That was my biggest complaint about that fight. My character was an Arcane Warrior/Blood Mage/Keeper, and I played through DA:O and Awakening without her dying once(playing on Nightmare), but I had to restart the fight with the harvester almost a dozen times. The only reason I had trouble was that the party was so garbage. No dedicated healer aside from the golem, and the two dwarves were very fragile, and did so little damage that they might as well had been politely asking the harvester to die.Sp3ratus said:As I wrote in my earlier post, my biggest issue and the "hardest" part of that fight was dealing with a shitty party. I feel like that with my regular party from DA:O, this fight would have been a lot more manageable. Still not easy, because it's actually a pretty challenging fight, but a lot easier to control. The lack of a dedicated healer and a lot of buffs really hurt my output and survivability a lot. I'd really have preferred it to be implemented as an optional boss in DA:O.
I had the golem just stand in the middle of the room with its healing aura active, and had the dwarves standing next to the switch to prevent skeletons from spawning. My character went toe to toe with the harvester for the entire fight, and won once I was able to keep the boss-level skeletons away from her.
If I had my crew from Awakening, I could have put the controller down and left the room, and returned to watch the credits roll.