In my experience the search for super hardcore gameplay is a rather new trend. Old games were sometimes hard, but we didn't need to brag about it. Maybe because older games had more options and difficulty levels was a personal thing. Silent Service could be played with realistic calculations and dud torpedoes, or with arcade-like gameplay. Competetive gaming was yet to be invented so there was no need to brag.
The beauty of an offline single player game, is that one can use or abuse the save features and the modding/cheating options as much or as little as needed. Personally I save scummed a lot in BG and Half-Life, occasionally in X-Com and practically never in Civilization. Other people would have different experiences.
Those nuances are lost in the marketing departments that invent terms like "Hardcore", "Iron Man" and "Old School".
The beauty of an offline single player game, is that one can use or abuse the save features and the modding/cheating options as much or as little as needed. Personally I save scummed a lot in BG and Half-Life, occasionally in X-Com and practically never in Civilization. Other people would have different experiences.
Those nuances are lost in the marketing departments that invent terms like "Hardcore", "Iron Man" and "Old School".
And that is exactly why it such a bad idea to rely on F5 and F7 and use proper save slots regularly. It seems Erin still has a lot to learn in the noble art of save scumming. ;-)DementedSheep said:And then you save right as you're about to die with no way out and throw your keyboard out the window.