don't know. Here we go.
Final Fantasy VII:
Final Fantasy games for a long time have always had this touch of science fiction within them. As far back as the first game there were warmech's to fight and robots and various types of ships or submarines or space ships or all three. But all that sci-fi has been sprinkled into a very fantasy setting which makes sense because of the name of the series.
Final Fantasy 7 hits different immediately as the opening shows a huge city sprawled out before the player. The cinematic focuses on a girl whom we don't yet know and pulls back to an aerial view of the entire city of Midgar with a big imposing tower in the center. It's semi-futuristic, it's industrial, it's very different from any FF games setting yet even as the camera pulls in to a train pulling into a station you get the feeling of the modern touch to all of this. The guards have guns, the big black dude who's apparently you're ally has a gun for an arm. Yet you....Ex-Soldier, have a big fucking sword.
This was my first FF game back in the day and the image of the first battle didn't click with me that the guards im fighting are shooting me with machine guns, and i just have a sword, it's a big sword, but it's just a sword so I shouldn't win this fight. But after playing through 6 games and coming into this one it stands out a bit to me.
Final Fantasy 7 wasn't just my first Final Fantasy game, this was my first RPG game. Never had I played games with exp, level ups, or anything like that. I was used to Crash Bandicoots, Metal Gears, Marios, things like that. I still remember my first thought when I got into the very first fight in FF7, "Oh this is one of those stupid menu games." Meaning you just picked options on a menu and watched things happen. This was nothing like Street Fighter or Streets of Rage where you were an active part of the gameplay. But since I was a kid and didn't have money to go get another game I kept playing, needless to say I got over the "menu game" thing pretty fucking quick.
I think what grabbed me about the game first was all the story. I had played games with story before but it was usually just a few lines of text before going through entire levels of gameplay before getting anymore out of the story and it wasn't good story either. But here in FF7, the characters talked all the time, after almost every battle and sometimes even during there would be dialog, story, the characters felt real in a way no other video game characters had felt before.
So everyone knows how this plays out right? You are part of a terrorist group called AVALANCHE in all caps because reasons, and you are battling against an evil electric company because the fuel they use to power the city is the life essence of the planet itself called Mako. What was so captivating about this game for me was not the environmental message, I was a bit young to really get it, I just thought it was a planet saving quest like any number of other save the world adventures before it. But what was really interesting was like the obvious set up for the game. It was three discs at the time and there are eight reactors in Midgar, so I remember thinking, "ok so there's probably only a few reactors per disc and then the final disc will be attacking the tower directly. FF7 does a really good job keeping the scope of the story small, Midgar is where you are and that's the only thing that matters. There is very little about the world beyond Midgar at any point during Midgar, some references to the promised land and the Gold Saucer but nothing that directly suggests the game is much bigger than you think.
But at the second reactor things go wrong, the president of Shinra shows up to taunt the party and uses a new prototype weapon to fight you. The best boss theme music plays for the first time and you battle a very easy robot because back attacks are broken. The robot explodes and Cloud falls to his death. Welp, game over then, guess the game is short than I thought. What are the other two discs for?
Wait he lived? Unharmed!? Oh right flowers, yeah I guess you could fall from a skyscraper into a pile of flowers and be okay, that makes sense. So from terrorist to body guard, why is Shrina after a flower girl? Three hours into the game and it expertly begins to build up the world and that there is more going on with Shrina and even the people you befriend than you would expect.
If I could say one thing that FF7 does absolutely brillantly, better than any game in the series, is the build up. From the world outside Midgar, to the big villain Sephiroth, they do a fantastic job building up these characters and these elements of the story better than ANY entry in the series. Nobody is teased and built with such ominous effect as Sephiroth. During Midgar Sephiroth is a legend, also a soldier like CLoud but better than any Soldier anyone has ever seen. There is no indication that he is the bad guy or where he is now or anything. It's really great but is greater by what happens when the party storms Shinra's tower.
Turns out we storm Shrina HQ much faster than I ever thought, Aeris (it was Aeris in the original PS1 version) is taken by Shrina, AVALANCHE's home sector is brought down and the only choice left is to take the fight direct to the boss himself and get Aeris back. The invasion doesn't go super well, as the party is captured and thrown in jail. At least we're thrown in the cell next to Aeris, that's cool, saves us the trouble of finding her when we break out of this joint.....as soon as we figure out how.....
Oh never mind the door is open, wait why is there blood everywhere, why are all the guards dead? Where is the alien thing in the tank? Let's go ask the president....oh he is dead with...a....big....sword....impaled....into his back. Sephiroth? But wait? Why would he help us? Where even is he?
Well the Vice President shows up, and Shinra guards aren't too happy with us murdering the President so we are chased out of town and....then the game shifts dramatically. Cloud knows that is Sephiroth is alive and doing shit, then it's not gonna be good shit and he has to chase him down to stop him. So we go from focusing on Shinra and Midgar to chasing Sephiroth across the world. It's a huge focus shift that blew my mind and it was still disc 1!? Holy fuck how big is this game!?
That's just a brief overview right. The funny thing about FF7 is that I think it has the most lore and deepest story layers than any other Final Fantasy game. Truly I think this is the peak of Final Fantasy story telling. No other game has a world this built, this fleshed out, this deep even down to the tiny subconscious motivations of each character.
Now I have to split this post due to word count.
PART 2
The Gameplay of FF7 is interesting. I think this is where the Final Fantasy games really start to try to invent new battle mechanics with each game to make the gameplay unique and more customizable. In Final Fantasy 7 the characters aren't really unique in battle, beyond stats making them slightly better at melee or magical combat. There is a range system where you can move characters to the front or back row but like in previous games this is pretty ignorable. Unlike in 6 where some characters had special commands like Tech and Blitz. Nobody in FF7 has anything like that.
What they have instead is Materia. Green, Blue, Red, Yellow, and Purple, each Materia can be slotted into weapons and armor your characters have equipped and each materia will grant that character a bonus. Sometimes it's an ability like with Green, Red, and Yellow Materia, other times it enhanced your stats like with Purple materia, Or it enhances other materia you might have equipped in the Blue materia.
Each piece of equipment has a different number of slots in which you can put materia, of these slots there are two types Linked and Unlinked. Unlinked slots are easy you just drop in a materia and it does what it does nothing more. However with a linked slot you can put blue materia in with a green (and only green) materia to enhance it in some way. You can make the magic hit all enemies, you can add that magic's element to your weapon attack, or enhance the resistance to that elemental magic on that character, you can even make that character heal if they get hit with that magic type.
What is really good about the Materia system is it allows for a crazy level of customization, on top of also allowing for a crazy level of combos and interactions that can make you extremely powerful to the point were you can't lose the game ever for any reason. It's an easy to understand system that isn't super complex to break but does require a decent level of thought to put things together in ways that break the game. And even if you don't want to break the game, it's at least easy to make sure you are strong enough to beat the game.
I don't think anyone would say FF7 is hard by any stretch. But it doesn't have to be, it simply let's itself be fun.
Top that off with a shitload of mini games thanks to....I dunno drugs at Squaresoft at the time. I dunno. But I can't fathom why they felt like it was so needed to make a bunch of mini games, and I'm not even talking about the Gold Saucer, at least there it makes sense. There are other mini games everywhere through out, from dropping barrels on dudes chasing Aeris to giving a little girl CPR, fucking snowboarding with the worse controls ever made. As much as I love the game itself, the mini games are almost without exception, terrible. Maybe the motorcycle game is already and the battle arena but that's just because it's battling with RNG debuffs. Oh and Chocobo Breeding/racing is great if a little tedious but hey you get the most power Materia in the game for doing it so, it has the best payoff of any mini game in the game.
One thing FF7 does really well with the gameplay is that it's spread of materia is fantastic. Every new location has a new cool materia to find, topped with a great variety of equipment that you can combine to making leveling materia easier.
Beyond all that, FF7 continues to use the ATB-turn based battle system seen since FF4 and it works just as good here as in those games.
BACK TO STORY:
After leaving Midgar you head to the first town Kalm where Cloud tells a story about why Sephiroth is a danger. He showcases Sephiroth's power and what's really cool about this part is that it's a playable flashback where you get Sephiroth in your party! You can't control him but he appears in random battles and everytime he just immediately fucks up everything and anything on screen. It shows his power incredibly well and leaves that impression in the players mind that this dude is the real deal. What's really smart about it too is that Sephiroth will use magics that the party will eventually get like Fire 3, Ice 3, etc etc, it also showcases a benchmark of where you can go as the player.
Anyway Sephiroth learns during this adventure that he is a half-breed with an alien creature called Jenova that Shrina has been expiramenting with. Using alien DNA to create super soldiers in a program called Soldier. Which means it's not just Mako that makes the Soldiers so good, it's alien juice. Again there are levels to this lore that get really really deep.
The thing about FF7 is that a lot of people dismiss it's lore as something that Square built up because FF7 was the most popular game in the series and they make excuses as to why other FF title's don't have that same detail. But the problem with that argument is this lore is all straight from the original game. Meaning it was in place way before FF7 became the best selling biggest FF game ever. It's because of how fleshed out the world is, and how deep the rabbit hole goes, as how they've managed to make a FF7 cinematic universe out of it basically.
I wont regail you with the entire lore, nor the entire story of the game. Because it's far too long. But I've played this game well over 50 times start to finish now, and I enjoy it every single time. I've platinumed the game, dated Barret, Yuffie, Aeris, and Tifa (the most). There isn't anything in this game I've not done except speedrun it because I don't want to skip the story and stuff when I go to play it.
Final Fantasy 7 is the best Final Fantasy game imo hands down, it brings more customization, fun battles, deep lore, than any game in the series....oh and best villian. However I do think other games have better individual characters. Yuna and Wakka are both better than anyone in 7 tbh.
It's definitely better than 8......oh god......So it's time. I don't even really know how to approach this game for this retrospective. Like how can I objectively talk about my favorite game of all time? How can I really put a critical (ha) lens on it? I guess the answer is, that I simply can't so you will have to take the following wall of text with the knowledge that to me it's the best game ever made......actually maybe? I don't know. Here we go.
Final Fantasy VII:
Final Fantasy games for a long time have always had this touch of science fiction within them. As far back as the first game there were warmech's to fight and robots and various types of ships or submarines or space ships or all three. But all that sci-fi has been sprinkled into a very fantasy setting which makes sense because of the name of the series.
Final Fantasy 7 hits different immediately as the opening shows a huge city sprawled out before the player. The cinematic focuses on a girl whom we don't yet know and pulls back to an aerial view of the entire city of Midgar with a big imposing tower in the center. It's semi-futuristic, it's industrial, it's very different from any FF games setting yet even as the camera pulls in to a train pulling into a station you get the feeling of the modern touch to all of this. The guards have guns, the big black dude who's apparently you're ally has a gun for an arm. Yet you....Ex-Soldier, have a big fucking sword.
This was my first FF game back in the day and the image of the first battle didn't click with me that the guards im fighting are shooting me with machine guns, and i just have a sword, it's a big sword, but it's just a sword so I shouldn't win this fight. But after playing through 6 games and coming into this one it stands out a bit to me.
Final Fantasy 7 wasn't just my first Final Fantasy game, this was my first RPG game. Never had I played games with exp, level ups, or anything like that. I was used to Crash Bandicoots, Metal Gears, Marios, things like that. I still remember my first thought when I got into the very first fight in FF7, "Oh this is one of those stupid menu games." Meaning you just picked options on a menu and watched things happen. This was nothing like Street Fighter or Streets of Rage where you were an active part of the gameplay. But since I was a kid and didn't have money to go get another game I kept playing, needless to say I got over the "menu game" thing pretty fucking quick.
I think what grabbed me about the game first was all the story. I had played games with story before but it was usually just a few lines of text before going through entire levels of gameplay before getting anymore out of the story and it wasn't good story either. But here in FF7, the characters talked all the time, after almost every battle and sometimes even during there would be dialog, story, the characters felt real in a way no other video game characters had felt before.
So everyone knows how this plays out right? You are part of a terrorist group called AVALANCHE in all caps because reasons, and you are battling against an evil electric company because the fuel they use to power the city is the life essence of the planet itself called Mako. What was so captivating about this game for me was not the environmental message, I was a bit young to really get it, I just thought it was a planet saving quest like any number of other save the world adventures before it. But what was really interesting was like the obvious set up for the game. It was three discs at the time and there are eight reactors in Midgar, so I remember thinking, "ok so there's probably only a few reactors per disc and then the final disc will be attacking the tower directly. FF7 does a really good job keeping the scope of the story small, Midgar is where you are and that's the only thing that matters. There is very little about the world beyond Midgar at any point during Midgar, some references to the promised land and the Gold Saucer but nothing that directly suggests the game is much bigger than you think.
But at the second reactor things go wrong, the president of Shinra shows up to taunt the party and uses a new prototype weapon to fight you. The best boss theme music plays for the first time and you battle a very easy robot because back attacks are broken. The robot explodes and Cloud falls to his death. Welp, game over then, guess the game is short than I thought. What are the other two discs for?
Wait he lived? Unharmed!? Oh right flowers, yeah I guess you could fall from a skyscraper into a pile of flowers and be okay, that makes sense. So from terrorist to body guard, why is Shrina after a flower girl? Three hours into the game and it expertly begins to build up the world and that there is more going on with Shrina and even the people you befriend than you would expect.
If I could say one thing that FF7 does absolutely brillantly, better than any game in the series, is the build up. From the world outside Midgar, to the big villain Sephiroth, they do a fantastic job building up these characters and these elements of the story better than ANY entry in the series. Nobody is teased and built with such ominous effect as Sephiroth. During Midgar Sephiroth is a legend, also a soldier like CLoud but better than any Soldier anyone has ever seen. There is no indication that he is the bad guy or where he is now or anything. It's really great but is greater by what happens when the party storms Shinra's tower.
Turns out we storm Shrina HQ much faster than I ever thought, Aeris (it was Aeris in the original PS1 version) is taken by Shrina, AVALANCHE's home sector is brought down and the only choice left is to take the fight direct to the boss himself and get Aeris back. The invasion doesn't go super well, as the party is captured and thrown in jail. At least we're thrown in the cell next to Aeris, that's cool, saves us the trouble of finding her when we break out of this joint.....as soon as we figure out how.....
Oh never mind the door is open, wait why is there blood everywhere, why are all the guards dead? Where is the alien thing in the tank? Let's go ask the president....oh he is dead with...a....big....sword....impaled....into his back. Sephiroth? But wait? Why would he help us? Where even is he?
Well the Vice President shows up, and Shinra guards aren't too happy with us murdering the President so we are chased out of town and....then the game shifts dramatically. Cloud knows that is Sephiroth is alive and doing shit, then it's not gonna be good shit and he has to chase him down to stop him. So we go from focusing on Shinra and Midgar to chasing Sephiroth across the world. It's a huge focus shift that blew my mind and it was still disc 1!? Holy fuck how big is this game!?
That's just a brief overview right. The funny thing about FF7 is that I think it has the most lore and deepest story layers than any other Final Fantasy game. Truly I think this is the peak of Final Fantasy story telling. No other game has a world this built, this fleshed out, this deep even down to the tiny subconscious motivations of each character.
Now I have to split this post due to word count.
PART 2
The Gameplay of FF7 is interesting. I think this is where the Final Fantasy games really start to try to invent new battle mechanics with each game to make the gameplay unique and more customizable. In Final Fantasy 7 the characters aren't really unique in battle, beyond stats making them slightly better at melee or magical combat. There is a range system where you can move characters to the front or back row but like in previous games this is pretty ignorable. Unlike in 6 where some characters had special commands like Tech and Blitz. Nobody in FF7 has anything like that.
What they have instead is Materia. Green, Blue, Red, Yellow, and Purple, each Materia can be slotted into weapons and armor your characters have equipped and each materia will grant that character a bonus. Sometimes it's an ability like with Green, Red, and Yellow Materia, other times it enhanced your stats like with Purple materia, Or it enhances other materia you might have equipped in the Blue materia.
Each piece of equipment has a different number of slots in which you can put materia, of these slots there are two types Linked and Unlinked. Unlinked slots are easy you just drop in a materia and it does what it does nothing more. However with a linked slot you can put blue materia in with a green (and only green) materia to enhance it in some way. You can make the magic hit all enemies, you can add that magic's element to your weapon attack, or enhance the resistance to that elemental magic on that character, you can even make that character heal if they get hit with that magic type.
What is really good about the Materia system is it allows for a crazy level of customization, on top of also allowing for a crazy level of combos and interactions that can make you extremely powerful to the point were you can't lose the game ever for any reason. It's an easy to understand system that isn't super complex to break but does require a decent level of thought to put things together in ways that break the game. And even if you don't want to break the game, it's at least easy to make sure you are strong enough to beat the game.
I don't think anyone would say FF7 is hard by any stretch. But it doesn't have to be, it simply let's itself be fun.
Top that off with a shitload of mini games thanks to....I dunno drugs at Squaresoft at the time. I dunno. But I can't fathom why they felt like it was so needed to make a bunch of mini games, and I'm not even talking about the Gold Saucer, at least there it makes sense. There are other mini games everywhere through out, from dropping barrels on dudes chasing Aeris to giving a little girl CPR, fucking snowboarding with the worse controls ever made. As much as I love the game itself, the mini games are almost without exception, terrible. Maybe the motorcycle game is already and the battle arena but that's just because it's battling with RNG debuffs. Oh and Chocobo Breeding/racing is great if a little tedious but hey you get the most power Materia in the game for doing it so, it has the best payoff of any mini game in the game.
One thing FF7 does really well with the gameplay is that it's spread of materia is fantastic. Every new location has a new cool materia to find, topped with a great variety of equipment that you can combine to making leveling materia easier.
Beyond all that, FF7 continues to use the ATB-turn based battle system seen since FF4 and it works just as good here as in those games.
BACK TO STORY:
After leaving Midgar you head to the first town Kalm where Cloud tells a story about why Sephiroth is a danger. He showcases Sephiroth's power and what's really cool about this part is that it's a playable flashback where you get Sephiroth in your party! You can't control him but he appears in random battles and everytime he just immediately fucks up everything and anything on screen. It shows his power incredibly well and leaves that impression in the players mind that this dude is the real deal. What's really smart about it too is that Sephiroth will use magics that the party will eventually get like Fire 3, Ice 3, etc etc, it also showcases a benchmark of where you can go as the player.
Anyway Sephiroth learns during this adventure that he is a half-breed with an alien creature called Jenova that Shrina has been expiramenting with. Using alien DNA to create super soldiers in a program called Soldier. Which means it's not just Mako that makes the Soldiers so good, it's alien juice. Again there are levels to this lore that get really really deep.
The thing about FF7 is that a lot of people dismiss it's lore as something that Square built up because FF7 was the most popular game in the series and they make excuses as to why other FF title's don't have that same detail. But the problem with that argument is this lore is all straight from the original game. Meaning it was in place way before FF7 became the best selling biggest FF game ever. It's because of how fleshed out the world is, and how deep the rabbit hole goes, as how they've managed to make a FF7 cinematic universe out of it basically.
I wont regail you with the entire lore, nor the entire story of the game. Because it's far too long. But I've played this game well over 50 times start to finish now, and I enjoy it every single time. I've platinumed the game, dated Barret, Yuffie, Aeris, and Tifa (the most). There isn't anything in this game I've not done except speedrun it because I don't want to skip the story and stuff when I go to play it.
Final Fantasy 7 is the best Final Fantasy game imo hands down, it brings more customization, fun battles, deep lore, than any game in the series....oh and best villian. However I do think other games have better individual characters. Yuna and Wakka are both better than anyone in 7 tbh.
It's definitely better than 8......oh god......So it's time. I don't even really know how to approach this game for this retrospective. Like how can I objectively talk about my favorite game of all time? How can I really put a critical (ha) lens on it? I guess the answer is, that I simply can't so you will have to take the following wall of text with the knowledge that to me it's the best game ever made......actually maybe? I don't know. Here we go.
Final Fantasy VII:
Final Fantasy games for a long time have always had this touch of science fiction within them. As far back as the first game there were warmech's to fight and robots and various types of ships or submarines or space ships or all three. But all that sci-fi has been sprinkled into a very fantasy setting which makes sense because of the name of the series.
Final Fantasy 7 hits different immediately as the opening shows a huge city sprawled out before the player. The cinematic focuses on a girl whom we don't yet know and pulls back to an aerial view of the entire city of Midgar with a big imposing tower in the center. It's semi-futuristic, it's industrial, it's very different from any FF games setting yet even as the camera pulls in to a train pulling into a station you get the feeling of the modern touch to all of this. The guards have guns, the big black dude who's apparently you're ally has a gun for an arm. Yet you....Ex-Soldier, have a big fucking sword.
This was my first FF game back in the day and the image of the first battle didn't click with me that the guards im fighting are shooting me with machine guns, and i just have a sword, it's a big sword, but it's just a sword so I shouldn't win this fight. But after playing through 6 games and coming into this one it stands out a bit to me.
Final Fantasy 7 wasn't just my first Final Fantasy game, this was my first RPG game. Never had I played games with exp, level ups, or anything like that. I was used to Crash Bandicoots, Metal Gears, Marios, things like that. I still remember my first thought when I got into the very first fight in FF7, "Oh this is one of those stupid menu games." Meaning you just picked options on a menu and watched things happen. This was nothing like Street Fighter or Streets of Rage where you were an active part of the gameplay. But since I was a kid and didn't have money to go get another game I kept playing, needless to say I got over the "menu game" thing pretty fucking quick.
I think what grabbed me about the game first was all the story. I had played games with story before but it was usually just a few lines of text before going through entire levels of gameplay before getting anymore out of the story and it wasn't good story either. But here in FF7, the characters talked all the time, after almost every battle and sometimes even during there would be dialog, story, the characters felt real in a way no other video game characters had felt before.
So everyone knows how this plays out right? You are part of a terrorist group called AVALANCHE in all caps because reasons, and you are battling against an evil electric company because the fuel they use to power the city is the life essence of the planet itself called Mako. What was so captivating about this game for me was not the environmental message, I was a bit young to really get it, I just thought it was a planet saving quest like any number of other save the world adventures before it. But what was really interesting was like the obvious set up for the game. It was three discs at the time and there are eight reactors in Midgar, so I remember thinking, "ok so there's probably only a few reactors per disc and then the final disc will be attacking the tower directly. FF7 does a really good job keeping the scope of the story small, Midgar is where you are and that's the only thing that matters. There is very little about the world beyond Midgar at any point during Midgar, some references to the promised land and the Gold Saucer but nothing that directly suggests the game is much bigger than you think.
But at the second reactor things go wrong, the president of Shinra shows up to taunt the party and uses a new prototype weapon to fight you. The best boss theme music plays for the first time and you battle a very easy robot because back attacks are broken. The robot explodes and Cloud falls to his death. Welp, game over then, guess the game is short than I thought. What are the other two discs for?
Wait he lived? Unharmed!? Oh right flowers, yeah I guess you could fall from a skyscraper into a pile of flowers and be okay, that makes sense. So from terrorist to body guard, why is Shrina after a flower girl? Three hours into the game and it expertly begins to build up the world and that there is more going on with Shrina and even the people you befriend than you would expect.
If I could say one thing that FF7 does absolutely brillantly, better than any game in the series, is the build up. From the world outside Midgar, to the big villain Sephiroth, they do a fantastic job building up these characters and these elements of the story better than ANY entry in the series. Nobody is teased and built with such ominous effect as Sephiroth. During Midgar Sephiroth is a legend, also a soldier like CLoud but better than any Soldier anyone has ever seen. There is no indication that he is the bad guy or where he is now or anything. It's really great but is greater by what happens when the party storms Shinra's tower.
Turns out we storm Shrina HQ much faster than I ever thought, Aeris (it was Aeris in the original PS1 version) is taken by Shrina, AVALANCHE's home sector is brought down and the only choice left is to take the fight direct to the boss himself and get Aeris back. The invasion doesn't go super well, as the party is captured and thrown in jail. At least we're thrown in the cell next to Aeris, that's cool, saves us the trouble of finding her when we break out of this joint.....as soon as we figure out how.....
Oh never mind the door is open, wait why is there blood everywhere, why are all the guards dead? Where is the alien thing in the tank? Let's go ask the president....oh he is dead with...a....big....sword....impaled....into his back. Sephiroth? But wait? Why would he help us? Where even is he?
Well the Vice President shows up, and Shinra guards aren't too happy with us murdering the President so we are chased out of town and....then the game shifts dramatically. Cloud knows that is Sephiroth is alive and doing shit, then it's not gonna be good shit and he has to chase him down to stop him. So we go from focusing on Shinra and Midgar to chasing Sephiroth across the world. It's a huge focus shift that blew my mind and it was still disc 1!? Holy fuck how big is this game!?
That's just a brief overview right. The funny thing about FF7 is that I think it has the most lore and deepest story layers than any other Final Fantasy game. Truly I think this is the peak of Final Fantasy story telling. No other game has a world this built, this fleshed out, this deep even down to the tiny subconscious motivations of each character.
Now I have to split this post due to word count.
PART 2
The Gameplay of FF7 is interesting. I think this is where the Final Fantasy games really start to try to invent new battle mechanics with each game to make the gameplay unique and more customizable. In Final Fantasy 7 the characters aren't really unique in battle, beyond stats making them slightly better at melee or magical combat. There is a range system where you can move characters to the front or back row but like in previous games this is pretty ignorable. Unlike in 6 where some characters had special commands like Tech and Blitz. Nobody in FF7 has anything like that.
What they have instead is Materia. Green, Blue, Red, Yellow, and Purple, each Materia can be slotted into weapons and armor your characters have equipped and each materia will grant that character a bonus. Sometimes it's an ability like with Green, Red, and Yellow Materia, other times it enhanced your stats like with Purple materia, Or it enhances other materia you might have equipped in the Blue materia.
Each piece of equipment has a different number of slots in which you can put materia, of these slots there are two types Linked and Unlinked. Unlinked slots are easy you just drop in a materia and it does what it does nothing more. However with a linked slot you can put blue materia in with a green (and only green) materia to enhance it in some way. You can make the magic hit all enemies, you can add that magic's element to your weapon attack, or enhance the resistance to that elemental magic on that character, you can even make that character heal if they get hit with that magic type.
What is really good about the Materia system is it allows for a crazy level of customization, on top of also allowing for a crazy level of combos and interactions that can make you extremely powerful to the point were you can't lose the game ever for any reason. It's an easy to understand system that isn't super complex to break but does require a decent level of thought to put things together in ways that break the game. And even if you don't want to break the game, it's at least easy to make sure you are strong enough to beat the game.
I don't think anyone would say FF7 is hard by any stretch. But it doesn't have to be, it simply let's itself be fun.
Top that off with a shitload of mini games thanks to....I dunno drugs at Squaresoft at the time. I dunno. But I can't fathom why they felt like it was so needed to make a bunch of mini games, and I'm not even talking about the Gold Saucer, at least there it makes sense. There are other mini games everywhere through out, from dropping barrels on dudes chasing Aeris to giving a little girl CPR, fucking snowboarding with the worse controls ever made. As much as I love the game itself, the mini games are almost without exception, terrible. Maybe the motorcycle game is already and the battle arena but that's just because it's battling with RNG debuffs. Oh and Chocobo Breeding/racing is great if a little tedious but hey you get the most power Materia in the game for doing it so, it has the best payoff of any mini game in the game.
One thing FF7 does really well with the gameplay is that it's spread of materia is fantastic. Every new location has a new cool materia to find, topped with a great variety of equipment that you can combine to making leveling materia easier.
Beyond all that, FF7 continues to use the ATB-turn based battle system seen since FF4 and it works just as good here as in those games.
BACK TO STORY:
After leaving Midgar you head to the first town Kalm where Cloud tells a story about why Sephiroth is a danger. He showcases Sephiroth's power and what's really cool about this part is that it's a playable flashback where you get Sephiroth in your party! You can't control him but he appears in random battles and everytime he just immediately fucks up everything and anything on screen. It shows his power incredibly well and leaves that impression in the players mind that this dude is the real deal. What's really smart about it too is that Sephiroth will use magics that the party will eventually get like Fire 3, Ice 3, etc etc, it also showcases a benchmark of where you can go as the player.
Anyway Sephiroth learns during this adventure that he is a half-breed with an alien creature called Jenova that Shrina has been expiramenting with. Using alien DNA to create super soldiers in a program called Soldier. Which means it's not just Mako that makes the Soldiers so good, it's alien juice. Again there are levels to this lore that get really really deep.
The thing about FF7 is that a lot of people dismiss it's lore as something that Square built up because FF7 was the most popular game in the series and they make excuses as to why other FF title's don't have that same detail. But the problem with that argument is this lore is all straight from the original game. Meaning it was in place way before FF7 became the best selling biggest FF game ever. It's because of how fleshed out the world is, and how deep the rabbit hole goes, as how they've managed to make a FF7 cinematic universe out of it basically.
I wont regail you with the entire lore, nor the entire story of the game. Because it's far too long. But I've played this game well over 50 times start to finish now, and I enjoy it every single time. I've platinumed the game, dated Barret, Yuffie, Aeris, and Tifa (the most). There isn't anything in this game I've not done except speedrun it because I don't want to skip the story and stuff when I go to play it.
Final Fantasy 7 is the best Final Fantasy game imo hands down, it brings more customization, fun battles, deep lore, than any game in the series....oh and best villian. However I do think other games have better individual characters. Yuna and Wakka are both better than anyone in 7 tbh.
It's definitely better than 8......oh god......So it's time.