The IW Engine comapred to the Source Engine

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Whoolpurse

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lllumpy said:
It's probly just because everyone loves valve so much. Hopefully they're making episode 3 with source engine 2 which is why it's taking so long.
I don't know if I'm late to telling you, but Gabe Newell stated that they are not building Source 2, and they are not making Episode 3, since they are through with episodic content, That means that we'll have towait for HL3.
 

Stravant

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The one time I've complained about IW's engine is when comparing it so Frostbite.

My main reason for complaint in this regard is that the new version of Frostbite for Battlefield 3 has been in the works since they started using it in Bad Company 1, whereas IW's engine has been in use for 6 years now.

With a game franchise as hugely popular as Call of Duty, I'd expect them to really do more than make a few upgrades each time.
 

Dogstile

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Dense_Electric said:
It's not because IW uses the same engine, it's because the gameplay in every CoD game is EXACTLY the same. By contrast, if you're going to tell me that the gameplay of Portal and Team Fortress 2 are anywhere near similar I'm going to have to ask you to step outside.
The thing is, movement wise, they do feel very similar. Gravity wise, similar. The sounds, similar.

What Valve is good at doing is making you not notice. I swear, they're technology magicians. You look at this thing and you don't notice this thing.
 

piratejames

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I'm finding myself more and more drawn away from games with the Source engine. The greatest thing about it is GMod. HL2 was okay, the episodes were alright. Alarm bells rang for me with Portal and TF2, it just felt like I was playing a mod for HL2 with them and with the Left 4 Dead games that was reinforced. I haven't even bothered with Portal 2 because after watching my friend play it it just looked like more of the same!

Now I know the IW engine is hardly innovative, but it's kind of different. Each progressive game using the IW system does still feel familiar yet I feel there's something at least a little unknown in them. At the end of the day I guess I don't care which engine a game uses, as long as that game can hold my attention.
 

Bags159

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piratejames said:
I'm finding myself more and more drawn away from games with the Source engine. The greatest thing about it is GMod. HL2 was okay, the episodes were alright. Alarm bells rang for me with Portal and TF2, it just felt like I was playing a mod for HL2 with them and with the Left 4 Dead games that was reinforced. I haven't even bothered with Portal 2 because after watching my friend play it it just looked like more of the same!

Now I know the IW engine is hardly innovative, but it's kind of different. Each progressive game using the IW system does still feel familiar yet I feel there's something at least a little unknown in them. At the end of the day I guess I don't care which engine a game uses, as long as that game can hold my attention.
I really hope you are joking when you say TF2 looks exactly like HL2. If you are serious I recommend visiting an eye doctor and getting your eyes checked and or fixed.
 

piratejames

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Bags159 said:
piratejames said:
Alarm bells rang for me with Portal and TF2, it just felt like I was playing a mod for HL2
I really hope you are joking when you say TF2 looks exactly like HL2. If you are serious I recommend visiting an eye doctor and getting your eyes checked and or fixed.
And where in there did I say it looked like it? I think you should get the eye check up ;)

Tomfoolery aside, they don't look like one another, they FEEL like one another, at least to me.
 

Ickorus

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Well, my reason for not getting angry about the source engine is that it is so versatile and the games made on it still look decent even by todays standards, on top of that it is very well built given that it has had so much time to sort out the bugs; don't get me wrong, they really could do with a new engine, but at least it's still looking and running good.

I didn't even know the IW engine was so old and that makes it worse in my opinion because despite how long they've had to make it all run smoothly the latest CoD game runs like a massive turd.
 

FallenTraveler

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Because portal 2 looked really good as did L4D2, where mw2 and blops looked like higher res textures slapped on the same low poly crap they keep putting out.

Actually, Valve does catch flak for it, that's why everyone wants a new engine, because in l4d2 it was showing it's age pretty well.
 

MiracleOfSound

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Zabriskie Point said:
MiracleOfSound said:
IW engine - 60FPS + high resolutions, gorgeous lighting

Source - 30FPS + mid resolutions, gorgeous lighting

IW wins for me.
Really? The Source engine usually has the highest FPS out of my games, at the cost of it not looking quite as good.
Are you playing on PC? I should have specified I was referring to the tech on 360. All the source games are 30FPS or less on console, but the IW runs at a smooth 60.

I'm just imagining HL2 at 60FPS. Drool.
 

marcelluspye

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Kheapathic said:
Because Valve fans are the most loyal, blind and aggressive people you'll find outside of Nintendo fans.
have you met:
Final Fantasy fanboys
Call of Duty fanboys
Battlefield fanboys
LoL fanboys
WoW fanboys
oblivion fanboys
minecraft fanboys
or anyone on http://boards.4chan.org/v/
?

Doesn't sound like it.
 

Zabriskie Point

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MiracleOfSound said:
Zabriskie Point said:
MiracleOfSound said:
IW engine - 60FPS + high resolutions, gorgeous lighting

Source - 30FPS + mid resolutions, gorgeous lighting

IW wins for me.
Really? The Source engine usually has the highest FPS out of my games, at the cost of it not looking quite as good.
Are you playing on PC? I should have specified I was referring to the tech on 360. All the source games are 30FPS or less on console, but the IW runs at a smooth 60.

I'm just imagining HL2 at 60FPS. Drool.
Yeah, I'm talking about PC. I've played MW2 on a console a few times, it never seemed to have a very high framrate to be honest.

Source games look good at 60FPS, but they're not quite at the level of something like the new Dues Ex. It's just good, not great. But I'd rather play a good looking game at 90FPS than a great looking game at 30.
 

omega_peaches

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Midnight Crossroads said:
GreatTeacherCAW said:
Isn't MW3 a new engine?

http://kotaku.com/5804735/the-maker-of-modern-warfare-3-has-moved-beyond-its-modern-warfare-2-tech
I believe it's using an upgraded version. From what I've read, IW Engine is on version 4.0, but what that means is a mystery to me. I can't find any really good information on the evolution of it.
I.W. 4.0 is the same one MW2 used, which is fine by me.
In my personal opinion, it is because the Source has been used for so many things, and because people here seem to like to hate popular things, because it makes them "edgy" and shit.
marcelluspye said:
Kheapathic said:
Because Valve fans are the most loyal, blind and aggressive people you'll find outside of Nintendo fans.
have you met:
Final Fantasy fanboys
Call of Duty fanboys
Battlefield fanboys
LoL fanboys
WoW fanboys
oblivion fanboys
minecraft fanboys
or anyone on http://boards.4chan.org/v/
?

Doesn't sound like it.
Assuming you are a valve fanboy, you essentially just proved his point.
If you aren't, I disagree with you, because it is just a vocal majority.
 

Soviet Heavy

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Owyn_Merrilin said:
Yayy, finally a chance to break out the Quake family tree picture!



As you can see from this image, both the IW engine and the Source engine are ultimately descended from the quake engine. They may as well be called Idtech 30A and Idtech 30B, but they aren't because major changes to an engine sometimes necessitate a change in name as well. What's more, today's Source engine is no more the source engine of 2004 than the 2004 version was GoldSRC, or GoldSRC was Quake 1. Similarly, IW 4.0 is not the same engine that they used on CoD 2. Companies have just started marketing more on the name of the engine than they have the version number; think about it, the Source engine is a really famous engine. If you were valve, would you throw out that name recognition just because you put out a new version of the engine?
That makes my brain hurt looking at it, yet it still makes sense in a convoluted, time consuming way.
 

Altorin

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it's because everyone loves to hate on Call of Duty. It's just because it's popular, pay it no mind.
 

campofapproval

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piratejames said:
Bags159 said:
piratejames said:
Alarm bells rang for me with Portal and TF2, it just felt like I was playing a mod for HL2
I really hope you are joking when you say TF2 looks exactly like HL2. If you are serious I recommend visiting an eye doctor and getting your eyes checked and or fixed.
And where in there did I say it looked like it? I think you should get the eye check up ;)

Tomfoolery aside, they don't look like one another, they FEEL like one another, at least to me.
what, if i may ask, feels new (?) or "unknown" about any game using infinity ward's engine? i did not expect anything like portal before i played portal (let alone dozens of mods made using the source ending, which i think automatically makes it win this discussion) whereas i've never played a call of duty game that doesn't feel like the previous call of duty game, plus or minus the ability to lean or a couple arcade-y vehicle sections.
 

Smooth Operator

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Oh you dummies, just because these engines don't get renamed every week like Unreal does not mean they stay the same.

And with CoD people just grab the wrong end of the stick, it's not the engines fault if people decide to release the same game over and over again.
 

SammiYin

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Owyn_Merrilin said:
SammiYin said:
TestECull said:
Valve has been constantly improving the Source engine. Half Life 2 and Portal 2 look like they're on entirely different engines, and the things you can do in Portal 2 were unheradof in 2005. But it's the same engine.


IW engine? They haven't done a damn thing to it.


See the difference now? See why gamers don't mind the Source engine but balk at Activision spewing another junkheap on IW Engine?
Well that's just wrong isn't it? Half life 2 and Left 4 dead look exactly the same, despite being years apart. Now compare Cod2 to Cod4.
Wait, what? When was the last time you played either game? Because Half Life 2 looks downright ugly by todays standards, but l4d looks pretty good for a game from 2008. l4d2 and Portal 2 look at least as good as any other game from their respective time periods. The only way I can see you saying that HL2 looked like L4D is if the only HL2 game you've played is Episode 2, but even then L4D is running on an improved version of the engine.
What are you smoking? Can I have some? L4d 1 and 2 both look downright bad. Considering they were made in 2008 and 2009, they look absolutely awful compared to older titles [such as cod4 and halo 3] I've played HL2, and I notice no difference between that and l4d, except that l4d doesn't wank off it's physics engine in your face [Hl2's only noteworthy selling point]
Other games that came around 2008, Dead space, crysis, Bioshock, 3 beautiful games from different engines, so how do this many developers keep up to dates with making things look good but Valve stay behind so much? I'll tell you. They're making money from just modding Hl2, and selling it to saps full price.
 

Trolldor

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IW Enginge - all games operating in a single franchise with identical gameplay.

Source Engine -

Half-Life 2
Portal

...I lol'd.
 

Trolldor

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omega_peaches said:
and because people here seem to like to hate popular things, because it makes them "edgy" and shit.
Yes, because the source engine has never been used to create something popular.