The IW Engine comapred to the Source Engine

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Soviet Heavy

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Owyn_Merrilin said:
Yayy, finally a chance to break out the Quake family tree picture!



As you can see from this image, both the IW engine and the Source engine are ultimately descended from the quake engine. They may as well be called Idtech 30A and Idtech 30B, but they aren't because major changes to an engine sometimes necessitate a change in name as well. What's more, today's Source engine is no more the source engine of 2004 than the 2004 version was GoldSRC, or GoldSRC was Quake 1. Similarly, IW 4.0 is not the same engine that they used on CoD 2. Companies have just started marketing more on the name of the engine than they have the version number; think about it, the Source engine is a really famous engine. If you were valve, would you throw out that name recognition just because you put out a new version of the engine?
That makes my brain hurt looking at it, yet it still makes sense in a convoluted, time consuming way.
 

Altorin

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it's because everyone loves to hate on Call of Duty. It's just because it's popular, pay it no mind.
 

campofapproval

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piratejames said:
Bags159 said:
piratejames said:
Alarm bells rang for me with Portal and TF2, it just felt like I was playing a mod for HL2
I really hope you are joking when you say TF2 looks exactly like HL2. If you are serious I recommend visiting an eye doctor and getting your eyes checked and or fixed.
And where in there did I say it looked like it? I think you should get the eye check up ;)

Tomfoolery aside, they don't look like one another, they FEEL like one another, at least to me.
what, if i may ask, feels new (?) or "unknown" about any game using infinity ward's engine? i did not expect anything like portal before i played portal (let alone dozens of mods made using the source ending, which i think automatically makes it win this discussion) whereas i've never played a call of duty game that doesn't feel like the previous call of duty game, plus or minus the ability to lean or a couple arcade-y vehicle sections.
 

Smooth Operator

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Oh you dummies, just because these engines don't get renamed every week like Unreal does not mean they stay the same.

And with CoD people just grab the wrong end of the stick, it's not the engines fault if people decide to release the same game over and over again.
 

SammiYin

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Owyn_Merrilin said:
SammiYin said:
TestECull said:
Valve has been constantly improving the Source engine. Half Life 2 and Portal 2 look like they're on entirely different engines, and the things you can do in Portal 2 were unheradof in 2005. But it's the same engine.


IW engine? They haven't done a damn thing to it.


See the difference now? See why gamers don't mind the Source engine but balk at Activision spewing another junkheap on IW Engine?
Well that's just wrong isn't it? Half life 2 and Left 4 dead look exactly the same, despite being years apart. Now compare Cod2 to Cod4.
Wait, what? When was the last time you played either game? Because Half Life 2 looks downright ugly by todays standards, but l4d looks pretty good for a game from 2008. l4d2 and Portal 2 look at least as good as any other game from their respective time periods. The only way I can see you saying that HL2 looked like L4D is if the only HL2 game you've played is Episode 2, but even then L4D is running on an improved version of the engine.
What are you smoking? Can I have some? L4d 1 and 2 both look downright bad. Considering they were made in 2008 and 2009, they look absolutely awful compared to older titles [such as cod4 and halo 3] I've played HL2, and I notice no difference between that and l4d, except that l4d doesn't wank off it's physics engine in your face [Hl2's only noteworthy selling point]
Other games that came around 2008, Dead space, crysis, Bioshock, 3 beautiful games from different engines, so how do this many developers keep up to dates with making things look good but Valve stay behind so much? I'll tell you. They're making money from just modding Hl2, and selling it to saps full price.
 

Trolldor

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IW Enginge - all games operating in a single franchise with identical gameplay.

Source Engine -

Half-Life 2
Portal

...I lol'd.
 

Trolldor

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omega_peaches said:
and because people here seem to like to hate popular things, because it makes them "edgy" and shit.
Yes, because the source engine has never been used to create something popular.
 

AndrewF022

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Both engines are fine IMO, however both are very dated by todays standards, as for the comparison, I think IW 4.0 has more life left in it than does the Source engine, but both need to be replaced soon.. but what I have heard is that MW3 will use a new engine anyway, so now we're just waiting on HL3 so Valve can hopefully roll out a new engine for us to play with (and a new Counter-Strike while your at it Valve, thank you).

So essentially, they're both good, but new engines all round! I'd also love to see the same graphical leap that GoldSource and Source engines, that was an amazing leap, I'd love to see that leap for the next one when HL3 finally rears it head.
 

Zannah

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IW made good games, Valve... well, whatever valve did to deserve their reputation, it certainly can't be their games.
 

EternalFacepalm

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Valve evolves the engine, whereas IW does nothing with it and spews out one brown environment after the other.
 
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Well I don't know about IW engine but I know the Source engine is good because it is versatile, easy to run and has constant updates. As far as I know some things don't work with Garry's Mod due to not being on the same Source Engine.
 

DTWolfwood

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wow its the same engine for COD2 eh, here i thought COD4 was when they came out with a new engine. interesting to know.
 

Owyn_Merrilin

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SammiYin said:
Owyn_Merrilin said:
SammiYin said:
TestECull said:
Valve has been constantly improving the Source engine. Half Life 2 and Portal 2 look like they're on entirely different engines, and the things you can do in Portal 2 were unheradof in 2005. But it's the same engine.


IW engine? They haven't done a damn thing to it.


See the difference now? See why gamers don't mind the Source engine but balk at Activision spewing another junkheap on IW Engine?
Well that's just wrong isn't it? Half life 2 and Left 4 dead look exactly the same, despite being years apart. Now compare Cod2 to Cod4.
Wait, what? When was the last time you played either game? Because Half Life 2 looks downright ugly by todays standards, but l4d looks pretty good for a game from 2008. l4d2 and Portal 2 look at least as good as any other game from their respective time periods. The only way I can see you saying that HL2 looked like L4D is if the only HL2 game you've played is Episode 2, but even then L4D is running on an improved version of the engine.
What are you smoking? Can I have some? L4d 1 and 2 both look downright bad. Considering they were made in 2008 and 2009, they look absolutely awful compared to older titles [such as cod4 and halo 3] I've played HL2, and I notice no difference between that and l4d, except that l4d doesn't wank off it's physics engine in your face [Hl2's only noteworthy selling point]
Other games that came around 2008, Dead space, crysis, Bioshock, 3 beautiful games from different engines, so how do this many developers keep up to dates with making things look good but Valve stay behind so much? I'll tell you. They're making money from just modding Hl2, and selling it to saps full price.
They did put HL2 on the Orange Box engine when they released the Orange Box. If you want to see what it looked like originally, load up HL2 Deathmatch sometime. The textures, lighting, and everything else look like crap.

Also, what settings are you running these games on? HL2 on high looks worse than L4D on high, which looks worse than L4D2 on medium. I would put L4D2 next to most games from the time period -- it's right about average in graphics. And don't compare it to Crysis. Crysis was a tech demo, and its graphics arguably still haven't been topped, even by its own sequel.
 

omega_peaches

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Trolldor said:
omega_peaches said:
and because people here seem to like to hate popular things, because it makes them "edgy" and shit.
Yes, because the source engine has never been used to create something popular.
It's been used to make things popular, but not as popular as IW.
 

SammiYin

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Owyn_Merrilin said:
SammiYin said:
Owyn_Merrilin said:
SammiYin said:
TestECull said:
Valve has been constantly improving the Source engine. Half Life 2 and Portal 2 look like they're on entirely different engines, and the things you can do in Portal 2 were unheradof in 2005. But it's the same engine.


IW engine? They haven't done a damn thing to it.


See the difference now? See why gamers don't mind the Source engine but balk at Activision spewing another junkheap on IW Engine?
Well that's just wrong isn't it? Half life 2 and Left 4 dead look exactly the same, despite being years apart. Now compare Cod2 to Cod4.
Wait, what? When was the last time you played either game? Because Half Life 2 looks downright ugly by todays standards, but l4d looks pretty good for a game from 2008. l4d2 and Portal 2 look at least as good as any other game from their respective time periods. The only way I can see you saying that HL2 looked like L4D is if the only HL2 game you've played is Episode 2, but even then L4D is running on an improved version of the engine.
What are you smoking? Can I have some? L4d 1 and 2 both look downright bad. Considering they were made in 2008 and 2009, they look absolutely awful compared to older titles [such as cod4 and halo 3] I've played HL2, and I notice no difference between that and l4d, except that l4d doesn't wank off it's physics engine in your face [Hl2's only noteworthy selling point]
Other games that came around 2008, Dead space, crysis, Bioshock, 3 beautiful games from different engines, so how do this many developers keep up to dates with making things look good but Valve stay behind so much? I'll tell you. They're making money from just modding Hl2, and selling it to saps full price.
They did put HL2 on the Orange Box engine when they released the Orange Box. If you want to see what it looked like originally, load up HL2 Deathmatch sometime. The textures, lighting, and everything else look like crap.

Also, what settings are you running these games on? HL2 on high looks worse than L4D on high, which looks worse than L4D2 on medium. I would put L4D2 next to most games from the time period -- it's right about average in graphics. And don't compare it to Crysis. Crysis was a tech demo, and its graphics arguably still haven't been topped, even by its own sequel.
Well I'm going by my xbox versions of L4d 1 and 2 [although my pc copy of the first doesn't seem much different] and compared to my HL2 on pc, I honestly can't see a difference, except that the L4ds are very slightly smoother looking.