I don't know. If you had an indoctrinated sequence planned but scrapped it, you still have those junk elements floating around plus a rather surprisingly innovative fanbase looking for ways for your ending to make sense.Woodsey said:Have they said anything to that effect or are you just making an assumption? Because as I've said, you've got to be one lucky-arse fucker to be pressed for time and end up writing an ending which makes no sense when taken literally, but does work thematically and narratively if people apply another interpretation that you didn't think of at all when writing it.Moth_Monk said:Unless the writer(s) (possibly just Casey on his own!) were pressed to meet the release date. I can see that as being reason enough as to why the ending seems poorly done.Woodsey said:It might appear that the simplest answer is "they fucked up what's there", but all things considered, that's a much, much larger leap to make.
So yeah, still making bigger leaps than accepting the IT was intended.
I think though we have two different interpretations or working "thematically and narratively" in that, if your ending stops, as the IT says it does, then it doesn't work narratively IMHO as we don't actually finish the narrative. If there was a scene of Shepherd waking up and breaking free from his indoctrination, then sure. But Bioware has never really been super subtle about this stuff before.