Agreed, and I would add that sometimes there is too much focus on it.Midnight Crossroads said:It does show progress, but I'm just not sure if its the progress that should be measured so much. We have great graphics now, and they're improving, but it's hard to show a massive improvement with the level of graphical quality today.Johnnyallstar said:Source is on the downhill of it's life, but it's still a phenomenal engine, and it has things embedded in it that improve it beyond I.W. Engine.
As for aesthetics, I'd agree about 90%. Games of the same series don't need the same graphics, but they should usually share styles. But the quality of the graphics should be better than the predecessor because doesn't that show progress? Would you accept a game that was a sequel that had worse graphical fidelity than the original?
Notable differences in aesthetics include LoZ: Wind Waker, Mario 64, and Oblivion, which changed the aesthetics, but not necessarily better or worse, but had their own flavor in the series.
A lot of people hated LoZ: WW, but I really warmed up to the aesthetics once I got into it. Ocarina is still my favorite of the series, but the change in aesthetics wasn't horrible.
At this point we're talking babysteps in most places, but there are still points where large leaps and bounds can be taken, like what Rockstar did with L.A. Noire's faces. What someone with an imagination could do is mix the "arty" aspects into the nearly photo-realistic, and produce something truly amazing if they tried. Also, there's still a lot of room for facial animations. L.A. Noire has redefined how good facial animations can be, but there still room for growth because now everyone has to play catchup and attempt to get ahead of Rockstar, and if Rockstar can continue to improve and proliferate the new tech, it will vastly improve the medium as a whole.
I don't like the teeth in L.A. Noire, and that's one of the little things they can do to improve in the next game. Babysteps, and the occasional leap.