The most difficult boss you've RECENTLY defeated.

anthony87

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Rayken15 said:
Alex Mercer in Prototype 2. On HARD. It was sad having to kill him, I really liked him as a character.

Off Topic: You should put a spoiler tag in the title.
And you should put a spoiler tag in your post.

Fucking cheers for that dude....
 

Sp3ratus

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MrBenSampson said:
Sp3ratus said:
I'm curious as to what turned you off the second game, though.
It was a mixture of everything, to be honest. I didn't like the art style, the character animations in combat, the dialogue system, the removal of many class specializations, and the plot not continuing the story of the first game. It almost didn't feel like it was part of the same franchise.

I wanted a sequel that continued the story, had the same game mechanics, but was more polished than DA:O. I wanted to see the wardens go on the offensive, and slay the old gods before they could be corrupted by the darkspawn, with my warden as the protagonist. Playing as someone else didn't interest me, and all of the other changes didn't help draw me in. After hearing all of the complaints, I don't regret my decision.
Fair enough, all valid concerns, though I'd say it's not so much a removal of class specializations as it replacing them with other abilites and stuff. The only real removal I can think of, is warriors not being able to dual wield and spec in archery, but I personally don't really mind that.

I'm guessing from your reasons you won't be buying the third one either, since it won't continue the Warden's story either, but thanks for the reply, you've sated my curiousity :)
 

Ignatz_Zwakh

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I can't recall the last time I had to Tango with a difficult boss. The two games I've been playing of late are Batman: Arkham City and Gravity Rush. After having beaten the two of them, I can safely say that they've some of the easiest damn boss-fights I've seen in a while....
 

alfawx

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Okay. So, over the course of Silent Hill 4, I convinced myself that if I left Eileen alone (even in a safe room) for any extended period of time, I would be sending myself down the road to one of the bad endings due to a bit of dialogue she had about becoming cursed if she was left alone. Since I feared the bad endings immensely, I decided to bring Eileen everywhere with me. This, of course, led to her taking much more damage than she would have had I left her in a safe room and ended up giving me a difficult time in the final boss of the game. You see, throughout the final boss encounter, Eileen slowly walks towards a large spinny death machine while you're duking it out with Walter Sullivan and jamming really big forks into some guy stuck to a wall. If Eileen makes her way into the death machine before you win, she permanently dies and effects your ending in a very negative. I did not want this to happen because A) I wanted an at least semi-good ending and B) Eileen was the one half-game-length escort mission character that I didn't want to beat the crap out of by the end.
Unfortunately for me, due to the amount of damage she had taken from what I thought was the right thing to do, Eileen was speed walking towards the death machine at approximately 60 miles per hour. This meant she died in about a minute and thirty seconds of gameplay, making beating Walter in time pretty much impossible. However, due to my unavoidable Lawful Good instincts, I refused to let Eileen die, and after about 4 hours of restarting my PS2 whenever Eileen managed to off herself successfully, I finally honed my running, shooting, smacking and fork grabbing skills to the point that I managed to take Walter down. 4 hours worth of one and a half minute battles get old after a while.
 

MrBenSampson

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Sp3ratus said:
The only real removal I can think of, is warriors not being able to dual wield and spec in archery, but I personally don't really mind that.
I forgot about that. That was another thing that bothered me. In Origins, I didn't like chasing enemies around so that I could attack them with my sword, so I'd use ranged weapons while the enemy closed the gap. Once they were close, I'd switch to melee and deliver the killing strike. That was how I finished Darkspawn Chronicles on Nightmare.

There was also that part during the battle with the archdemon where he perched himself on a platform that I couldn't reach, so I had my entire squad switch to ranged weapons. That drained a large portion of his health before he resumed stomping on us.

As for DA3, I'm not planning on buying it either. Since I heard that they are developing competitive multiplayer for it, I wouldn't be surprised if they threw in some cover-shooting. :p
 

Doneeee

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I fought my first dragon priest as a level 15 mage in skyrim about a week ago. Needless to say he mopped the floor with me.
 

Alcaste

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The entire last encounter of I Miss The Sunrise is pretty damn tough. You go in not expecting what they're using, and you can't resupply or grind once you start the last part of the game - Luckily I had a second save slot. Had the unfortunate experience of going in and 'oops sorry your protagonist is weak against all these ships.'
 

TheMann

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Combine Rustler said:
Crawmerax the Invincible. So much for that title. Still by far the toughest thing I've ever fought in an FPS ever (this was on playthrough 2, I was max level and playing a Hunter named Brodecai)
Took me like 8 tries though.
It's best to take down Crawmerax in co-op. Solo, he's a real *****. The whole General Knoxx DLC on playthrough 2 is fairly challenging.

I just finished Mirror's Edge. I had a lot of fun with the game; the running is incredibly fun and you can generally get around any real serious combat if you want to. However, the part where you have to
fight Celeste
required so much well timed movement, punching and blocking, that it cramped up my hands and wrists pretty badly. When I finally beat that part I had to take a huge break from the game to my allow poor, poor tendons to recover.
 

Hawk of Battle

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Haven't really been playing any games recently, so the nearest thing to any sort of "boss" I've faced recently would be a sabre toothed cat in Skyrim. At level 3. A well timed level up saved my life by restoring my health.

Combine Rustler said:
Crawmerax the Invincible. So much for that title. Still by far the toughest thing I've ever fought in an FPS ever (this was on playthrough 2, I was max level and playing a Hunter named Brodecai)
Took me like 8 tries though.

captcha: blaze a trail
Why thank you captcha, but I already have.
TheMann said:
It's best to take down Crawmerax in co-op. Solo, he's a real *****. The whole General Knoxx DLC on playthrough 2 is fairly challenging.
I laugh every time anyone mentions Craw being hard, I kick that guys arse for breakfast solo with my Siren. Thank god for 6 second cooldown and massive health regen/superspeed.
 

Pharsalus

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Lu Bu in DW 7. No quiet as tough as I remember him back in 5 but still strong enough to kill with his musou finisher, and this is when you are actually supposed to fight him, not just run away like at Hu Lao Gate.
 

Amethyst Wind

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Probably the Gorilla mech from Binary Domain, still not particularly difficult, just didn't get the timing down for a few tries.

Besides that I've been playing through Fallout 3 and New Vegas, where I seldom have to fight at all, the hardest thing being to pass the speech check, which I haven't failed once so far.
 

Dfskelleton

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Apr 6, 2010
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I can't remember the last hard boss that I BEAT.
But I definitely know the hardest one I've encountered recently:

This bastard right here.
 

Lunar Templar

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Sep 20, 2009
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Elchulus. even with like 23 other people, still took almost an hour to kill, and its fully capable of one shotting a high level character which made things interesting to say the least.

that said, i actually loved it, it was a fight with a dragon the way a fight with a dragon should be with it being hard to pin down, down fly bys where its breathing fire and the raw strength to make most armor useless, which made killing it all the more rewarding
 

ZehMadScientist

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Yamato in Shin Megami Tensei: Devil Survivor 2.

Man he was a ***** to defeat, being able to attack three times per turn (With extra turn, that's six in total.)
 

Jack_in_theGreen

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Letho, the main antagonist of the Witcher 2... You can develop a very sound and almost 100% strategy against him, but it TOOK ME A LOT OF TIME to figure it out...
 

-Seraph-

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Leave it to the Ys games to give you a run for your money when it comes to brutal boss fights. Some of the most awesome bosses I've fought, and the final bosses are always the toughest of course. Dark Fact, Galbalan, Rul-Ende, Ernst, ect...

Finished Yunicas path in Ys origin recently, and Duless is pretty fucking tough at times, but totally fair.


Look forward to Hugo and Toals final bosses. Playing the whole game on nightmare is an epic rush.