The most annoying level

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Redlin5_v1legacy

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mikey7339 said:
Redlin5 said:
I forgot about that...I got chills when the video started because my memory came flooding back.
That bit where the beams just start flying randomly everywhere is what usually finishes me off. I did at one point man up and set aside a week of my summer vacation to trying to beat it when I was still in Highschool. It was on my last life, my last continue that I made it to the atomic core. I had the magic pixel, the smallest possible sliver of health left. And the f*cking spawned ship in the room killed me with a laser.

I rage quit and never got that far again. Star Fox beat me that day and it mocks me even now. It beat me at my best...
 

Jazoni89

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zombieshark6666 said:
If I still get nightmares from Old Olney, does that count?

*sobs...
I tell you what, Fuck Old Olney, especially the expanded version in Broken Steel, going through that place without a needle gun is impossible. Also while I'm on the subject, screw the air force base as well, and the underground train bit with half a dozen of those goddamn overpowered Reapers!





Redlin5 said:
Oh god, you reminded me of those hard as hell levels in Lylat Wars, like Solar, Area 6, and Titania. I try to avoid those levels as much as I can when I play it. Mainly because I just know it's a sure death sentence for me if I do go to those planets.
 

mikey7339

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Jun 15, 2011
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Redlin5 said:
mikey7339 said:
Redlin5 said:
I forgot about that...I got chills when the video started because my memory came flooding back.
That bit where the beams just start flying randomly everywhere is what usually finishes me off. I did at one point man up and set aside a week of my summer vacation to trying to beat it when I was still in Highschool. It was on my last life, my last continue that I made it to the atomic core. I had the magic pixel, the smallest possible sliver of health left. And the f*cking spawned ship in the room killed me with a laser.

I rage quit and never got that far again. Star Fox beat me that day and it mocks me even now. It beat me at my best...
It just kept getting harder and harder. But it was also the funnest path in the whole game to go through. The battleship over Venom was fun as hell.
 

Ragsnstitches

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putowtin said:
mandatory stealth level in none stealth games!

Seriously games where you go from shooting everything that moves and throwing grenades at everything else shouldn't suddnly force you to sneak down a corridor!
That shit is infuriating. The worst example of this are games where if you get spotted the game ends and you go back to a checkpoint. The simple fact they are always done on a much MUCH lower standard then the rest of the game... and the games that usually do it aren't at that high a standard to begin with, it just boggles the mind as to why they don't just cut those sequences. HECK A FUCKING CUTSCENE WOULD SERVE JUST AS WELL AND BE LESS ANNOYING.

The best example of that shit, though it's still shit, is in Unchartered 2 and 3. There would be sections where you could do some sneaking, but if things went sour you could just switch to shooting the ever loving shite out of everything (except for the Turkish museum sequence in 2). That said, the stealth sequences were still atrociously designed and you would find yourself throwing your arms up and saying "fuck it" and then just plough through the level like any other area.

My personal worst level of all time is actually a series of conditions based around that level (and the game) and not the level itself:

Resident Evil 5, fighting final wesker, with Shiva being AI controlled. Seriously, the ***** is retarded... no matter how expertly I time my assaults and evade his attacks, and no matter how many herbs and sprays I pack and magnum shells I stock, SHE JUST RUNS INTO HIS INSTANT KILL ATTACK... EVERY TIME. No not the one with a wind-up that you can interrupt, the large AoE attack that sends the retard flying in a tendril tornado. EVERY GOD DAMN TIME.

I actually got rid of the game after 3 days of attempting it. A whole 2 years later I finally picked it up again, played through it and finally beat it... that was after a completely death free run only for my final score to show something like 30 deaths (all hers).

Seriously Capcom... fuck you. I thought ashley was the worst thing you could do, but noooooo... you had to prove me wrong.

ARGGHHHHHH
 

ShindoL Shill

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Jul 11, 2011
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DoPo said:
krazykidd said:
Every water level in existance! All of them , i have yet to find a good water level in videogames ( except in star fox 64). Water levels should die in a pit of fire.
I absolutely agree.

As for what RJ 17 said, I think pretty much the whole of Battletoads can be considered "annoying".

So aside from those, and out of the games I've (somewhat) recently played - it's Mission 18 in Devil May Cry 3. Why? first, because of the Damned Chess Board. Note: that is the name of the area there and also doubles as the description. You are legally and morally required to put the word "damned" in there. You have to fight all the chess pieces and they are all fucking hard. Each one.
- The pawns are mostly just an annoyance but still take time to die.
- The knights are hard mofos.
- The Bishops shoot fire in four directions and also heal the others.
- The rooks take A LOT of beating, also shoot in four directions, so they can hit you even if you're on the other side of the board.
- The queen homes in on you and dashes through you until the end of the board (then repeats), which makes beating the annoyingly much HP she has even more of a hassle because you have to dodge and chase her all the time.
- And finally the king - if you defeat him, everything else dies, however he has the HP of at least half the chess pieces combined; if you attack him while the rooks are alive, he'll just switch places with one; and if there aren't rooks around you'll only be able to sneak a few hits before the king does his mega nova-like attack that hits everything in a sizeable radius around.

This sounds hard but add the fact that the chess pieces can "freeze" in place, making them unable to act for a bit but invulnerable. And they'll happily do that while you're attacking them to stop your combo. Also, the pawns turn into other pieces when they reach the end of the board.

This fight is awful on Dante Must Die. It can take a good half an hour even if you're trying to be quick.

But that damned chess board isn't the whole level - that's just the beginning. You now have to face all the bosses you've previously beaten. Well, not exactly - you can choose which ones you want to fight, but you have to beat at least three and one (Beowulf) is the boss I hate the most out of them (however, Arkham takes the prize of the most hated boss in the whole game. THE WHOLE GAME)
God I hated that level... So, so hard...
 

The .50 Caliber Cow

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Mar 12, 2011
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I'm remembering a waterslide level with a leaf and a supersoaker on Mario's back. Super... Mario... Sunshine?

OH GOD THE REPRESSED MEMORIES ARE FLOODING BACK


[sub][sub]Moo... [http://www.youtube.com/watch?v=dys8KUnwGGg&feature=plcp&context=C347899fUDOEgsToPDskJvEpxLpmxoYkFzJ8dwT6SW][/sub][/sub]
 

Shoggoth2588

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Earlier today, I spent about 4 or 5 continues (continues) on level 2-2 of Super Mario Brothers: Lost Levels. It took me about 3 to beat 2-4. Beating those levels made me feel great of course but damn were they a pain in the ass!

Earthworm Jim: Down the Tubes and, Tube Race. I've been sporadically playing EWJ since the SNES days and literally just beat Tube Race minutes ago for the first time. I fucking hate those bubbles-ship things you have to pilot underwater! At least they give you a ridiculously easy boss at the end of Tube Race.
 

Guffe

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Zelda Ocarina of Time Water Tempel
or
Rayman Origins the thunder level quite at the end, what a bit** -.-
 

Cythen

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Teenage Mutant Ninja Turtles, the level that you defuse the bombs underwater...with a timer... Batletoads comes second for the hoverbike levvel...
 

thurring

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Super Ghouls n Ghosts. The whole game. Get hit twice. Start the hell over. My 10 year old self literally could not get past the first level. Tried to play it again before I sold my SNES, and got a lot further, but couldn't beat that game for the life of me.
 

LauriJ

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SurfinTaxt said:
i immediately thought of the final bosses to arkham asylum and deadspace 2. Fucking horrible
What made them so hard and annoying?
 

wintercoat

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Nov 26, 2011
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Mind you, I was like 10 when I first played Mario 3. Sure, I can breeze through this level now no sweat, but back then, if I didn't have a p-wing, I was screwed.

Oh, and special mention goes to Tubular.

 

GonzoGamer

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RJ 17 said:
Fappy said:
Mario 3 was fun, and Super Mario World is still one of my favorite classic games of all time. But ever since Sonic 2, I always preferred blue balls over red suspenders.

.....wait a minute, that didn't come out right... >.>
Yea,
Careful Santorum doesn't hear you. He'll start blaming video games for turning people toward gay-bestiality.
Sonic and Mario levels were never very difficult.
It was those other games (I saw Battletoads come up early) like the original nes versions of Castlevania, Ninja Gaiden, and TMNT, that would really fuck with you.
Kids these days don't know shit about annoying levels.
 

Smiley Face

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Jan 17, 2012
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It's hard to say which level of Ocarina of Time I find more annoying - the Forest Temple or the Water Temple. Playing the first time, when I was... I dunno, pretty young (7? 8?), I managed to get stuck in both of them. The Water Temple I just gave up and left it, came back a year later and finished it with ease. But the Forest Temple... I got it done, but only after many hours of frustrated searching WITH THAT MUSIC GOING ON AN ENDLESS LOOP. I listen to that music now, there's a noticeable increase in my heart rate. Seriously, if you feel like torturing yourself, listen to that on a loop while doing some frustrating task.
 

Rule Britannia

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Rayman (first one) fighting the lava lobster, of course I was about 8 at the time and I wasn't very good at games back then but still :/.

Basically any penultimate level of any game; on the basis the last level is a boss fight I always find the level before the final boss fight more difficult, a good example of this being in Mario and other sidescrollers (like Rayman)
 

Fijiman

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xSKULLY said:
halo 3 vindmaster annual (the last mission with 4 people, if anyone dies you restart the mission)
It took my friends and me like three or four hours to do that and we just barely managed to do it.(one of my friends was one or two seconds from falling into lava when I hit the ship) The time I had tried it before that one of the guys with me got marooned on a pillar that fell over after a minute when we hit a check point and couldn't go any farther.

I can think of two levels at the moment. The first one is the last level in Crash Twinsanity when you're trying to get to the final boss fight. They do not give you enough abilty to get extra lives in that area and it was annoying to me when my brother managed to get to the final boss.

The second was the last level on Treasure Planet for the GBA. I was stuck on that level for the longest time before I managed to beat it. Hell, when I did beat it I didn't know what the hell was going on until the credits started rolling.
 

GigaHz

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Jul 5, 2011
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Sure, it's a Hacked Rom but my God...

It's the most evil series of levels I've ever seen in a platformer.
 

viranimus

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Nov 20, 2009
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Before they were nerfed EQ hell levels. That game grinds on xp so slowly anyway, who in their right mind thought "Hey, every 5 levels lets make you gain XP at an even slower rate"